[hider=Saheil Khalafed - Huge WIP] [b]Name:[/b] Saheil Khalafed [b]Alias:[/b] "the Accursed", "Death", "the Dead who Rides", "Spirit Walker", "Fallen One", and many more. [b]Age:[/b] 19 [b]Apparent Age:[/b] 19 [b]Height:[/b] Approximately 6"8' (80 inches) - 2.03 meters (203 centimeters) [b]Weight:[/b] I'm not very good with weights. Around 225 lbs (give or take) - 102 kg is my best idea. [b]Eye Color:[/b] Blue [b]Hair Color:[/b] Black [b]Physical Identifiers:[/b] His skin is extremely dark, it can be described as black with little exaggeration. This stands in stark contrast with his blue eyes. His height is above that of most men, and waves radiate from the back of his head, going all the way around. [b]Appearance:[/b] His muscles are well defined, as his body is devoid of almost all fat. He is not a hulking beast by any means, however; his build is more comparable to a track runner than a football player. He wears the clothing of his desert home, which varies from a simple schenti to a full covering of his body in cloth and turban. These are carried in both a bag and his mount. A necklace of bone adorns him. [b]Equipment/Personal Possessions:[/b] Steel kophesh, a bronze round shield, a bronze mace, bronze headed spear, and bronze bows and arrows (10 arrows). A necklace of bone. Herbs for medicinal use. At one time, most of these objects are kept on his mount. [b]Pets:[/b] [b]Ashijah[/b] - A mare that Saheil has taken with him from his homeland hundreds of miles away. She is a fierce warhorse who is not estranged to the heat of battle. [b]Rakim and Naji[/b] - Both male dogs are cousins to eachother and loyal to Saheil alone. They are aloof to strangers, and perfectly capable of performing different tasks. They can hunt, and they can fight. Beware, they have killed men before,[s]and they might hump your leg.[/s] These are based off of the Doberman breed, tails docked and ears cropped. Rakim follows the typical color scheme, while Naji is of the Blue variation. Both weigh in at about 85 pounds (38.5 kg). [b]Tribe/Village:[/b] The City State of Bizuat [b]Titles/Occupation:[/b] He only has one mission now (See spoiler). [b]Languages Spoken:[/b]Common tongue, Akabad, Arakamin [b]Languages Written:[/b] Common tongue (Assuming there is a written version), Akabad, Arakamin [b]Opinion of the Ruse:[/b] All he knows are stories, and he doesn't care. [b]Opinion of Outsiders:[/b] In these lands he [i]is[/i] the outsider. [b]Hopes and Dreams:[/b] To get what he came for (See spoiler). [b]Likes and Desires:[/b] His current state has left him with little ability to truly like or enjoy anything. However, he does seem to value sleep, and given any food choice meat would he among his top choices, if only for the fact that it is a key source of protein. [b]Fears and Dislikes:[/b] This curse has rendered him unable to feel fear in the same way you or I do. His only dislike are things that get in his way. [b]Secrets and Regrets:[/b] [hider=SPOILER - A Vengeful Spirit] WIP [/hider] [b]Personality:[/b] His personality varies based on what he sees appropriate for the current scenario (See Spoiler). [b]Religion:[/b] He has no set beliefs. [b]Relatives:[/b] His family is dead, but not gone (See spoiler). [b]Friends:[/b] More like pawns (See spoiler). [b]Enemies:[/b] Anything that gets in the way of things. [b]Defining Moments:[/b] The first day he began to practice with a blade. The day he was cursed (See Spoiler). The day his family died. The day he set out to fix his affliction (See spoiler). [b]A Typical Day:[/b] He comes from across a narrow sea, and is on a long journey. As such his typical day simply consists of surviving as he moves over foreign landscapes, trying to find leads on his hunt or contracting local guides to help him. He must hunt not only for himself but his dogs, who help him bring down game, which he often chases upon horseback. [b]Tribe/Village Detail:[/b] The City State of Bizuat is continually built up from the ruins of a great long lost nation. It is a beacon of civilization in a feral land where feud after feud spout blood from thousands of embittered clans amongst a backdrop of endless deserts and scorching, dry savannahs. Sandstorms topple buildings, caravans trek the sands, hyenas drag men from their homes, and the Death Worm toils beneath the mile high dunes. Bizuat rests near the sea, the only city within the area. They have only begun trade across the waters a generation ago, and it is now becoming common for the wealthy to learn the Common tongue for commercial reasons. They are in a constant state of rebuilding, as massive sandstorms frequently destroy what they have worked so hard for, and certain sections of the city are neglected, ruined and covered with sand. Raiders loot often, and burn what they can’t take, and seven years ago a freak thunderstorm brought flooding to this dry land. Bizuat is also home to a small number of tame Kanakim (name pending). They are creatures similar in body plan to the