[@Sonatina] You mention her having learned piloting. That can mean a lot. What sort of piloting was it? Do you know how to fly capital ships? Fighters/bombers in combat? Small shuttles? Freighters? Is your character good at it, or just passable? [hr] The problem with a good number of sith artifacts, especially the more powerful ones, is that they’re not easily destroyed. Some even prove nigh impossible to destroy. Other times, it is too dangerous to destroy them. As such, Jedi Shadows more often than not work to contain the Sith artifacts. For the ones too big to move, they do their best to neutralize them. Sometimes, that comes only in the form of trying to erase all knowledge of their existence. For smaller artifacts, they might bury them, or they take them back home to be stored in a safe place. Holocrons for example, are remarkably hardy. They’re nearly impossible to destroy. If you should be able to destroy a powerful artifact of the Dark Side, you are almost guaranteed that there will be reverberations through the Force because of that destruction. Possibly even detrimental effects upon the one destroying it. It is for this reason that the Jedi more often than not try to lock up such artifacts. Locked up and buried deep, they pose no harm anytime soon, and may even be forgotten by all. In vaults deep within the Jedi Temple on Coruscant, there is a large number of Sith Holocrons, simply because they’re too difficult to destroy. Other Jedi enclaves frequently also have such vaults, but the largest stockpile is in the Coruscanti Temple. [hr] Another point of note is that Jedi Shadows don’t merely work behind enemy lines. That in itself is dangerous. The true danger is that they cross friendly and enemy lines frequently. Each time they cross the lines, they risk getting caught. A spy, on the other hand, typically only crosses the lines twice. Once to get in, once to get out. A spy typically also has a fairly well-established cover when going in, whereas a Jedi Shadow might not have time to establish such. When a particularly nasty artifact comes to light, Jedi shadows need to get to it before the Sith do. [hr] The point “Player’s long term goals” is chiefly aimed at what you as a player hope to aim your character towards. Do you see her stay true to the light? Do you see her being tempted by the dark side? What will she work on? [hr] Feel free to add relations to people if it feels like it fits. Just inform them so they can suggest expansions and/or corrections. Fallen and Echo may also come with additional points later, but this should cover most of it. [hr][b][center]~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~[/center][/b][hr] [color=#FF3322][h2]To all players:[/h2][/color] Those of you who haven't done it yet, would you please write out and PM the CS component under the: "Additional requirement for all characters" hider to all three GMs? Similarly, if your character has any secrets you want the GMs to be aware of but not any of the other players, that can be PM'd too. Right now, only six player characters have their exit scenes in order. With 11 approved player character sheets, that means at least five you need to get to work.