[quote]Hmm, I just wondered. I noticed sexism is everywhere in the roleplay (Not you guys, but I mean as in the lore and stuff, where the characters are), but is racism a big thing too? I have another upcoming character, and I'd like to know a little more about that, so I know whether or not to make her more mistreated than the other slaves, or just the same.[/quote] I think, in a slight way where a person is born and their loyalties might affect how they are treated in the other nations which is a type of racism. Most cause there's so many different types of humans that from my understanding, like in Kalesia, skin color is less of an issue compared to where you come from or what you practice. That if that was an important thing, then it could limit pictures used for PCS in my opinion as well as ideas. Though I can't image any of the nations naturally looking at [i]everyone[/i] in a pleasant light. The closest would likely be Kalesia, though if someone's lazy and gains without earning anything by themselves than I can see most Kalesians frowning and becoming prejudice towards individuals rather than the whole. This makes it a changeable factor in some ways if the PC chooses to. [quote]Also if a huge group of slaves some how got a hold of weapons, and took arms against their captors, and after the battle everyone was slain except for one person who they find knocked out among the carnage... would it be obvious that person was an Evoker?[/quote] I doubt it really as Evokers, unless their change is like Angie's where it occurs over time, look like any common human. That's why Idris has so much trouble seeking out and eliminating them, else it would've been impossible for anyone to hide from them. Though some nations might jump to the conclusion that s/he is an Evoker due to the circumstances which is common on our own history really. [quote]Can this next Evoker's Relic power be a secret this time? I'm willing to share all of Luitgard's secrets now, but I'd really like this new character's ability to be a secret (Even to her), ;) And for those wondering once they see it... no, it's now a Werewolf, but you're close.[/quote] You'll have to tell the Gms, namely to help with balancing and such. Though that also makes it harder for anyone to help you completely with ideas and such unless you let them in on the secret, namely as it's easier to keep smaller secrets like hidden connections, relations, etc than powers. I wouldn't mind a Werewolf, as I find mimic being a serious form of flattery as someone liked what I did and chose to put their own twist on it, though that would've made 3 already. Variety is the spice of life really though currently if this keeps up, we're likely to have a wolf pack on our hands. XD [quote]Don't think I'm giving up on Luitgard, I'm just going to be writing this new character (As well as a few others) alongside RPing Luitgard. Since the approval process takes so long, I thought it would be smart to start writing up my other characters as soon as possible... so as soon as I need them, I don't freeze the RP in suspension until I get them accepted. Also, a few more questions for another (Well, two, but one's more of a side-kick) character.[/quote] My advice, finish Luitguard and rp with her for a while rather than making a half a dozen PCs. Mainly we don't want you to risk getting overwhelmed with characters or worse, should RL creep up on you and life becomes busy than you might end holding up others without meaning to. I know cause I've seen and had it happen to me before. :p Though you could still write out the ideas, have the Gms look them over, and slowly intro them into the rp as time goes on like a side project. [quote]Would a clock-work golem created by the power of a Relic (Which controls dirt, mud, water, metal, ETC, to create golems)? Or would I just have to settle with a solid hunk of metal that is formed? Trust me, I have balances for each type. All of the other types of golem can reform during battle, and take much more hits... but are fragile, and can be destroyed in one smash much easier.[/quote] [quote=@Ellri] No clockworks. We said no to that earlier (to someone else). As for the principle of golems: The energy required to construct such, let alone power such, is immense. Anyone capable of creating such would need access to a lot of "juice". Since it wouldn't be fired up irregularly, using the moons wouldn't be reliable (they're powerful, but ebb and flow). Thus the only truly powerful source left is blood. You'd need a lot of blood to fuel such. In other words, you'd be very visible for the trail of bodies left behind. Or you'd have to be very good at cleaning up. People tend to take offense at the sight of numerous bodies in association with a single individual. Or they take offense when people start disappearing without explanation. At this point in the RP, the only group probable to be able and willing to fund an evoker that needs a lot of blood is the Kalnachi inquisitors.[/quote] I can see that being possible, save the clockwork bit, else it would be more like Steampunk rather than fantasy medieval. Mainly I think it would take less energy to focus on 'animating' something small instead of creating a golem completely from scratch and give you some wiggle room. Though it shouldn't be of sentient intelligence but rather requiring commands, simple ones that are about 4 words max. I suggest starting off with something small, taking less power to recharge, and could be 'turned off and on'. Maybe a small doll or ball could've been the Relic and could be animated as well used as the combative/defensive weapon? A ball might seem harmless, but having something whizzing among your feet, trying to trip you, smacking you in the shins, etc is very distracting when you're trying to catch/kill Evokers. As time goes on, the ball/toy could possibly gain new skills like maybe transforming into more offensive form though keep in mind the more drastic, the more energy needed for it. I would guess something along the lines of size changing into a crushing boulder like thing would take quite a bit of fuel compared to developing wooden spikes on the surface at will. [quote=@Teknonick] They're also more susceptible to other Evokers. The iron type (The clock-work version) has to be pre-built before it can be controlled, or the hunk of iron one could only be molded at the start of the magic. The strengths are, well, IT'S FLIPPING METAL! And the magic holding it together is kept inside, so it's much more capable for long-distance/long-term. Weaknesses... it's flipping metal... where the heck are you going to find that (They can't just grab any sort of metal they want. They already have a specific set of it ready for use, and if they lose it they'd have to build up another one)? It also can't reform and move around as easily, so a sword coming it's way will just have to take it, thus cutting the armor, and damaging the magic inside. It would also be slower than the others, and not be able to climb due to it's bulky build. It might also get stuck in mud more easily, or really deep snow. Maybe rust from rain. He's also a big hulking piece of metal, so he wouldn't be able to fit through small tunnels/doorways.[/quote] Roan's claws can cut through basic armor so he could easily rip out its heart in a way. If heated and cooled rapidly it would also weaken the integrity of the metal depending on what it is and making it easier to damage it. However, for normal NPCs who aren't equipped to dealing with Evokers, or Evokers without any established abilities to combat it, it would impossible to beat unless they killed the Evoker. [quote=@Teknonick]A friend also suggested a crystal golem... but I'm not sure how that one would work. Probably similar to the iron golem... perhaps that's what the assistant uses oftentimes? But, there aren't really crystals in this world... so not sure how that would form. The water golem would also be pretty neat. It would be able to stay underwater, put out fires, reshape it's body really easily. Most likely blunt weapons would have little effect on it. It might also be able to water the plants around the house... lol. Or as a last resort to rehydrate someone. Problems would be... well... not doing so well in the desert. Possibly high heats would also be bad for it. It would also shrink when it's been out of the water for too long. Sorry, don't want to get too into details here. But yeah, comments from everyone is appreciated, ;)[/quote] There's jewels and gems, which are classed as crystals in a way. In addition there could've been an Evoker who created a crystal material which could've saved your PC time and energy, but I still think the small animated object would've worked best. In addition shaping the golems would take massive energy as Ellri pointed out, both in creating, animating, and retaining its 'life'. That's just my thoughts but might want to check with Ellri if it's possible though before having your heart set on it. Also, Ellri don't eat me. :P