[h1]Turn 10[/h1] We've reached two digits! Woo! [hider=Map][IMG]http://i58.tinypic.com/2vmvjwh.png[/IMG][/hider] [@KaiserAuto] [hider=Ironborne]As your people come near to the completion of your grand city, scouts report strange activity from the nearby mountains. The bear-men of the north-west seem to grow bolder each day, journeying closer to your mountain. Other scouts report bird-like creatures near the south-west mountain, and the crystals of the south-east mountain continue to glow in the night. (You should get better soon! So you can post!) [You may roleplay Ultor returning to his people as you will] [Prep turn 5.] [b]Construction of Hazan-Khar city:[/b] Turn 6 of 7. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 221 men, 170 women, 50 children. [b]Livestock:[/b] 30 boars, 16 rams. [b]Military:[/b] - Roughly 65% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Furs, stone, lumber. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@ActRaiserTheReturned] [hider=The Saurians]The saurians soon realize that if they are looking for minerals, they will not find them in the jungle. They must venture out into the plains and find cliffs or mountains, or perhaps a hill to attempt to excavate. After many months of relying on hunting for the biggest part of their food source, your percentage of adults who can pick up arms in time of need are increased by 5%, because almost all saurians of your tribe have learned how to hunt wild and sometimes dangerous prey. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 132 men, 134 women, 80 children. [b]Military:[/b] - Roughly 75% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Herbal medicine, lumber, furs. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Indifferent [b]Savage God Standing:[/b] Favored[b]++[/b] [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Voltus_Ventus] [hider=Ventium]The discovery of the birdpeople is a great thing. They are closer to nature than most intelligent creatures in these lands, and you soon learn a thing or two from your makeshift alliance. While they let you harvest their lumber, you let them have some of your food. It is a mutually beneficial relationship that may grow stronger over many years! [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 170 men, 167 women, 95 children. [b]Animals:[/b] 49 Horses. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber. (I feel like I'm missing something from this. What resources do you have again? [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@solamelike] [Hider=Greenland Goblins]Prep turn 4. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 445 adult goblins, 150 goblin spawnlings. [b]Military:[/b] - Roughly 40% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Zendrelax][hider=Pantref Y Obaith Terfynol][You may roleplay meeting Cyclone's nation as you wish] Goreu ascends the mountain, and after being whipped with a harsh blizzard he falls to the ground, fatigued. His supplies are running low and might not last for the way down, but as he looks up from the snow when all seems bleak, he sees it. The peak of the mountain. The mists have finally parted before him, and instead of only being able to see a few feet in front of him he can now see sky. Cloudy sky, sure, but the mist is no more. With the last of his strength, Goreu lifts himself up and crawls the final few feet to the top. As he puts his hand on the very top-most pebble of the mountain, the clouds crack and twist to form a cyclone above him. The snow continues to whip his weary body, and lightning strikes above him among the gray clouds. A storm has materialized over him in the matter of seconds. The blizzard he experienced on the way up was a breeze compared to what now assaults the peak with cold, biting wind. In defiance, Goreu roars. He will not be beaten, not now that he has finally ascended the mountain. As he crawls forward, the wind shifts, trying to blow him straight off the mountain, and down into the misty death below. Slowly he stands on one knee, trying to stand. With every inch he gains, the storm gathers around him. With a fierce push, the snow slaps his face, almost knocking him straight off his balance. Suddenly, he stands up, both his feet on the very top of the mountain and his arms stretched outward as if to claim superiority over the mountain. He had bested it. As he does so, the wind shifts again... But not to his disadvantage. He no longer feels the biting blizzard, or the stinging snow. He stands now in the eye of the storm, where there is peace and calm. It rages all around him, but where he stands he is safe. The clouds twist and turn. Goreu gasps as he realizes what is taking place before him. The clouds have shaped into a face. A giant, monstrous face that stares right at him with gray eyes of lightning. Goreu knew then what god had 'blessed' this mountain. He knew then that the storm during his ascension was a test. A test of strength. [i]And he had won.[/i] [You may roleplay the god before you as you wish. PM me with details or write it up in a cool IC post, whatever you wish! Just make sure not to make the god give you any more boons for now. He may bless you further later.] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 128 men, 118 women, 60 children. [b]Livestock:[/b] 33 Sheep [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Hopefull [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@barkmeat2][hider=Citrus Crest](I love you) The big black ogre stands upright again, scratching his chin as he looks rather dumb trying to ponder the situation. [i]"OKEY. YOU GET ROCKS, IF YOU MAKE HOUSES FOR OGRES. OGRES NEED BIG HOUSES, SO USE BIG ROCKS. AND DON'T FORGET WE NEED FOOD. UNDERSTAN'?"[/i] the big ogre was satisfied with his demands, and the other ogres applauded his smarts. [i]"Chieftain Gardok so smart, heu heu heu"[/i] they said. "Heu heu" was appearantly the way they laughed. Summary: The ogres demand that you feed them (not 100% what they need of course, just as much food as you can spare) and wants you to build ogre-sized dwellings for them. For this, they will let you use as much rock and stone from the nearby mountains as you want. Additionally, back home your workers begin broadening the pathways so that your carts can get by better. With the news that the ogres have agreed to let you mine their mountains, your builders cheer as this means they can actually make [i]stone roads! And stone houses! And... Oh boy that's a lot of work that needs doing. Wait, you're telling me the ogres want houses too?![/i] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 195 men, 162 women, 85 children. [b]Livestock:[/b] 67 cattle. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - High [b]Resources:[/b] Food, lumber, stone. