[quote=@Rilla] Why only subtract 30, if you dodge? Perhaps a attack-defend roll, with dodging to power damage? Perhaps; attack for 100%, defend 75% of that and then the dodge roll be to whether or not you avoid it entirely, depending on the mechanics. But I've never been a dice man, when it comes to actually making a system [/quote] Even if they have 100% base accuracy, with the enemy having 30% dodge that reduces you to only a 70% chance of any hit at all. Which I guess is still not bad but for things liking shooting fireballs and stuff you wouldn't start with 100% anyways. I prefer a roll to hit and then do damage based on the attack power of the attack.