[b][i]Reiryoku:[/i][/b] "Spiritual Power" is how much energy has been stored by the user. It also describes their Spiritual Sensitivity and Willpower. (Average (0) - High (1) - Great (2) - Immense (3) - Vast (4) - Legendary (5)) [b]Reiatsu:[/b] "Spiritual Pressure" is the density the user can exert their Reiryoku (in spite of the actual level of stored Reiryoku). It describes the skillful use of energy. (Extinguished/Non-existent (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legend (5)) [b]Kido Power:[/b] The stability and resilience of spells depends on the control and even the type of Reiryoku one has. Hindrances can be overcome through diligence. (Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legend (5)) [i][b]Zanjutsu:[/b][/i] Simply the application of the sword. It also indicates the skill one has in wielding any other weapon. (Yet to Learn(0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5)) [b]Offense:[/b] This only applies to the more aggressive tactics of applying Zanjutsu. It indicates finesse and skill in applying one's weapon. (Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))  [b]Defense:[/b] This only applies to the more passive tactics of applying Zanjutsu. It indicates the ability to deflect, block, parry, and counter strikes with one's weapon. (Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5)) [b]Physical Strength:[/b] This only applies to the power and endurance of applying Zanjutsu. It indicates the power behind swings and thrusts made by one's weapon. (Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5)) [i][b]Hakuda:[/b][/i] Simply the application of the body. It also indicates the skill one has in any martial art. (Yet to Learn(0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5)) [b]Offense:[/b] This only applies to the more aggressive tactics of applying Hakuda. It indicates finesse and skill in applying one's body. (Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5)) [b]Defense:[/b] This only applies to the more passive tactics of applying Hakuda. It indicates the ability to deflect, block, and counter strikes with one's body. (Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5)) [b]Physical Strength:[/b] This only applies to the power and endurance of applying Hakuda. It indicates the power behind strikes and blows made by one's body. (Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5)) [i][b]Kidō:[/b][/i] The ability to successfully execute Hado and Bakuda spells. The higher the level, the higher chance of success and the greater ability to cast powerful spells. (Yet to Learn(0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5)) [b]Knowledge:[/b] This indicates known information (though what that information is is up to the inidividual). (Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5)) [b]Intelligence:[/b] This indicates one's ability to learn and understand information (though how this is performed and accomplished is up to the individual). (Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5)) [i][b]Hohō:[/b][/i] Purely the application of Shunpo and other similar abilities. It also indicates one's reflexes and ability to react. (Yet to Learned (0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5)) [b]Mobility:[/b] This describes one's physical speed, agility, and flexibility overall. (Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legend (5)) - - - - - Points: Regarding the Talent Attributes (T) (those bolded and italicized), the following points will be provided: Academy Student - 3 Unseated Shinigami - 5 Low-Seated Shinigami - 7 High-Seated Shinigami - 9 Lieutenant - 11 Captain - 13 Veteran Captain - 15 **Captain-Commander - 17** Talents (T): The first of each grouping. Those [B]Bolded[/B] and [I]italicized.[/I] Skills (s): Those following the Talents. Those only [B]Bolded.[/B] There may only be one 5 among the Talents as a whole. If there is a 5, a 0 must also be present among the Talents. For any 5 in a skill there must be a corresponding zero, but you may have more than one 5. Skill points follow these equations: A Talent with 3 Skills (Zanjutsu and Hakuda): S=2(T) A Talent with 2 Skills (Reiryoku and Kido): S=T+(T/2) *rounded up A Talent with 1 Skill (Hoho): S=T A Talent of 0 equates to a single Skill. Any 0 among Skills adds a Skill Point to your pool. Skills are then added together for a pool of Skill Points which can then be distributed among all skills. Example: Reiryoku: 3 (3+2=5) Zanjutsu: 5 (5+5=10) Hakuda: 3 (3+3=6) Kido: 2 (2+1=3) Hoho: 0 (1) Skill Points: 25 3: 5,0 5: 4,0,5 3: 2,0,5 2: 2,2 0: 2 Additional Skill Points: 3 Total Skill Points: 28 Exceptions are as follows: - Five Skill points may purchase a single Talent point and vice-versa.