For the record I am planning on my character being an urgist, though I haven't yet decided on the exact strengths and weaknesses of that power yet. I'm thinking a stronger, not as precise power, since that seem to make the most sense for my chosen role, but I'm open to change or suggestion. I'd also be fine with having a non urgist character, because then they could be a character who's become a sailing master despite not having the power, and that would be an interesting angle perhaps. Hmmm decisions... I guess for the moment put me down for being an urgist?