Hello, thank you in advance for reading this and welcome to the interest check of an idea I wanted to work with. I'll detail the different mechanics that form the core to this game. But first the plot: [hider=Plot][center][h1][u][b][color=red]BattleCorp™ wants YOU![/color][/b][/u][/h1] [h2][color=crimson]To become one of their famed heroes![/color][/h2] [h3][color=slateblue]Tired of your common, boring office job? Perhaps your sad marriage left you unsatisfied? Looking for something more [color=deepskyblue][u]exciting[/u][/color] than cleaning the dog's [/color][color=saddlebrown][u]excrement?[/u][/color] [b][color=yellow]Then pay attention, good (wo)man, because this offer will change your [/color][color=red][u][i]ENTIRE[/i][/u][/color][color=yellow] life![/color][/b][/h3] BattleCorp™ is currently recruiting fellow citizens of all ages, genders, colors and sizes to form part of their special force and finally achieve your dreams! Are you missing an arm? We'll give you a new one! Perhaps you're unsatisfied with your weight and height? BattleCorp™ has a team of professional trainers and surgeons ready to give you the body you desire! Maybe you feel a bit too old? Not a problem for BattleCorp™! We will make you feel like you're in the peak of your youth in the snap of a finger! [h3][color=silver]So come over to our offices located at [color=black]******[/color], or call us to [color=black]******[/color], and become the living embodiment of strength and hope [/color][color=red][b][u]RIGHT NOW!!![/u][/b][/color][/h3] [h2]Will you miss this [color=gold][b][u]UNIQUE[/u][/b][/color] chance to become a [color=gold][b][u]LEGEND[/u][/b][/color]?[/h2] [/center][/hider] So, yeah. You'll join BattleCorp™ in hopes of... I don't know, depends on you. What's really important is what happens when you join it. You'll be paired with your future teammates to train in order to become a great [i][insert RPG class here][/i]. And by training I mean fighting (and defeating) an apparently endless number of minions, provided by BattleCorp's™ head summoner Voice-Box-in-the-corner-of-the-room, one by one. [hr] The character sheet be something like this: [hider=Sheet] [b]Name:[/b] (Name of the character. Add epithets between parentheses after the name, if you have any) [b]Gender:[/b] (Gender) [b]Skills:[/b] (You'll start with only one skill. You ask if you can have X skill, I tell you yes/no and, if needed, the numerical value (for example, Damage Per Turn stat, or a heal) Each skills can only be used once every fight, unless stated otherwise) [b]Traits:[/b] (You start with no traits, but you can later get some. They're what could be called passive skills. [b]Stats:[/b] (There are only three stats: [color=red]Attack[/color], [color=blue]Defense[/color] and [color=green]Health[/color]. When making the sheet, you'll have to distribute some points on these stats) [b]Level:[/b] (You start at Level 1. The formatting if this would be something like this: Lvl: 1 EXP: 0/50. Later I'll provide with a rough table of levels and experience required for each level) [b]Last modification:[/b] (Any time you make a modification, you add it here, along with the date.[/hider] [hr] [h2][b][u]Mechanics[/u][/b][/h2] [list][*] I'll spawn an enemy for the players to fight, and give it an action every two days or so. [*] The actions are divided in [b]turns[/b], which last between each enemy post. [*] Every player may act [b]once[/b] per turn, unless otherwise stated by an active buff, trait or battle conditions. [*] The default attack is simply stating that you attack. It will deal (playerAttack - enemyDefense) damage. Damage cannot be negative unless a trait or something similar allows that to happen. [*] You are [i]not[/i] limited by simply attacking. Creativity when acting is encouraged (For example, you throw a stone you picked from the ground instead of simply attacking) as it may have additional effects. However, try to keep it somewhat simple and consistent. Be aware that those additional effects may [i]not[/i] be always benefical. [*] When you win a fight, you get EXP, which allows you to level up. This gives you some stat points and a skill point, which can be spent on a skill or a trait. [*] When an enemy dies, I'll give you some time to settle down (A turn, most times) and spend your stat and skill points. After that time, I'll spawn another enemy. This will go on for a while. [/list] [hr] Alright, this is, basically, how the game will be. If you have any ideas or suggestions, ask away. [hr] ScrewUp Tally: 4: [hider=Tally Count] [list][*] Misspelled something. (x2) [*] Posted it in [url=http://www.roleplayerguild.com/topics/80437-battlecorp-combatant-creator/ooc]the wrong subforum.[/url] [*] Forgot to add a link. [/list][/hider]