[h3][color=orange][b]Party Roster[/b][/color][/h3] [url=http://www.roleplayerguild.com/posts/2581301]Hundred Kira[/url] - [@Tenish the Mighty] - Docking Bay Control Room - Active [url=http://www.roleplayerguild.com/posts/2584234]Sevyn Spades[/url] - [@TTwoThumbsUp] - Docking Bay Control Room - Inactive [url=http://www.roleplayerguild.com/posts/2585053]Marga[/url] - [@Bonjour xx] - Docking Bay Control Room - Active [url=http://www.roleplayerguild.com/posts/2585130]Farvis Kren[/url] - [@TheUnknowable] - Docking Bay Access Corridor - Inactive [url=http://www.roleplayerguild.com/posts/2585196]Mez[/url] - [@Kalas] - Docking Bay Access Corridor - Inactive [url=http://www.roleplayerguild.com/posts/2585583]Simon Brewer[/url] - [@DJAtomika] - Docking Bay Control Room - Active [s]James "JR" Rourke - @TheMadAsshatter - Retired[/s] [center][hider=Lone Star exploration map][img]http://i.imgur.com/gBmphB5.png[/img] Red hatched areas are currently exposed to space and inaccessible for characters not in full EVA gear.[/hider][/center] [h3][color=orange][b]Character Sheet[/b][/color][/h3] [color=orange][b]Name:[/b][/color] [i]How people most commonly refer to your character, not necessarily their birth name[/i] [color=orange][b]Race:[/b][/color] [i]Species or sub-species. No defined limits here so feel free to pick any species appearing in popular culture or just make up your own. If your race has any special inherent abilities please be sure to list them below.[/i] [color=orange][b]Appearance:[/b][/color] [i]A basic description of the character's overall appearance and common attire, or a photo reference if possible.[/i] [color=orange][b]Personality:[/b][/color] [i]Simple psychological profile for your character, giving details of their main motivations and outlook on life.[/i] [color=orange][b]Skills:[/b][/color] [i]An outline of the training and abilities of the character. These come in five levels of proficiency: Amateur, Proficient, Experienced, Skilled, Expert. I'd recommend limiting the character to a maximum of five skills with two class or profession skills, two general skills and one combat skill. For example a Mechanic might have Expert Engineering and Expert Mechanics as class skills, Skilled Driver and Experienced Salesman as general skills and Proficient Brawler as a combat skill.[/i] [color=orange][b]Non-standard Abilities:[/b][/color] [i]This section is for unique abilities for the character's species, as well as any personal abilities they may have. I'd recommend an absolute maximum of three of these, but would counsel for only one or two in most cases.[/i] [color=orange][b]Equipment:[/b][/color] [i]Here you should give details of the main pieces of equipment the character usually carries with them when going on a high-risk mission. I'd recommend taking one or two weapons, at least one piece of class or profession-specific equipment, a set of armour or protective clothing, some form of communications gear and any utility or survival gear you feel would be appropriate.[/i] [color=orange][b]Bio:[/b][/color] [i]A brief (two or three paragraph) history of the character detailing where they're from, their current life circumstances and their reason for being included on the mission.[/i] [color=orange][b]Quote:[/b][/color] [i]An example of something the character is likely to say, giving an insight into their personality and general life attitude.[/i]