[center][h2][b]Name[/b] [sup][i]Descriptive title[/i][/sup][/h2][/center][h3]Basic Information[/h3] [b]Species:[/b] [i]Human, Elf, Dwarf, Kossith[sup]1[/sup], Awakened[sup]2[/sup], Spirit[sup]3[/sup], Golem[sup]4[/sup][/i] [b]Age:[/b] [b]Gender:[/b] [b]Class:[/b] [i]Mage, Rogue, Warrior or any combination of the three[/i] [b]Appearance:[/b] [indent][hider=Appearance Image][center][img] [/img][/center][/hider][/indent][h3]Curriculum Vitae[/h3] [b]Specialisations:[/b] [i]Any combination of those available in the [/i]Dragon Age[i] universe. A maximum of five can be selected and at least one of those should be from the same class as your character.[/i] [b]Notable Traits:[/b] [i]Does your character have any quirks, mannerisms or habits which make them stand out from the rest of the population of Thedas?[/i][indent][i]First Trait:[/i] [i]Second Trait:[/i][/indent][b]Flaws:[/b] [i]Character defects, past injuries or other details which may hamper your character during the adventure, or act as plot hooks for me to work with.[/i][indent][i]First Flaw:[/i] [i]Second Flaw:[/i] [i]Third Flaw:[/i] [/indent][b]Skills:[/b] [i]The main abilities your character tends to rely on the most. The list needn't be exhaustive as all characters with be presumed to be able to perform basic actions automatically.[/i][h3]Backstory[/h3] [b]Biography:[/b] [i]How did your character end up where they are today, working for a ragtag mercenary company seeking work across northern Thedas.[/i] [b]Personality and/or Motivation:[/b] [i]Who is your character and what drives them to continue living the life of a mercenary.[/i] [b]Player’s long term goals:[/b] [i]Whether your character's aim in life is to rule a kingdom, become the richest person in Thedas or breed a prize-winning nug, this section lets you set a goal for them to try to live up to.[/i] [b]Relations:[/b] [i]Whether your character is associated with any of the others in the party, with any characters, groups, gangs or official organisations of note in Thedas. All characters are assumed to be associated with the mercenary company we're playing as, and have worked with the Inquisition recently, so these needn't be included.[/i] [b]Secrets:[/b] [i]Is there anything your character is trying to hide from the rest of the group, or which they themselves are not aware which could affect the party in some way?[/i] [indent][sub][color=lightgray]1 - The big creatures who are the main followers of the Qun and generally refer to themselves as "Qunari". No distinction is made here to to whether your character is Qunari, Vashoth or Tal-Vashoth and this should be noted in the 'Relations' section below. 2 - Darkspawn follow of [url=http://dragonage.wikia.com/wiki/The_Architect]The Architect[/url] which has managed to regain a portion of its own willpower. It's upto the player to decide just how much willpower they have, but the character should at least be sentient and self-aware. 3 - Any creature which originated in the Fade, or magical creature born Fade-touched would be considered to be a Spirit. No distinction is made as to whether they are a friendly spirit or an aggressive demon and the player should give details of this in the rest of their profile as appropriate. Possessed characters should only be identified as spirits if the spirit is the dominant personality for the character, as with [url=http://dragonage.wikia.com/wiki/Justice]Justice[/url]. 4 - Players should note whether their character is an ancient golem from Orzammar or one of the 'new' golems created by Branka using the Anvil of the Void during the events of [i]Dragon Age: Origins[/i].[/color][/sub][/indent]