[hider= Body] [img]http://i30.photobucket.com/albums/c321/winnievicki/49749.jpg[/img] Gender: Female Alignment: Chaotic Neutral Race: Mer-folk Equipment:[list][*] 20 different types of Knives and Daggers. [*] A light short-sword in a scabbard on her back. [*] Light armor on her upper body. [*] A belt that she wears at all times. It has holders for Knives and Daggers, as well as places she can tie things to it. [*] A small waterproof bag that she can tie to her belt to keep things that must stay dry with her, even if she's underwater. [*] A simple dress and sandals she can put on whenever she goes onto land, kept in the waterproof bag when not being worn. [*] A slightly larger bag for things like food and extra tools. [*] about 5 pounds of Non-perishable food that can be eaten on land or underwater. (Mainly edible kelp and dried meats.) [*] 23 seashells that could have multiple uses. (Such as a weapon if they are sharpened, or other tool.) [*] Another small bag to keep money in. (She currently has 15 of each type of coin.) [*] A strip of fabric to tie her hair up with so it does not get in her way. Is tied around her belt or wrist when she is not wearing it. [*] A small necklace with a seashell locket on it that is enchanted so she can summon creatures to come to her aid.[/list] Combat Skills: Preferably using Knives and Daggers, she is very adept at stealth kills both in the water and on land. Very agile, and quick-thinking. She's good at fighting, but it can be extremely difficult for her to fight more than two or three opponents alone. Can summon water-creatures to help her. Non-Combat Skills: Swimming, endurance, cooking any type of food with few ingredients, good at puzzle-solving. Can communicate with water creatures, and they automatically trust her. Mana: High Magical Schools: Water-based Summoning, Religious-based Healing. Magical Abilities:[list] [*] Levitation spell: Grants the target the ability to 'swim' through the air so long as the caster remains conscious. [*] Breath of Life: grants the target the ability to breathe in any environment, the effect remains until the caster recalls the spell. This spell can be cast on inanimate objects, where the effect is given to whoever is in possession of the object, and the object keeps this spell until the object is broken or the spell is recalled by the caster. [*] Summon familiar: Summons one or two large creatures, or a whole horde of small creatures, to follow whatever commands the user gives. The stronger the creature, the less likely it is to listen. Causes dehydration. [*] Wrath of Light: A religious-based attack spell that blinds the enemy and causes burns and the (temporary or permanent) loss of senses. it also strengthens the caster's religious spirit, but causes fatigue.[/list] Techniques:[list] [*] Song of serenity: Causes everyone in the area to become lethargic and generally calmer for a small amount of time. once the effect is over, the calmness will often linger. [*] Berserker rage: Creates an aura of rage around her and grants strength to all allies within. Trades sanity for power, so she may even attack allies in this state. [*] Song of the Reef: A water-based spell that heals sea creatures. Does not require much religious strength to cast, although the caster may get burned if they cast this spell with no will to actually help the target. [*] Light of the gods: A religious-based healing spell that can heal any creature. The caster must be devoutly religious and have the will to help the target or risk severe burns and loss of the senses; like sight, hearing, and touch. [/list] [/hider] [hider=Artificial Spirit] Name: Isa Nicolai Personality: Never gives up, is kind and likes to help people. Is kinda ditsy when she's alone, and talks to herself a lot. Talents: [list][*] Psychic ability (Like mind-reading) [*] Puppet (Can be passed out but her body still fights)[/list] [/hider] [b]Approved[/b]