[hider=Master][center][h1] [b]Frederica von Einzbern[/b] [/h1] [img] http://i.imgur.com/TnMXrKA.jpg[/img] [i][u]Age[/u][/i] die [u][i]Background[/i][/u] The Fifth Holy Grail War was a string of failures for the Einzbern and Matou families. They were utterly defeated and yet again lost their chance to attain the Holy Grail. Afterwards, there was a titanic battle over whether the Grail was to be dismantled, brought back to the association, or left in Fuyuki. Regardless, the Grail was stolen away and moved somewhere else and was lost for decades. This started an alliance between the Einzbern and Matou, who wished to regain the Grail for their respective wishes. After years of experimentation, the Tohsaka family changed face and joined the coalition as well after a debacle in Australia. They added the most important ingredients that brought everything together. This was the result. [u][i]Affiliation[/i][/u] Founders Coalition, Mages Association [i][u]Traits[/u][/i] [b]Homunculus[/b] Her body is that of an artifical human. However, her construction is a weird fusion of concepts from the three families. Be that as it may, her body is composed of worms, and she is capable of physical abilities beyond normal humans. Her magic circuit is befitting a top class Einzbern homunculus, but like most homunculi she lacks any significant od. [b]Martial Ability[/b] A contribution from the Einzbern and Tohsaka, primarily. The capability to defend oneself, she was coined with the materials to learn this and thus did. This allows her to use melee weapons and hand to hand combat. It should be obvious where each came from. [u][i]Magecraft[/i][/u] [b]High-Speed Aria[/b] Faster casting speed. For this magus, it seems words aren't the only way to achieve self hypnosis. [b]Western Alchemy[/b] A school of magecraft that focuses on the flow, conversion, and alteration of matter. It goes without saying that an Einzbern would make use of this. Her skill is equivalent to the former Head of the Family, Justeaze. She is capable of using the Einzbern family attribute. [b]Formalcraft[/b] A magecraft that makes use of sacrifices, magical circles, and other ritualistic and occult means. Frederica is capable of using it soundly. A low level school of thought most magi don't bother with. Relies more on mana than od, which is likely why she makes use of it. [b]Familiars(Body Modification)[/b] The Matou family magecraft is brilliant, and specifically focuses on the use of familiars foremost. The primary use is found with the iconic worms the Matou family constantly uses, but it is not limited to just that. In Fredricas case, while her form is human, she is very close to being a monster in physical make up. As her body is composed of worms, she can freely alter her body temporarily. She is capable of using the Matou family attribute. [u][i] Equipment [/i][/u] [b]Money[/b] As befitting of the ancient Einzberns who are capable of producing gold out of thin air, she is more than capable of buying lots of things. And she does. [b]Grimoire[/b] A book of magic. Made out of worms, probably. Rather than store actual knowledge, it stores prepared magical circles. [b]Personal Amenities[/b] Just generalized things one would need to travel, like toothpaste, books(on magic and otherwise), the latest model of tablet, and a gigantic pit of worms. [b]Moon Stone[/b] A stone that reduces gravity. Emits an oil that can be applied to items that also allows them to reduce gravity. Those under the spell have gravity reduced to that of the moon. Prana dependent. [b]Meido Attendants[/b] Homunculi who are also maids who also serve her. They do meido things. [b]Squirm-kun[/b] The oldest worms in Zolgens collection. In actuality, most of those compose Frederica's body, but these were the leftovers. It is an existence close to Len due to its age. The cutest character in this roleplay, however Plain Doll comes close. If it ever met her, it would defiantly become her rival. [/center] [/hider] [hider=Casko] [center] [h1] [b][color=#FEEEFF]Carmun[/color][/b] [/h1] [img]http://i.imgur.com/DPizIaq.jpg[/img] Master: N/A [u][b]STATS[/b][/u] Strength: E Endurance: D Agility: C Mana: A+ Luck: B Noble Phantasm: E [u][b]CLASS SKILLS[/b][/u] [b]Territory Creation:[/b] [i]B[/i] Creation of a "Workshop" becomes possible. [b]Item Creation:[/b] [i]C[/i] Carmun has little legend as a creator of magical items, but is still capable of creating them. [u][b]PERSONAL SKILLS[/b][/u] [b]High-Speed Divine Words:[/b] [i]A+[/i] High-Thaumaturgy-level Magecraft can be cast at the speed of Single-Action spells, and speed for contract level magecraft is hastened. At this rank, Carman is capable of creating words of power. [b]Eye of the Mind(False):[/b] [i]B[/i] The ability grants an effect of offering resistance against penalties caused by visual obstructions. As it is false it is natural instinct refined by experience and countless battles. Carmun was noted as an experienced warrior lady capable of invading Ireland despite the fact it was still inhabited by the mythological and insanely powerful Tuatha Dé Danann. [b]Divinity:[/b] [i]D[/i] In some sources, she is a Hellenistic Goddess of Athens exiled from Greece by Athena, and in others she is the Goddess of Black Magic who is capable of destroying anything with three chants. [b]Battle Continuation:[/b] [i]A[/i] Beloved by the World, the unyielding force of life within the Servant permits the continuation of combat even in the event of fatal injury. A divine protection from the Earth that comes from the Carmans mythological origin as Irelands perception of Demeter, Greek Mother Goddess of the Harvest. Further, she was capable of surviving for years while being afflicted by countless evils. [b]Soul of Affliction:[/b][i]-[/i] Among Heroic Spirits Carman has an awkward and rare death, that of dying in peace. However even weirder is the fact she had a slow and painful death under the curse of the mother of Lugh, who caused Carmun to feel the evils her sons inflicted upon all they had wronged. In other words, the curse slowly destroyed her body and spirit over time until she simply faded away like a certain survivor of the 4th holy grail war. In any case her skill affords the ability to bear the brunt of mental attacks of all kind without affecting her psyche, be they physical, magical, or spiritual. Indeed, after having lived a portion of her life while being afflicted by evils manifested as a curse there isn't much in comparison. As such she deserves, or rather, has earned the right to shoulder the evils of the world far better than others. [u][b]NOBLE PHANTASM[/b][/u] Name: Angra Mainyu/DDD Title: [b][color=#363B59] [i]Black Rose[/i][/color][/b] Type: Anti-Unit Rank: C Range: 0 Maximum number of targets: 1 Description: In ancient celtic mythology the number three is an important number representing multiple natures in "one". Carmun had three children, Dub, Dother, and Dian. These are the three sons that fought the Tuatha and laid waste to Ireland before being pushed back by the Tuatha response. The three sons names equate to Darkness, Evil, and Violence. This Noble Phantasm is "curses" that operate in the same way the mud leaking from the lesser grail works. However unlike those this is a sentient mystery and is ranked as a top class familiar. The bond and contract between this existence and Carmun goes beyond meager mystery or even noble phantasm, rather, it could be said their greatest connection is that between a Mother and "Sons". The rank represents the contract for this familiar. Name: All the Fruit of Erin Title: [b][color=#50c878][i]Emerald Jewels of the Emerald Isles[/i][/color][/b] Type: Anti-Unit Rank: E Range: - Description: Carmun was the mythological invader of Ireland that was driven off by the Tuatha. However before an organized response could be prepared to drive her out she had looted the entire island of most of its wealth and valuables. As such this noble phantasm represents that insane, if not temporary wealth. Nothing in it is a noble phantasm. She is capable of bringing forth any part of this treasure at a whim. Further she is capable of collecting things to be added to this vast wealth. The rank is just the mystery of the Noble Phantasm. [/center] [/hider]