Tier Level Cold Fury: 5 or Mid Powered Unbridled Fury: 6 or High Powered [hider=Fury] [center] Manadar Rane[/center] [center]"He who fights monsters should take care not to become one" -Nietzche[/center] Nicknamed: Fury / The Fury Race: Fireen. (Alt-Humans) Homeworld: Antire (Alt-Earth) Gender: Male Age: Unknown, looks around 30. Character Tier: Intermediate – High depending on form. Character Type: Critical Character- Active Multiverse Participant Appearance: [img] http://venturebeat.com/wp-content/uploads/2013/03/too-human.jpg[/img] Build: Thick-set, heavily muscled, broad shoulders, little fat. He weighs 120kg, and stands at 6ft 3”. Personality: Very angry, single minded, average intelligence, sadistic and cruel, ruthless. [Intermediate] Equipment: Fury relies on his military training and advanced energy powers in battle, however he is somewhat protected by Antireen Mail, futuristic armor with the durability of steel and Kevlar coupled but with an overall weight of little more than 20 pounds. It allows for increased flexibility, with little cost to protection. It covers his entire body relatively closely, although the gauntlets have been lost, the collar in the picture is relatively accurate except closer to his neck and slightly lower down. However, he lost his helm in his fall, and his armour is in a state of disrepair. After ‘joining’ the Angar-Ryllans they provided him with an upgrade, augmenting his armour to protect him from powerful shots. It deflects cuts from steel weaponry and most human firearms, at anything below T2 he’s almost invulnerable. Interestingly its blunt attacks which are most effective against the armour, because it’s the nature of ‘advanced’ factions to believe that blunt attacks are the least likely they’re to face. They also kindly gave him some gloves to match, which fortunately do not affect his energy draining abilities because at such proximity it doesn’t really matter. They have similar properties to the rest of his armour. [u][b]Pre-Antire’s destruction[/b][/u] [Low] Skills: Advanced military training, in the weaponry of the Fireen. This includes futuristic and well balanced swords maces and spears. As well as a host of other weaponry, including some projectile weapons like crossbows. Also includes all the endurance training etc. which comes with advanced military training. [Low] Disciplined mind allows certain resistance to psychological warfare or magic. (effects dulled by Fury see below) [Intermediate] Control of energy flow, at a basic level, allows for weak shields and pushes to be delivered. [Low] Three years in construction and demolition. [Hider=Backstory] [u][b]The Fireen and Antire[/b][/u] All Fireen have an innate ability to manipulate energy, which has meant their advance through the ages has changed course significantly from that of Humanity. Their weaponry resembled archaic and medieval tools of warfare, yet they have been developed with a significantly more dangerous design. Antire was a relatively peaceful planet, with the Fireen able to work past their differences through the applications of energy flow. Masters of the technique came together, and began teaching members of all nations, allowing a sense of cooperation to spread through Antire. It couldn’t have come close enough, as war was threatening to pull everything they had worked for apart. However, not much more than one hundred years after the formation of the Energy centre, the Fireen’s peaceful existence came to an end. The two sides of the centre drove opposing nations to war, for some believed the gift of energy manipulation, or Antireen Control as it was known to them, was an advantage that should be pressed in war. While others saw the shielding of others and the healing of the injured and sick as a more noble pursuit. Although the Fireen worked past their differences more often than they came to conflict, the wars waged were significantly more brutal than earths own. Cities would fall, families would be torn apart, and hundreds would die for a cause they did not agree with or even fully understand. As the war faced its closing months, the victors, who of course were in favour of aggressive use of Antireen Control, began to spend special units in to investigate causes of concern or interest. One such location was found deep within enemy territory, and believed to be a new kind of projectile energy weapon, a last ditch attempt by the ‘Shielders’ as it were. However, the group discovered a waking entity beyond their comprehension. Beyond that, nothingness, whatever Antire was, or may have been was wiped away. The moments where they first came into contact with a being not of their world, was one of the last moments on Antire, before the entire world was destroyed in a cataclysmic blast. [u][b]Manadar Rane[/b][/u] Manadar’s part in the events which unfolded, in the meeting which spelled Antire and the Fireen’s doom, was a small one. He was little more than a pawn, an insignificant soldier following orders like the rest. The day had dawned like any other; he had woken to the sound of his communicator buzzing. Smiled at the message his mother had left. His smile had grown even broader when he read the message his pregnant fiancé had left. When he had looked outside, his smile dropped from his face as he stared out into the night. Drawn back into remembering what was ahead of him, one more night op, another game of dice with death. Even in the meagre glow of energy lamps, the base had sprawled out in front of him, evidently visible. They were still in ‘Aggressors’ territory, he had reminded himself, so safety was ensured. The ‘Shielders’ wouldn’t dare to attack here. Regardless of how obvious they had made their position, and their intentions. Still, the worry did not carry over to the mission itself; his team were one of the best the Fireen had to offer, the best technology, the best training. He just hoped he didn’t let the team down. Damn, but he had worried about that mission, as if somehow he knew what was in store, yet he would never have guessed exactly what would transpire in ‘Shielder’ territory. Outfitted in customary spec-ops armour, which could basically be described as futuristic mail with a lightweight but durable design, and his favourite weapon a four and a half foot buster sword, lined with energy for cutting through armoured targets, he set off. His team had tracked the energy signature for a short while, before they started to feel its effects. Dulled senses, fatigue, one of the group had fallen to the ground completely drained. Manadar had some training in this respect, his father being a keen practitioner of Antireen shielding, so when the draining effects hit him he blocked them out. With some effort and loss of concentration, albeit. It had been this loss of concentration which had allowed him to fall into a trap, forced down the hill tops beating at his aggressor. They had separated half way down, his attacker colliding into a tree with a sickening thud. Not particularly pleasant, but it hardly bothered Manadar as he struggled to control his descent. He was unsure of how far he had fallen, eventually the ground around him became loose and gritty, like dirt or sand. He had found himself falling into the dark… When he had dragged himself to his feet, he had felt himself drawn further into the narrow cave system he had found himself in. Curiously, he had activated the lighting system and followed the energy signature deep into the bowels of the earth. Something incomprehensible awaited him, it seemed to flood his mind with a pure bright light, and then the earth was torn asunder and he remembered nothing more. He found himself spaced… drifting lifelessly in the black abyss. When his eyes flickered open, a booming voice echoed in the vaults of his mind, ‘I AM THE VOID. YOU ARE MY FURY.’ He had no idea how long he spent in space… his eyes seeing only the face of the being which destroyed his planet. Placed there by the vengeful entity whose power he inherited. His anger grew, but he could do nothing. Eventually he drifted too close to a star and absorbed some of its power. He felt himself growing inside. However this time… the disjunction did not come. He grew mad in the eternal darkness, losing himself, becoming the real Fury. [u][b]Post-Antire’s destruction[/b][/u] Fury drifted through space for some time, until a chance adventure in the Volcanic Plains saw him confront his greatest foe, Skallagrim. In that confrontation he fought naively, unused to his powers, and was bested by a great tower of plasma after dealing his enemy only token damage. His fate was to be launched far and to heal slowly, the wound to his pride greater perhaps than that of his soul. Fury was later taken in by the Angar-Ryllans, albeit in a relationship based off mutual aims rather than any real sense of duty. As part of the Angar-Ryllans, Fury took part in the invasion of Alternate Earth, defeating the planet's greatest super-hero General Freedom by entering his Unbridled form. The Hero was captured and the planet capitulated, though Fury was forced to commit atrocities to carry out his aims, his participation likely resulted in far less deaths than if the Angar-Ryllans had carried out their original plan of morale breaking orbital bombardment. Immediately after the invasion, Fury saw himself transported to a planet through a wormhole in the Multiverse, and came across an energy signature similar to Skallagrim. He raced to the scene and attacked without thinking, accidentally mistaking someone who had entered the Nexus for the Dreamer himself. This fated encounter saw him enter combat with the hero of Pundambuya, Kanitah. They fought to a standstill, after which Fury retreated thoughtfully, wondering about the power of Kanitah's device. Fury went off the