I believe that the hiccup in the Guild's performance may have been due to a DDoS attack. In the event that a network is flooded with packets, it is logical that some legitimate packets may make it through to the actual server, in which case, the occasional loads would make sense. And it ended as quickly as it began, leading me to believe the attack terminated. I don't believe it was an update, because it didn't cut out at once; instead, it cut out gradually. However, only Mahz has the data to ascertain the truth.