Name: Indigo Beryl Age: 17 Gender: Male Race: Human/Grimm Appearance: [img]https://s-media-cache-ak0.pinimg.com/236x/f9/27/a0/f927a0affba9afbbadc7d1487dcf2032.jpg[/img] Due to his half-blood, Indigo's body from the neck down is shadowy like a Grimm's, and his arms could be described as clawed gauntlets with bone spikes forming something akin to vambraces. Nonetheless, his figure is still quite humanoid. In order to hide his inhuman traits, he wears a metal azurite cloak that doubles as a layer of protection. Personality: Indigo is a distant and quiet person. He's not one to initiate conversation, but will gladly chat with others(albeit not usually paying attention while doing so). Despite actually being quite kind, Indigo has dreadful morals and is completely unfazed by death. He sees nothing wrong with killing others, but doesn't because there's no point in doing it, either. He's surprisingly adept at understanding the situation and will protect whatever is important to him, though he won't understand why. Background: His past foggy even to himself, Indigo doesn't know the circumstances of how his controversial existence came to be. The earliest memory of his was when he massacred a group of hunters and, for the first time in his life, had a thought. What's the point in killing these people? And, just like that, Indigo stopped attacking fighting and ventured deeper into Vale. Eventually, Indigo adapted to life there, adopting a friendlier attitude and becoming surprisingly comfortable. Torchwick's henchmen, after figuring out that he was generally passive, decided to just ignore him. Affiliation: Rusty Weapon: Wind Needle - A long shard of wind Dust that is capable of stirring up powerful winds. Stabbing motions result in a piercing cone of wind, while slashing with it will either rend or knock-back depending on the closeness of the target. Due to the power and range of the attacks, using it indoors can result in self injury. Dust can be added for additional effects. Indigo can also use his natural claws. Fighting style: Indigo prefers to either snipe or disrupt his enemies' movements from afar with his needle, avoiding the use of his semblance when possible. If he's forced to engage in close-quarters, he pursues his foes while disregarding whatever wounds he sustains. If he catches his target, Indigo will violently and literally tear them to shreds with his claws. Sembalance: Vampirism - Absorbing blood allows him to regenerates his body at an incredible rate. His body becomes stronger and more [url=http://th05.deviantart.net/fs71/PRE/i/2012/024/2/a/shadow_demon_by_skaramanger-d4nioz6.jpg]Grimm-like[/url] while doing so, and lowers his mental stability. The effect, for better or worse, wear off after not absorbing any blood for some time. Other: