I agree heavily though with Skall about the tier system. I feel like when they try to get constructed they end up getting too specific for certain instances while not providing the actual break in power they were designed to. I am used to a more simple system like Skall is (maybe a bit more specific), but there were effectively only a few levels of play and you could construct rules for the fight within those if needed for more specificity. --- I used to have a character that used standard playing cards/illusion magic. It's a fun concept to play with. ^.^