I'm currently writing quite a detailed article about a magic system I've made, the goal in this is to introduce a magic system that I intend to use, and others can use or alter for RPs where magic can be treated like a science rather than just a creative means to an end. This presents many issues, but the most pressing issue right now is explaining a specific feature in such a way, that a complete laymen can grasp it and eventually use it in their posts. So glorious reader, could you please read the following excerpt in the hider and tell me if it makes sense to you and if possible, could you list any glaring issues you might have with the explanation. Even a simple 'yeah, I get it.' or 'no this stinks.' will be very helpful. [A little context before you read]: The excerpt addresses a concept in the magic system called 'layers'. A 'layer' in this context, without going too in depth, is like a separate plane of existance where the laws of physics are slightly different. [hider=Excerpt]Let's say you have a 3D diagram of New York city and you put it on a three axis square grid, so you have an 'x' axis to resemble length, a 'y' axis to resemble width and a 'z' axis to resemble height and depth. Now if we were to introduce a 'layers' aspect from the magic system into our NYC diagram, how would we map that feature on the grid? Well we can't, we'd require another axis that does not overlap with any of the existing axis, but is able to chart a new location in tandem with the other three axis. The main point I am hoping to share here is that going to a different layer is not like going to another location, visually it may appear the same as going to another location, but in actuality your character's body could be in a different layer, while their 'x', 'y' and 'z' axis position has not changed at all. Although this might be a hard concept to grasp, it can be quite important to the more advanced aspects of the magic system such as spell casting and influence.[/hider] -Thank you