[quote=@Genni] [@BCTheEntity] I wouldn't want to make the repairs too powerful, otherwise there'd never be any risk during the battles as long as I was still alive. With a defence score of 7 you'd only be taking damage if we're facing an opponent with an Attack rating of 8 or higher and so would only need my 2 healing once every two rounds. On the other hand, Meat Mallet would be dead by the second round, having taken the full 8 strength hits each time. As for scaling, by making the repairs based off of my Attack rating it gives me incentive to upgrade my Attack when I level up, rather than piling everything into Defence and making myself invulnerable to anything short of a Planetkiller. :lol [/quote] 1. thatsthepoint.gif 2. Yes. I'm a tank, and he's a DP... S.... er. DPSer. Yeah. 3. I have my ways of dealing with that, dunchu worry. But seriously, I would recommend basing healing off of a percentage rather than a strictly-defined value like your own stats. You really do not want your abilities to scale poorly in a game like this, and a heal of only 2 health isn't a brilliant starting point, especially considering that a heal of even 25% of a target's maximum health would restore at least twice your attack value as a minimum (assuming 3.75 is rounded up to 4).