[@BCTheEntity] I wouldn't want to make the repairs too powerful, otherwise there'd never be any risk during the battles as long as I was still alive. With a defence score of 7 you'd only be taking damage if we're facing an opponent with an Attack rating of 8 or higher and so would only need my 2 healing once every two rounds. On the other hand, Meat Mallet would be dead by the second round, having taken the full 8 strength hits each time. As for scaling, by making the repairs based off of my Attack rating it gives me incentive to upgrade my Attack when I level up, rather than piling everything into Defence and making myself invulnerable to anything short of a Planetkiller. :lol [quote=@SimplyJohn] If your favorite vehicle is a [i]TeppĂ´[/i] you might want to go with something like 'Sniper Artillery: Cost 50. Automatically score a critical hit against your target for double damage' or something similar instead. [/quote] I wouldn't be looking to gain the 'C&C' ability until at least the second skill upgrade opportunity and so I should have time to see how the gameplay works a little before working out appropriate rules to make it work. The 'Sniper Artillery' idea would've been my third choice, but I'd rather get the support role covered first before beefing up my attack abilities. Play to your strengths and all that. :)