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Happy [i](Bonus is over)[/i] [b]Foreign relations:[/b] -Ogre Camp: Friendly (mutually beneficial)[/hider] [@TheWildHost][hider=Spiregull](It seems your post is missing a few things? Like the summary is empty and the last sentence cuts off in the middle. Anyway here's turn:) The smiths get back to working on weapons and armor right away. Your warriors are fitted for combat with new iron axes and armors. They are emboldened by their new advanced weaponry. The raptormasters however have a hard time building temporary homes for the raptors and end up just living with them in the wilds. The result is 10 less raptors than you would've had if you had built homes for them immediately. Lastly, Hazjul turns toward the redskin, who now looks up with a defiant but beaten face. As he asks his question, the redskin simply spits blood at his feet, which is a very serious insult in orcish society. Beating him black and blue for a few hours doesn't help, and eventually he slips away from his captors. Not being able to risk the scout running back to his people to tell their warlord of the village's situation, Hazjul is forced to make the order to kill the runner. He is shot with several arrows in the back before being able to escape the village. [b]Population:[/b] 154 men, 65 women, 55 children. [b]Animals:[/b] 10 Raptors (medium beasts) [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, stone, copper, iron (low quantity), lumber (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] -Maktor: Hated (Enemies)[/hider] [@Cyclone][hider=Ard]The northern expedition has found other life-forms! [You may roleplay interaction with Zenderlax' civilization as you wish] The scouts sent south still have not returned. Setting up operations by the mountain, the dog sled proves to be a very effective tool in transporting the goods between the mountain and the village. Iron and copper has been added as a resource. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 160 men, 156 women, 82 children. [b]Animals:[/b] 24 Northern Wolves. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber (low quantity), honey, iron, copper. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Pirate][hider=Genevy]The wood workshop is a success, and soon you become masters of lumber. The cog begins construction, and will be finished in 2 turns. The trolls have been quiet as of late. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 190 men, 147 women, 78 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Lumber, furs, iron (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] -Rock Trolls (not LOTR-like): Unfriendly (Enemies)[/hider] [@ForeverBWFC][hider=Crooked Arrow]No action taken this turn. Prep 5. [color=ed1c24][Warning, auto-dropout in 1 more turn.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 128 men, 126 women, 28 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Nonexistant [b]Morale:[/b] Low [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Murtox][hider=Tasphira]Mining low quantities of copper from the nearby mountains, your people begin making tools out of it. Soon they realize that metal is quite effective in making durable tools. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 133 men, 130 women, 70 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Stone, clay, lumber (low quantity), iron (low quantity), copper (low quantity). [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@tubba][hider=Lilla Elunore]With swift action, your druids and farmers begin constructing farms in the surrounding area. With lumber harvested from the woods nearby you build simplistic houses for your people. Your settlement is already starting to take shape. ...But there are different elven kinds in this world. Which one are you? [color=f9ad81]A) High Elves[/color] Known for their great magical prowess of all kinds and their spiritualism. Their skin is fair and their hair blonde, their eyes glowing yellow or white. The greatest mages and wizards are these. [color=f9ad81]B) Wood Elves[/color] The greatest rangers and the best hunters of all elfkind are the Wood Elves. They are known for their ability to befriend any animal and their druidic powers are considered the best. Their skin is fair and their hair brown or ginger, their eyes glowing green or blue. [color=f9ad81]C) Dark Elves[/color] Feared for their powerful weaponry and armor and the best footsoldiers of all elfkind, they bolster their ranks with powerful shadowmages wielding dark powers, sometimes necromantic. Their skin is pale and their hair black or white, their eyes glowing purple or red. [color=f9ad81]D) Folk Elves[/color] This strange breed of elves are known for housing every kind of elf in their presence, effectively become the most diverse and average elf breed, with potential to become adept at everything the other elf breeds can do combined, but cannot reach quite the same height than a specific elf breed. [b]Population:[/b] 145 men, 139 women, 71 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Low [b]Morale:[/b] - Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@hivekiller][hider=The Gold Skull](Your description of the mountainchain was perfect!) Indeed, these mountains become your new home. The Goldbeards are said to be descendants of the great Alf, one of the founding fathers of dwarvenkind. One of the first dwarves to ever walk this earth. You may take your first action in your new home! However, the ships that you came here with proved to be heavily damaged and must be either repaired or salvaged to be able to use any further. [b]Population:[/b] 152 men, 102 women, 50 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Nonexistant [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Nonexistant [b]Morale:[/b] - High spirits [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Willy Vereb][hider=Yngvar]You are great Ironbeard dwarves, and as you took your first steps upon these lands, you could almost feel it... It was as if the very land itself told you: [i]There are other dwarves in these realms.[/i] Quickly you put your only operational ship to good use - fishing. It provides a good source of food for your people, and combined with the hunted animals you are able to find in plenty around the region you are quickly fed. Your scouts are sent out and come to the conclusion that these lands are good for farming. Sure, it's quite hilly, but it should work. Additionally, your builders construct temporary hovels near the mountains as they start surveying the mountains. It has plenty of caves but the cliffs are steep and sharp. Results from your scouts sent out into the valley and the forests come next turn. [b]Population:[/b] 152 men, 102 women, 51 children. [b]Military:[/b] - Roughly 40% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Low [b]Morale:[/b] - Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider]