[quote=@Rilla] That could work, but would anyone want go though with the fight after they know they'll lose - as opposed to rolling and writing? [/quote] It feels a lot better than the rage of having "it shouldn't happen but it happened," and "it should happen, but it doesn't." [quote=@ImportantNobody] I assume "available dodge" would be like if you think it would hit 70% of the time then you'd roll a 10 sided dice and 7 out of 10 numbers results in a hit, one of them like a lucky strike. That seems like a perfectly reasonable way to fight as long as you guys can figure out why exactly it would have such a hit percentage, which could get complicated. I'd fight battles knowing I'd lose if they are interesting. [/quote] Pretty much, what or who decides the hit chance and dodge chance? If it's just 'contest roll, see who got higher' ....