[b]Appearance:[/b] Standing at an intimidating 6'5" the burly brown scaled mercenary was not a threat to be faced lightly. Having been the runt of his hatch when he was first born the mercenary had to fight and train for every scarp of meat and chance at survival. The result shows in his intimaidting muscular frame. Sarkh is covered in many scars from his line of work as he unnrently throws his body in harms way to complete any challenge given to him. [hider=Sarkh][img]http://i258.photobucket.com/albums/hh275/Ravingdork/KillerTrandoshan.jpg[/img][/hider] [b]Name:[/b] Sarkh [b]Age:[/b] 47 [b]Planet of Birth:[/b] Nar Shaddaa [b]Species:[/b] Trandoshan [b]Skills/Abilities:[/b][indent] - Blaster Knowledge: The mercenary knows his way around a blaster and is fairly accurate shot when things get dicey. - Close Quarters Combat: Trandoshan's take honor in all forms of combat including getting close and personal. - Experienced Hands: After years of begin a mercenary Sarkh can keep cool in the heat of battle. - Hutt Connections: Do to his former work on Nar Shaddaa Sarkh can sometimes get information a little more easily than most. - Natural Leader: Sarkh's knows his way about leading a squad into combat [/indent] [b]Equipment:[/b][indent] - LS-150 Heavy Accelerated Charged Particle Repeater Gun - Czerka 411 - Vibroblade - 5x Thermal Detonators - Creshaldyne Industries Camo scout armor - 3x Bacta canister [/indent] [b]Personality:[/b] Sarkh is exactly what you'd imagine out of a world weary mercenary. Tough, brash and independently-minded the Trandoshan values strength and skill over diplomatic finesse and the tact use of words. Because of this he is very single minded in his approach towards solving problems all of which revolve around killing the other guy first. As a result while his suggestions and paths for mission may be the most effective in the long run they sometimes cause more trouble than they are worth. To Sarkh's own moral compass has degraded a bit over the years and he certainly ain't no shiny fly boy or fancy Jedi. Though despite his gruff posterior if one is able to win over his respect his is a very good companion to have watching your back. Being the perfect picture of a professional he is effective and doesn't question his orders or his gut. Meaning if you tell him to hold down a position when he will hold it till he dies. [b]History:[/b] Only the floating ball of Scum known as Nar Shaddaa could produce such a creature as Sarkh. Born to the leader of a Hutt Security team the city covered moon was quick to teach the lessons of life upon the young Trandoshan. Like most children that grew up on Nar Shaddaa his life soon revolved around their street gangs that ran rampant. While Sarkh never received a formal education he learned things you couldn't in a classroom like how to break a neck with one movement and how to probably hot wire a speeder in under a minute. Sarkh and his little gang held their own and by the time he left the moon they had become big enough to be folded into the Hutt Enterprise. When Sarkh finally had the itch to get away from the dance of Nar Shaddaa he payed off his debts to the Hutts and bought himself a little cargo hauler and took to work as a mercenary. Sometime later Sarkh ended up heading the Black Fist "Private Security Consultation Services", a mercenary group that worked primarily in the Outer Rim Territories. They dealt in gun running, extortion, some arson, and the occasional assassination mission. Though sometime later some of his peons and the big man ended up getting into arguments about the ethics of some of their operations. While Sarkh held control for a while eventually they revolted against the Trandoshan leader who they deemed to be going soft. It was during a simple protection mission on Outland Transit Station when they struck out shooting him in the back and leaving him for dead in the gutters to bleed out. Sarkh through some form of grit and determination manged to live through it and ended up going into a revenge induced depression back on Nar Shaddaa resorting to death sticks and other illicit substances to mull over his pain and bruised ego. Eventually though a young Twi'lek smuggler manged to break him out of his rut when she pestered him into assistance because a friend said he could finish any job. After that successful run he started to get his act back together and began to hire himself back out as an "independent problem solver". Using his own rage and revenge as full he was deadly effective maybe even more so than he was previously. Eventually an old friend contacted the well respected mercenary and asked him for his help with a new job of sorts on Coruscant. While Sarkh himself never really did mind the empire all that much and they pay wasn't spectacular he always payed his debts. [hr] [b]Appearance:[/b] [Hider=Iafik'loli][img]http://th09.deviantart.net/fs47/PRE/f/2009/200/c/9/Twi__lek_Smuggler_concept_by_greyfoxx082.jpg[/img][/hider] [b]Name:[/b]Iafik'loli or Ia for short. [b]Age:[/b] 25 [b]Planet of Birth:[/b]Ryloth [b]Species:[/b] Twi'lek [b]Skills/Abilities:[/b][indent] - Smuggler's Finesse: She is quick with a blaster and quicker with her hands. - Sultry: She knows how to use her people's physical charms to her advantage to open doors and get away with a manner of things - Blaster Proficiency: Preferring not having to get all too close to her foes she is an excellent shot. - Tactician: When your first plan fails you have ten ready and waiting in the wings to go. - Acrobatics: Flips, rolls, jumps and all other sorts of ways allow her to climb, roll and leap her way into and out of many a situation. - Experienced Pilot: She knows her way around a speeder. - Rebel Connections: Serving as the technical leader of the cell and only "real" rebel she can sometimes get info and the like if she really pushes for it. [/indent] [b]Equipment:[/b][indent] - 2x DC-15s side arm blaster - 2x ELG-5C hold-out blaster (hidden on person) - Durasteel short sword - Light Combat Suit - 2x concussion grenades - 2x EMP grenades [/indent] [b]Personality:[/b] Ia is a bright and chipper sort valuing fun, freedom and increasing profit margins. Responding well to jokes, sarcasm and creative outside of the box thinking. While she is a big flirt and enjoys playing people along she is not really that big on the whole meaningful relationship thing. With her quick mind and quick wit also comes a rather big ego that can easily be injured by those who are not careful around her. While Ia herself wants to tell her self that she is only working for the Alliance for the glory, maybe some of those values of peace, democracy and harmony do seem nice to her. In terms of morality unlike her Trandoshan companion wither she likes it or not she still has a heart to her. As a result she will generally advocate responses that lead to the least civilian deaths and as morally preserving as possible. While this options may help you sleep at night sometimes they are not the most effective and could hempen the mission or outright make them seemingly impossible. She prefers stealth and tactful negotiations over using blasters whenever possible. [b]History:[/b] Ia was born on Ryloth but at a young age was captured by slavers and sent to Orvax IV to serve as a personal slave to well renown Chagrian slave trader known as Darus Ress. Ia spent most of her childhood working as a servant cleaning rooms, preparing meals and making sure that Darus's guest generally got what they wanted. Though Ia herself knows that she was lucky for unlike most Darus was not a cruel man to his slaves. He generally treated them well as if they were more like employees than his own personal propriety. He made sure that his slaves were educated and it was in his estate that Ia learned about history and how to read and write. Ia herself would of probably never had left Darus's estate if it was not for the Slave Riots. Other slaves gathered in numbered were angry at their treatment on this slaver planet and wanted to break free. Soon they organized an armed revolt and stormed the upper levels of the city to kill every slave trader they could as well as any that was deemed sympathetic to their cause. Darus saw this coming and he knew because of the fair treatment that he give his slaves that they would most likely die along with him. As a result he gathered up his house slaves including Ia and put them on one of his personal shuttles to be sent to one of his benefactors on Nar Shaddaa. Darus and the rest of his house staff died holding the house against the angry slaves to give time for his own slaves to escape. When the shuttle landed on Nar Shaddaa more problems arose as unknown to Darus his old friend had recently been killed after trying to swindle the hutts. As a result the house slaves were left to their own devices alone and without much of a way in the form of income. As a result most scattered becoming beggars, workers and the like. But for eleven year old Ia she had no such option and soon took to the streets becoming a pickpocket and a message runner for the local crime lords. This existence was not a kind one as she spent her days in consonant danger and her nights sleeping in alleyways and condemned buildings. But she persisted and survived through the worst of it while staying mostly intact. Sometime later when she around 18 years old she set it out as a smuggler trying to rake in even more credits in a more lucrative career. It was during one of her fist runs drug runs for the Hutts that she became acquainted with the Trandoshan known as Sarkh. The Twi'lek made her name as a quick shoot, fast talking and smooth flying smuggler who could get your goods where they were needed. It would be sometime later that she heard about this "Rebel Alliance" forming and their ideals and philosophy. Soon afterwards she was conscripted into the fold as she deemed it a fight worth fighting and using her many criminal contacts the Alliance planted her into the criminal underworld of Coruscant to help lead the efforts their against imperial control. They say the rest was hisory.