elephant. That, however is where the similarities end. They reach heights of over 100 feet, and sport six to eight tusks, protruding from different areas of their face. They are much more aggressive than the typical elephant, and require such a massive amount of food that Bizuat can only sustain two at a time, leaving almost no surplus for the city, and yet they are still underfed. However, they do serve as great war machines, able to carry entire portions of the Bizuat standing forces at once. They are only a problem on the battle field when the combating tribe also has one of their own. At that point, things get out of control. Scholars often search the ruins for clues to the great nation this city is said to have once belonged to, recovering long lost traditions and cultures, both of Bizuat and the surrounding peoples. The economy of Bizuat is prosperous; receiving little intervention from authority, people are left to pursue their own endeavors. Regular transactions are made with passing caravans and ships are now being sent across the sea. It is the wealthy merchants, not the monarchy or council, that are behind all this. These merchants, launching their own adventurous projects, are the key players of Bizuat. The army is by no means large, as expected from a City State that can barely survive off it’s own crops, but is nonetheless effective. A small cavalry of horses and camels often launch counter raids on neighboring tribes, while foot soldiers guard the walls. Most of the military is made up of mercenaries from barbaric clans, and as the economy expands, and the pay gets better, more sign up. Many guard the caravans that traverse the deserts and open plains. All together, Bizuat is host to around 200 armed personnel, but the majority guard the caravans and ships, leaving about 80 to protect the city. Even that, however, is spread thin between those who are on the offensive outside the walls and those who remain to defend the civilians. Economic interests have taken a toll on militaristic efficiency, but so far, it has been worth it. So little by little, the City State grows in power. [b]Magic:[/b] Magic is not profound in Bizuatite culture. It is regarded as folklore by some, and real by others. Healers, while present, only share their knowledge with a select few, and so their ways are unknown and simply taken for granted, like how a child looks at a doctor in our world. Suspected witchcraft, however, can be met with punishment. Over all, it is not something that occupies the mind of the citizens very often, nor is it very integral in their way of life. [b]Focus:[/b] [hider=SPOILER - Blessings of a Curse] Saheil, with his right hand only, has the power to burn anything he chooses to. The temperature can range from a luke warm to a scalding heat, granting him the ability to severely burn another human being. The ability itself is not fatal, but the aftermath can be, especially if the victim has no way to heal himself. It’s incredibly hard to escape this, as his grip becomes incredibly strong, refusing to let go of practically anything. It can destroy nerve structures and skin for life, leaving somebody with a hideous wound and a story to tell [s](the time they got bitch slapped for talkin’ shit)[/s]. Also, while using such a power, his physical appearance changes. This change can take many forms, but the one constant is that it encompasses color. Perhaps his eyes will glow, or his veins will turn a deep electric blue, the blood transforming as it courses through his veins. His skeleton may become visible from the inside, or his hair may become a spectacle flaming with color. Another constant is that his palm will glow, sometimes blindingly. [b]Balance:[/b] He loathes to use this, as he would rather keep it a secret if his circumstance permits, and it saps his energy. The amount depleted depends on how long he keeps it up, how hot he makes it, and how many times he does it. At most, he could only severely burn someone two or three times before becoming extremely lethargic, rendering him vulnerable. Any more and he could fall into a coma, which can be fatal if he were to fall on or off something, or into water. Otherwise, he may be in that state for 24 hours or more. This function is less so a learned magic, and more intertwined with his curse and communication with the dead. And so if he loses his necklace, or his curse is broken, so will this power leave him. [b]Process:[/b] He simply wills it. [b]Other[/b]: Saheil, due to his current affliction, lacks the ability to feel pain in comparison to the next man. A club to the face, while it will still break his nose, is less likely to deter him than it would someone else. This does not, by any stretch, mean that he is invincible. A solid punch to the temple could still knock him out, an arrow to the back of the head could still kill him. The only thing that will not work, however, is a kick to the balls. Yeah. You read that last part right. They’re fuckin’ steel. [/hider] [/hider]