Anyone remember this: [b]The Lost Regalia of Tharizdun - The Chained God[/b] [i]Tharizdun Helm:[/i] The Helm of Tharizdun, once resting on the crown of the Chained God, is a magnificently dark, jagged crown. The tips of which extend two or three inches at the highest. Dark emblems are engraved along the front and sides depicting several demonic/devilish looking runes. The power behind this piece of equipment is simple; it constantly protects the wearer from mind based attacks and in addition to that, it also projects a force field, in accordance to the magical items rules. It is capable of blocking ONE high strength attack(2 or more charges), or TWO mid-level attacks(1 charge), or THREE low-level(No charges) attacks. This is effective against magical attacks and not physical ones. Riddle to the Plate: Where the Wild Beasts Hide - where the Fey folk thrive, come to find where the Chained God’s body resides. Riddle to the Gauntlets: Lost in the very white air, surrounded by the bitter cold, an icy peak upon where my previous holder perished, his hands still within Riddle to the Leg Pieces: Atop the high tower, left alone with my masters gone - surrounded by the waters of the ocean around me Riddle to the Sword-Staff: Upon these grounds, wherein the fortress is protected adamantly - I rest waiting for my master to take hold of my power once more. [i]Tharizdun Chest Plate:[/i] This piece of equipment, formed from an unknown metallic alloy that is said to be superiorly stronger than many other known metals, forms the chest plate of the Chained God. Similar runes to the helmet appear on the front and back of the intricately designed armor - making it look more intimidating than it already looks. This piece of armor has a very brutal ability known as Reflect., which allows the wearer to reflect physical attacks that press against it. The wearer can reflect ONE high strength attack(2 or more charges), or TWO mid-level attacks(1 charge), or THREE low-level(No charges) attacks. These include physical attacks imbued with some type of magical effect. It has no effect on magical attacks that are launched(things like fireballs, and the like). As a secondary and constant effect, the chest plate allows the wearer to blend in with nearby shadows, until they choose to attack. Riddle to the Helm: Upon the crown of the Lord of Ash, I rest upon his former land - where the Ash Falls. Riddle to the Gauntlets: Lost in the very white air, surrounded by the bitter cold, an icy peak upon where my previous holder perished, his hands still within Riddle to the Leg Pieces: Atop the high tower, left alone with my masters gone - surrounded by the waters of the ocean around me Riddle to the Sword-Staff: Upon these grounds, wherein the fortress is protected adamantly - I rest waiting for my master to take hold of my power once more. [i]Tharizdun Gauntlets:[/i] A matching pair of gauntlets, that travel up the length of the wearers arm, they also act as gloves. Their devilish black hue cause them to appear frightening, and indeed they are. Extending from the elbow are three, spikes, the longest in furthest out and the shortest closer to the body. Their ability is one of relative viciousness. They shoot out fairly powerful blasts of energy towards the intended target, even without a charge, they maintain a rather moderate(one hand) to high(Both hands) level of power. If a one handed attack is used, the cool down period applies to both. As a secondary effect, the gauntlets pulse out a wave of dark energy that covers the entire land, and returns only moments later; after which, the wearer can summon forth a small map of the area they are currently in - it reveals others, and beasts, of less tier, but fails to show people, and beasts, of equal or higher tier Riddle to the Plate: Where the Wild Beasts Hide - where the Fey folk thrive, come to find where the Chained God’s body resides. Riddle to the Helm: Upon the crown of the Lord of Ash, I rest upon his former land - where the Ash Falls. Riddle to the Leg Pieces: Atop the high tower, left alone with my masters gone - surrounded by the waters of the ocean around me Riddle to the Sword-Staff: Upon these grounds, wherein the fortress is protected adamantly - I rest waiting for my master to take hold of my power once more. [i]Tharizdun Leg Pieces:[/i] The leg pieces are similar to the gauntlets in design, right down to the protruding spikes that flee from the knee upward, slightly curving in. They metal is layered, or seems so, to reinforce the strength of the apparel. All the way down to the boots, this black piece of apparel maintains its fiendish look, and seems to be a nightmare to be attacked by. The ability of these leg pieces, is the one of flight. For the duration of up to three turns, continuously, the wearer is granted flight. However, should they touch the ground(Or something similar, for instance, landing on a tree branch, or your opponent clever putting a platform in your way) before their flight period is over, it does constitute the activation of the cool down period. As a constant effect, he gives the wearer added speed, and more height on their jumps. Riddle to the Plate: Where the Wild Beasts Hide - where the Fey folk thrive, come to find where the Chained God’s body resides. Riddle to the Gauntlets: Lost in the very white air, surrounded by the bitter cold, an icy peak upon where my previous holder perished, his hands still within Riddle to the Helm: Upon the crown of the Lord of Ash, I rest upon his former land - where the Ash Falls. Riddle to the Leg Pieces: Atop the high tower, left alone with my masters gone - surrounded by the waters of the ocean around me Riddle to the Sword-Staff: Upon these grounds, wherein the fortress is protected adamantly - I rest waiting for my master to take hold of my power once more. [i]Tharizdun Sword-Staff[/i] Tharizdun’s weapon, the legendary sword-staff is one of the most fearful to ever be shown to the world. The weapon of the Chained God features a magical staff and a sword combined, to form both a physical and magical weapon. On one end, there is a straight sword, and on the other is a magical staff, with a gnarled open slot. The Seed of Evil fits here. They meet at the hilt of the sword, for ease of use. This weapon, as it already has two uses, does not have any major magical prowess. On the sword end, there is the constant effect of with each given hit upon the opponent’s body, the damage done is 1.5 times more than the last hit. The magical staff increases the power of magical attacks used by the proper owner, by a rate of 1.5 for each successful hit. These changes are permanent throughout the duration of a battle. Riddle to the Plate: Where the Wild Beasts Hide - where the Fey folk thrive, come to find where the Chained God’s body resides. Riddle to the Gauntlets: Lost in the very white air, surrounded by the bitter cold, an icy peak upon where my previous holder perished, his hands still within Riddle to the Leg Pieces: Atop the high tower, left alone with my masters gone - surrounded by the waters of the ocean around me Riddle to the Helm: Upon the crown of the Lord of Ash, I rest upon his former land - where the Ash Falls. [b]A completed set of Tharizdun’s armor:[/b] When the set is near each other, completed or just in the same general area - they reveal the location of the Seed of Evil. To gain the seed, one must be in possession of all the pieces of Armor, or have them all gathered in one place - as well, as other requirements. As far as abilities, they retain all their abilities as stated above, both constant and activated. The wearer is also granted a ethereal version of Tharizdun, whom increases their physical and magical capabilities to a limit of two tiers higher than their current level. The spirit also acts as a personal advisor, imparting it’s own knowledge, etched into the regalia after many a battle, to the owner of the full set of armor. [b]Getting the pieces:[/b] To get the pieces, one must defeat the boss that holds the particular piece of armor. However, to do that, there must be at least two people going after the armor, at the same time. The bosses are too strong for a singular person to try and defeat on their own, thus they are required to work with each other two defeat the boss and make the armor available.