[Center][b][u]Character Sheet for Krayzikk[/u][/b][/center] Name: Abraham Martin Screenname: ArtifactHunter Age: 19 Appearance: [img]http://images2.fanpop.com/images/photos/6400000/cute-anime-boy-__-anime-guys-6433254-362-596.jpg[/img] Avatar: [img]http://data1.whicdn.com/images/45072375/large.jpg[/img] Race: Leprechauns Personality: A foreigner in another land, Abraham could be forgiven for not being the most social, or being overwhelmed by his surroundings. Contrary to what might be expected, he’s quite the opposite. He’s naturally friendly, a fact made easier by his fluency in Japanese, and he’s never averse to meeting new faces. Witty remarks aren’t uncommon, but they’re usually meant in good fun. As a student, Abe is both intelligent and diligent. That doesn’t, however, mean that he doesn’t goof off in ALO under the excuse of “doing research”. Given his field of study, the excuse is a valid one, despite the fact that he very much is playing games. He tends to have an excellent knowledge of artifacts, both in real world mythologies and in ALO, and has a penchant for seeking them out within the game. Occupation: College student, majoring in VR Game Design. Work part time in the school library. Bio: Abraham is a native of England, and has had a fondness for video games from an early age. His family traveled often, and as a result he visited Japan several times as a child. He was rather fond of the country, and enjoyed these visits immensely. Most of his childhood was fairly normal, without any particularly unusual incidents. Games were one of his favorite hobbies, and he could be found playing RPGs quite often on his computer. It was on one of his family’s trips that he obtained a Nervegear, fairly early in their use. He played the early games for the device, but like most, he was fully aware that it didn’t really live up to its potential. Until Sword Art Online premiered with FullDive technology, that is. He applied for the Beta test immediately, and was shocked when he was awarded a chance to take part. He loved the game, and played as much as possible during the Beta test. He grew to be fairly good at it. When the test ended, however, he was unable to buy a copy of the game at the time, despite Beta testers being offered a chance to preorder it. He was nearing the end of his secondary school career, and needed to focus on it before he had time to play games. His reasoning was that he could simply obtain a copy a little later, once he had more time. It was this choice alone that kept him from being one of the only international players trapped in SAO. Despite his, and the world’s, shock at the event, it only pushed him further towards his passion of VR Game Design. He wasted no time in applying as an international student to a school in Japan, seeking to be closer to the source for the games he loved to play, and wished to design. After the Nervegears were confiscated, he purchased an Amusphere for use both in his classwork, and for playing ALO. He’s a regular player, after (and occasional during) school hours. Other: Like most Leprechauns, Abraham is an adept craftsman in the world of ALO, and tends to craft equipment that he has too picky a set of specifications for. Legendary equipment is something of an overarching desire, and he tends to pursue rumors of such items when he hears of them. Abraham, most often, prefers to fight using a degree of agility and adept use of a longsword. His style, however, is fairly adaptable, as his weapon of choice changes frequently based on what he has most recently crafted or obtained.