[@Vesuvius00] Yeah, magic was the only concern. :) The fact that the magic can do "many different things", to me, means that you're giving yourself a wild card. My interest is in making sure that all the characters don't automatically turn to your character whenever something needs to be done. There have to be situations that she can't help with. There have to be huge limits, and an extremely good reason why she is able to do any one spell. I'm sure you see the issue from a plot point of view. Again, I will give you a suggestion. Stick with one element. She is a shaman for an island tribe, so water would make sense. Her people will want her to be able to heal their physical and mental ailments, and to ensure they have fresh water to drink, and to ensure their boats aren't capsized, maybe to help the fishermen bring in a bountiful catch. On very, very rare occasions she may be forced to use her ability to cause huge waves to destroy some approaching sea monster, but that should be extremely taxing for her to do. She is not a warrior, she does not use her magic for anything that can be done manually, and she does not attack people.