[hider=CS Skeleton] So here is the basic CS Skeleton and all that stuff. Name: Age: (At least 15 years old) Gender: [hider=Appearance] Either a pic, paragraph or more of description, or some combination thereof. [/hider] [hider=Personality] The details or basics of your characters personality. Demonstrate some writing here, as at least a paragraph here would be nice. [/hider] [hider=History] Same for personality with writing, but talk about your character's past here. [/hider] [hider=Other Information] Anything else you think we should know. [/hider] [hider=Keyblade] Either a pic or description of the Keyblade your chara wields. No Sync Blade for now (that's two keyblades for those who didn't play KH II) and the special ability it grants. [/hider] [hider=Abilities] So these are the basic abilities your chara has and will gauge just what your character can do in and out of combat. There will be no game system or stat mechanics involved, but know that having more offensive abilities means you are stronger, defensive ones make you tougher, and magic ones mean you are a stronger mage. You can either consult the KH Wiki or come up with unique abilities. Remember though, you all are rather weak at the moment, so don't have too many or go too overboard with making strong abilities for yourself. If you feel like giving your chara abilities isn't really something you'd like to do... then talk to me and we'll figure something out. You can have up to 5 abilities at the start unless you would have a reason for having more or less, as they sort of demonstrate the basics of how much combat training or experience your chara has and are a general measure of their strength. The acquisition of new abilities will occur as a showing of your characters growing stronger and they will be acquired whenever powerful enemies are beaten or worlds are cleared. Minor Abilities are gained whenever 'mini' bosses are beaten. These are rather more basic abilities, nothing too strong or unique, while the World Boss (or a powerful enemy) would let you get a more powerful ability like a stronger spell upgrade and etc. [b]Offense[/b]: Your various offensive attacks for laying the smack down on your enemies. [b]Defense[/b]: Your various protective techniques meant for shielding you or others from harm. [b]Movement[/b]: Various forms of movement techniques like Dodge Roll, High Jump, or Quick Run. Meant to help you get about. No Glide at the start. [b]Support[/b]: Your various passive abilities that inactively strengthen your abilities. [b]Magic[/b]: The various spells you can cast. They consume the energy known as Mana, which resides within your body. [b]Limit Breaks[/b]: Very powerful abilities that consume a bunch of stamina and all of your Mana and are best saved as a last resort. You may have one to start. [b]Drive Forms[/b]: A mysterious ability said to have been possessed by Sora. Allows one to transform to acquire new abilities for a short time. No one can have these at the start. [b]Summons[/b]: Allies you have befriended can be called to your aid using a unique spell that connects your heart to theirs, allowing you to call them from wherever they are. If you do want to have one, you can, but you can only have one to start. Unlike regular abilities, these are not acquired from fighting enemies, but from just certain characters you'll befriend and meet as your journey progresses. [/hider] [/hider]