[quote=@teapotshark] Intelligent zombies is a great idea. They're not exactly dumb as a post, but they're not super smart. Perhaps they have pack instincts, and learn from their actions. For example, they learn that food is fast and they are not, so they learn how to ambush. Learning zombies! I also like the idea of different types of zombies. Generic zombies, runners, spitters, screamers. Imagine these guys learning hunting tactics. Mercy, Cat, One-Eyed Dog, Chris and Tony make their way into a city in dire need of supplies after the farm was overrun and various NPCs killed. Rarity's characters could have been separated from ours, so they can pop back in if need be. The same goes for Mistress Cyanide. They'll meet new characters in the city and boom, plot and character development out the wazoo. This sound good? If we have a clear goal in mind for the plot (i.e.: get supplies and find long-term shelter either inside or outside of the city, plus individual goals like we did at the beginning), and encourage this to keep moving, we can keep the roleplay on its toes. [/quote] Sounds like a good idea ^^