[quote=@Behemoth542] To use skills, an [color=yellow]Energy[/color] system will be implemented. Everyone will have a default 100 [color=yellow]Energy[/color] and 10 [color=gold]Energy/turn[/color] regeneration. Active skills will cost a certain amount of [color=yellow]Energy[/color], which can overlap with the [color=gold]regeneration[/color]. Both the maximum [color=yellow]Energy[/color] and its [color=gold]regeneration[/color] can be modified by [b]traits[/b], but not by StP[/quote] Would the 'once per battle' rule still apply if the [color=yellow]Energy[/color] system is going to be used for skills as well? When you say "which can overlap with the [color=gold]regeneration[/color]" does that mean Energy regenerates at the beginning of each turn, and so could be used in the same turn, or at the end of the turn and so would be available for use on the turn after? This isn't really important right now, but if anyone had a skill which could trigger in response to enemy actions then knowing when the Energy would be available would become significant.