radar for a while, though still part of the Angar-Ryllans, carrying out raids on planets and fighting numerous creatures and individuals. Eventually though, he sensed a familiar presence and sought out Kanitah for a rematch of sorts. Their battle was long and arduous, with both suffering great wounds, but Fury's power garnered from the Void was too much for the aged Hero, and he fell in battle. The Angar-Ryllan removed the World Machine from Kanitah and began to work upon it, later creating the World Machine Mk 2 for integration with Fury's armour. Finally, equipped with the greatest weapon available to the energy dependant Fireen, Fury learned of Skallagrim's capture at the hands of Angar-Ryllan forces. Refused the right to slay him, he went rogue and tracked Skallagrim down, engaging him in a final climatic battle that still rages on. [/hider] Although the skills from his past life remained the same, some key additions were made from the power of the Void. Manadar, or Fury as he was now known, has two base forms/fighting styles. They are dubbed ‘Cold Fury’ and ‘Unbridled Fury’. [u][b]Cold Fury [/b][/u] Attributes [High] Immortality (Agelessness, but also with the ability to reform from all but the most decisive of deaths, this also allows him to heal relatively quickly at a passive rate, by sacrificing energy for the cause.) [Intermediate]Strength: Roughly able to lift 10 tonnes of weight. [Intermediate] Speed: 100mph max speed, naturally. [Low] Reflexes 2X natural. (When concentrating he can react at twice the speed possible for a human.) [Intermediate] Durability/Endurance: His body is unnaturally durable by any standards, no human could injure him through physical force, though more powerful gunshot could pierce the skin, and explosives tend to knock him back, but still scorch. Abilities: [Intermediate] Energy Flow – Allows for fine manipulation of energy, which comes from the stockpile within his body. He can use Energy Flow to spot otherwise hidden opponents, within reason, and draw on his other powers. Energy Flow, and embracing the Void, has also given him the ability to manipulate energy around his body, strengthening certain areas, fighting off disease and infection/poison as well as a multitude of other magical effects, and allowing him to increase his maximum speed and strength at the cost of a lot of energy. None of these are perfect, but it’s difficult to defeat him easily with anything other than a proper scrap. [Intermediate] Energy shielding – Fury relies on energy to shield himself from most forms of harm, which can be bolstered by charge. It can be pierced most easily at melee range, which suits him fine. It’s distorting to magical effects which aren’t physical in nature, but not able to completely block them out. [Intermediate] Energy throw – Basically forces energy in a direction, could be in the form of a push or even as a shield. [Intermediate] Telekinesis - Can be used to manipulate objects within half his physical lift range. Requires concentration and is ineffective against living opponents. [Intermediate]Energy spear – Similar to energy throw, but a more concentrated and lethal technique which manifests itself in a blue spear like shape visible to the human eye. He can launch it forward, with enough force to cut through steel. But he cannot change its direction mid-flight. It flies at a speed roughly the same as a bullet fired from a modern day pistol. Its power is proportional to charge. [Intermediate]Energy Disc – A slicing crescent of energy, similar to the spear except it’s a crescent and that it flies slower, deals less damage on contact, but can be controlled mid-flight within a 20 metre radius. [High]Energy Sink – Periodically restores his energy by absorbing it from the area around him. This can affect opponents to some degree, if they have no/rudimentary shielding. The draining ability is calculated through a numbers system. It would start at a default of 5% in Unbridled fury, and 3% in Cold Fury. Then, take away the opponents Tier/Defences, say a tier 6. Leaving him with -1 in unbridled fury in this example. Then, add on my characters own tier, in this case 5. Giving me a grand total of 4% energy drain. Through physical contact this energy is taken every second, so after five seconds you will have lost 20% of your total energy. (However, it must be sustained, blows do not count towards this total) And in vicinity draining. (Which works at the same rate in a 20 meter radius, regardless of if the opponent is 20 or 5 meters away, the percentage of energy drained is taken periodically, every 10 or so seconds.) To account for this powerful passive advantage, Fury is always losing energy, At a 1% rate of loss every ten seconds in cold fury, and five percent in unbridled fury. Terrains such as grassland/areas with high life etc reduce this loss to half.) [High] Energy Sink – Contact – If Fury establishes direct contact with his opponent, say grasping them round the neck, the energy absorption is X10 and can force its way through all but the most advanced shields. Within thirty seconds, the opponent would be completely fatigued. Within a minute, dead. Having more or less energy stored in your body does not effect this in anyway, as more energy = more absorbed due to less energy resistance, less energy = less absorbed. [Intermediate] Flight – Fury can fly using his energy as a propulsion system, he can reach speeds of up to 150 mph. [u][b]Unbridled Fury[/b][/u] Attributes [High] Immortality [Intermediate] Energy seal: Significant wounds are plugged with energy, until they eventually heal given enough time and energy. This is a lot faster in combat, especially in Unbridled Fury, but also takes place at a lesser rate in his ‘reverted’ form. [High] Strength: Fury’s madness means that when he enters the unbridled stage, his strength now multiplies significantly, to accommodate for his lack of mental capacity. Beginning at a cool 50 tonnes of weight (through rapid energy loss, as a secondary flaw.) he can steadily increase his strength to a breaking point of roughly 100 tonnes, while his body strengthens itself with energy to accommodate. The main down-side to this is within a minute of activating such strength he has no energy left to fight with, causing a rapid degradation of strength and a reversion to cold fury, or death, if the fight is still on. [Intermediate] Speed: His speed is the same, 100 mph, however he’s more likely to waste energy augmenting it at this point. His max realistic speed is only 200 mph though. [Intermediate] Reflexes: Fury sees in energy in his mad unbridled stage, so he can be faster than usual, but also blinded by his own anger. [High] Durability/Endurance: Fury is at his most formidable when in Unbridled Fury, fortunately his body strengthens itself impressively. With massive energy shielding (at the cost of energy, hence why this stage is so unpredicatable.) he can make himself invulnerable to nearly every weapon currently at humanity’s disposal, even a nuclear blast could be survived, if at least half a mile from the epic-centre. Breaking down the shields is tough, but because of the finite nature of his energy reservoir in this form many intermediate attacks are more effective than one big attack. He could in theory be worn down by a few clips from a machine gun for example. [High] Abilities: Forceful Energy Flow – Allows for more force to be applied in energy techniques, at the cost of fine control and at lower energy efficiency. (Basically he loses energy at a faster rate) [High] Energy crush: Throws around massive amounts of energy, rather than what would be the equivalent of a forceful push, this attack now becomes more akin to being hit with a Boeing 747. [High] Energy skin: Though not in any way conscious, Fury leaks energy at such a dangerous rate that he actually forms a skin-like shield around himself, which protects him from most ranged and magical threats to an extent. It grows thicker and stronger the longer the fight goes on/longer he goes without taking hits, but it can’t really be bolstered consciously. [High] Macrokinesis: Similar to telekinesis, except with no fine control. Only large objects with massive energy consumption and forceful attacks, he can lift any object at his maximum physical lift in this stage. [High] Energy Blast: (Dare I say Kamehameha?) Basically a huge wave of energy blasted from his hands. Charges increase force. [High] Energy sink: The energy fails to cover his outward energy loss, however if contact is establishes the energy draining effects X10 passive. [High]Martial Force: Imbues melee hits with pure unbridled energy and force, doubling the force of any hits which land, so if he hits you in this stage its more akin to being hit by someone with twice his strength. This doesn’t allow him to lift anymore though, because that would be too costly in energy. [High]Power Burst: Costly energy nova, causes a wave of force to burst out from himself in a circle. Useful for taking down zerging opponents in one blast. Leaves him wasted, and reverts him to Cold Fury. Flight: (Same as above) [High] The Void The Void is a powerful energy destroying Entity which exists within Fury. It has broken down his will and replaced it with its own, seeking only revenge for its destruction and subsequent imprisonment within the Fireen. Its anger is directed at Skallagrim specifically, and it will stop at nothing to destroy him and his entire race. It allows Fury to do most of the energy manipulating things he does, but also provides him with a powerful passive advantage. His mind is almost entirely consumed by the Void, and so any would be physic attackers get a nasty surprise. Though someone smart enough could possibly barter with the Void, to avoid having to fight its Vessel. [/hider]