Here is the Berserker. Took a while to find a being I wanted to use as one. Anyway, I'm going to begin work on my master sheet now. [hider=Berserker Servant] [center][img]http://fc08.deviantart.net/fs71/f/2011/113/b/c/thor_by_erikvonlehmann-d3eope8.jpg[/img][/center] [b]Spirit:[/b] Thor, God of Thunder and Warriors [b]Master:[/b] N/A [b][u]Stats[/u][/b] Strength: A+ Endurance: A Agility: B Mana: B- Luck: C- Noble Phantasm: A [b][u]Class Skills[/u][/b] Berserker: Mad Enhancement-B Thor is a Viking God who represented Thunder and Warriors. His strength is unmatched by all but Odin in Asgard and as such he is a great hero known for slaying the serpent Jörmungandr. Yet, as a god of the Vikings it is believed that Thor, like many Viking Berserkers, was almost always in a frenzy when he fought. By such, Thor fights with a wild abandon and ruthless strikes like a wild beast. Some scholars would refer to Heracles and Thor as beings born from the need of man to reason their unwanton violence. [b][u]Personal Skills[/u][/b] Divinity-A+ Thor is an undeniable God from the Norse Vikings. Born the son of Odin and the personified earth, Fjörgyn, Thor is a God of legends. He has many many brothers and is the husband of the Godess Sif. Thor's lack of sanity has lowered his Divinity to the same level as Gilgamesh's and as such is no where near as strong as he had been. Instinct-A The loss of sanity and the power of free thinking has left behind only the Instincts Thor had as a warrior. Though insane and unthinking, Thor is capable of sensing attacks out of pure instinct. He has no need for logical progression and by such fights with only on instinct by attacking any openings he senses. Battle Continuation-B Thor may be unthinking but that does not mean he feels the inate instinct to continue battling till he is dead. His body will break and and his cuts will bleed like a normal servant but such simple wounds will not kill him. His Mad Enhancement only makes him more willing to continue fighting due to his loss of reasoning. Berserk-A Thor is the God of the viking warriors known as Berserkers and as such fights in a wild frenzy. His attacks are wild and his intent to kill is always there. Thor does not hold back on killing unless ordered to do so. He leaves many openings due to his Berserker frenzy and as such will take hits that could normally be avoided. [b][u]Noble Phantasm[/u][/b] Name: Mjölnir Type: Anti-Unit Rank: A(Formarly A++ but reduced due to Mad Enhancement) Range: 100 meters when thrown, about a meter around when used as melee Maximum number of Targets: 2 to four Description: Mjölnir is the hammer of Thor forged from steel by thee dwarven brothers Brokkr and Sindri as a bet made by Loki. Due to Brokkr having to stop pumping the forges, the handle of Mjölnir is shorter than it was meant to be and can only be wielded with a single hand. Mjölnir will always return to Thor when thrown no matter how far it goes. Though Mjölnir is never suppose to miss its target, Thor's Mad Enhancement has made it so that he can only hit a target which is standing still. He can no longer summon lightning as he once could nor level mountains but the occasional strike of Mjölnir will cause a burst of bright light. Name: Ragnarok Type: Anti-Army Rank: A+ Range: Self Maximum Number of Targets: Self Description: Ragnarok is the fated end of the world which began with the death of Odin to Fenrir. Thor was fated to lose Mjölnir fighting Jörmungandr as he was also fated to die. With Ragnarok, Thor abandons Mjölnir and allows it to disappate. The result is that Thor fights using only his fists and moves faster, hits harder, and can take more hits. Unfortunately, Ragnarok drains a whole crap load of prana and can only stay active, if used with full prana supply, for about ten or twenty minutes. This Noble Phantasm is only ever used if Thor feels that he is likely to fail a battle. This is his last resort should a battle go south. [/hider] And here is the master I have made. [hider=Dante] [center][img]http://i753.photobucket.com/albums/xx171/Nowfaleena/anime41.jpg[/img][/center] Name: Dante Benito Calogero Age: 19 Background: Dante was born in Rome to the Calogero Mage family. His father was Roberto Julius Calogero and his mother was Isidora Esmeralda Gallerani of the Gallerani Mages. Dante's birth was the first uniting bond between the Calogero's and Gallerani's and what was to become one of the only bonds made between the two. Dante was the first and only child of their union and as such was to be trained in both the eyes of his Calogero Grandfather and Gallerani Grandfather. His training began early and he spent many years practicing magecraft until he was proficient enough to train under his Grandfathers. After that, his training stretched his prana to its limits and forced him to use magic almost to the point of passing out. If he passed out, he would be beaten with a switch to teach him a lesson. At the age of sixteen, his father passed his Crests onto Dante's left arm while his mother passed her Crests onto his right arm. It was on his eighteenth birthday that Dante pledged himself to the Church. Affiliation: Church Traits: Dante was born with 35 magic circuits which was the result of many generation of breeding for both the Calogero's and Gallerani's. He was trained his entire life to learn magic and as such is skilled in it. He can use curses such as Gandr and Finn shots as well as runes such as Berkana, Ehwaz, and Kenaz. Though, he generally prefers to stay out of battle and generally only uses healing magecrafts. Other: Dante may be the only child born from the union of the Calogero's and Gallerani's but he is most definitely not well like by the direct descendants of both. In fact, his mother's younger brothers hate him for being preferred for their inheritance over themselves. Meanwhile, his father's only brother hates him for joining the Church instead of going with him to study Alchemy. [/hider]