INT: for every [b]2[/b] INT, the damage of your magic spells increases by [b]3[/b] points. Anyways, you didn't roll for how much the potion healed. The potion heals by 10+1d10 HP, and thankfully doesn't suffer from the healing penalty that spells do on characters in the near death state. Oh, and turn order says that it's [@The Grey Dust]'s turn next. Oh, but, Evanist, one of the zombies was trying to attack you, so, dodge and possible hit rolls as well, please.