Name: Serma “Luna” Cathris Age: 15 Magic: Solar Magic, Lunar Magic, Eclipse Magic. List of Abilities Solar Magic - Solar Magic is a type of fire magic that uses the sun to make it more powerful. Most of its abilities can only be used during the day. Its strength varies with the time of year, usually. Solar Flare: A sudden burst of fire and heat that can cause 3rd degree burns on a direct hit. Solaris Divum: The caster draws in the power of the sun storing it inside the body. If enough is stored, it can cause the caster to glow. Cannot store power of the Sun if the caster is storing the power of the Moon. Solar Wind: A warm wind whips around, carrying small objects as well as draining opponents of their magic power slowly. Shine: Emits a blinding light. Summer’s Dream: Causes the sun to shine as if it was a midsummer day, cutting through any clouds, heating up the air, and powering up other solar attacks. Beam: Focuses light from the sun into a single beam that can cut through most things without problem. Stellar Calling: Allows Serma to use Solar Magic at night, drawing from the power of the stars in the sky, but the magic is much weaker. Blade of Sol: The Caster summons a blade, of any shape, made of pure sunlight. This blade can cut through or burn almost anything. Lunar Magic - Lunar magic is a type of utility magic that draws from the light of the moon to power itself. Most of its abilities can only be used at night, and its strength varies with the phase of the moon. Lunar Light: Calls upon a ball of energy that gives off a dull white light. Lunar Beam: Focuses a beam of light from the moon that can freeze most things rapidly. Can use the light created by the Lunar Light spell for a weaker effect. Lunaris Divum: The Caster draws in the power of the moon, storing it within the body. If enough is stored, it can cause the body temperature of the caster to fall some. Cannot store power of the Moon if the caster is storing the power of the Sun. Lunar Armor: The light of the moon becomes armor for the caster, protecting them from all but the sharpest of blades. Luna: The Caster calls upon the moon to give the caster power. causing a temporary full moon in the area near the caster, and cutting through the clouds. This takes massive amounts of magical energy to sustain. Lunar Seal: Coats something in solidified moonlight, sealing it and preventing it from being opened again unless the seal is brought into the light of the sun. Gaze: The Caster can use this spell to look into a pool of water and see anything the moon can see. This spell only works if there is no sunlight being shown on the pool of water, and the energy cost is proportional with the distance trying to be seen. Blade of Luna: The Caster summons a blade, of any shape, made of pure moonlight that can cut through or freeze almost anything. Eclipse Magic - A combination of both Solar and Lunar magic. It works best with both the sun and moon are in sight, and is nigh-unstoppable during an actual eclipse. Otherwise it can be used almost any time of day. It is uniquely resistant to dispelling magics. Ecliptic Glare: Allows the Caster to creates or absorb light. Corona: Creates a field of searing heat and light around the caster. Light of the Eclipse: Creates a field of darkness and ice around the caster. Ecliptic Armor: Creates platemail armor from both the sun and the moon’s light, allowing it to either be freezing cold or burning hot at the will of the caster, and its strength has been compared to a dragon’s scales in the past. Tumult: Creates harsh winds from both the power of the moon and the sun simultaneously, freezing and burning the caster’s opponents at the same time, as well as draining their physical and magical energy. Eclipse Blades: Creates both the Blade of Luna and the Blade of Sol simultaneously, but gives them both the abilities of the other, and renders them nearly unbreakable and undispellable. Blackout: Causes the sky to go completely black, can only be used at night and when the moon is less than half-full. Horizon: A weaker version of Ecliptic Horizon, it causes the target to see and feel as if they were drawn into the Ecliptic Void, but not actually be sent there. Ecliptic Horizon: Draws the target into the plane of the eclipse, trapping them forever in a void. This spell can only be used during an eclipse. This is an incomplete list. There are many more spells than I can name or want to write. These are just the most powerful/commonly used. Magic Level: S History: Serma is one of the many “Generationals” in Iron Enigma. Born into the guild, she had the powerful previous generation of mages’ magics to learn from. It quickly became clear she was highly talented in magics involving the sun and moon, and she eventually combined her talent in the two to be able to use what she calls “eclipse” magic. As soon as she passed the minimum age to be officially part of the guild, she was put through the S-Class Exam and was promoted. She is now considered one of the most powerful wizards in the entire guild, and is currently also the youngest member. Personality: Quiet, and follows orders to the letter. Team Members: N/A Three Strengths: 1. Her Magic is highly versatile. 2. She can patch up most injuries with ease, so long as it’s not in the daylight. 3. Due to her size, it is easy to underestimate her. Three Weaknesses: 1. She is physically weak. 2. She follows any order given to her from people within her guild, even if they’re to her detriment. 3. She can fall into bouts of depression easily. Greatest Love: The Sun and Moon. Motivation: Seeing moon from far above the earth. Appearance: Serma is almost always dressing a robe that covers her entire body and uses her eclipse magic to keep her face in the dark under the hood. The robe itself changes color with the time of day, turning white during the day and a deep black during the night. She has two pendants, one of the sun and one of the moon, around her neck that hang outside of her robe. When she takes the hood down, she has pale skin and black hair. Her hands are perpetually covered by gloves that continue up her arm a bit, and her robe has an emblem on the back that changes between the moon and sun on the same cycle of its colors. She only comes up to about 5’2” and is very frail. Additional Details: Her guild mark is on the back of her neck.