[b]Name:[/b] Kuhra Sharpclaw [b]Age:[/b] 32 [b]Gender:[/b] Female [b]Race:[/b] Half Human, Half Ku'Tahl (Half human, half tiger looking race). This makes her more human looking then normal Ku'Tahl and gives her more advantages from certain human traits while still being more physically powerful then normal humans. [b]Appearance:[/b] She's quite large, standing at 6'4'' tall and weights 210 pounds, having a lean, muscular figure. Her body is mostly humanoid but her arms and legs turn tiger-like after the joint, resulting in her hands and feet appearing far more animalistic although still retaining individual fingers and opposable thumbs capable of normal human movement, more or less. Her fingers and toes have large retractable claws that are razor sharp, similar to her fangs. Her body fur becomes more sparse further from the extremities, excluding the tail/groin region. Her fur is dull orange-ish and white in color. Her skin is tan. Her head hair is black and styled very long and wild, the hair roots extending further down the back of her neck that turns into the orange color of her body hair that makes the tip and the underside of her hair orange. Her eyebrows/lashes are black. She has very little white in her eyes, most of it olive green with flakes of brown and slit black irises. Her ears are more pointed like a housecat and often have multiple golden ring piercings in them. Her facial features are human but with a wild, slightly animalistic look to them, being sharp and threatening. [b]Personality:[/b] She's a sadist who loves toying with her opponents before finishing them off. She can switch between really threatening to adorable at the drop of a hat, loving to play with cute things that shows off the cat side of her personality, although her playing is usually dangerous to others if playing with a live being. She tries to hide her adorable side but is so bad at it that it makes people think she's not being serious. For example, she might deny playing with yarn when people outright saw her doing so moments beforehand. That being said she can be a big, unabashed liar, who almost never admits that she's wrong, always coming up with some excuse or avoiding the situation entirely if she runs out of excuses that even she knows better then to try. She doesn't handle disrespect well, throwing herself at people, even if higher ranked or more powerful, if she feels like they've taken things too far. Therefore, one can imagine her having a low instinct for self preservation, especially when taking into account her sadist side getting her into a lot of crazy predicaments that have nearly gotten herself killed if not for her high level of toughness both physical and mental. [b][u]Abilities[/u][/b] [b]Physical Abilities-[/b] She can reach 60 miles per hour and single handedly throw grown men across the room with enough force to kill them upon hitting the wall if they're unlucky. She has an inhumanly high endurance level, making her retain peak physical ability for long periods of time before tiring, lasting a couple of hours in combat situations unless she really overdoes herself. Her durability is also enhanced but less so then her strength, so take enough punches and she would eventually go down even against normal foes. Her senses of sight, smell, taste, and hearing are 1.5 times more acute then the average human. She also has heightened reactions, night vision and far reduced pain receptors. Unfortunately she might injure herself and not know it as quickly as a normal person would, especially if she gets far too into the fight at hand. Her sense of smell is the most adept at detecting and tracking down blood, sensitive enough to even learn the smell of it's owner. A bleeding target can be detected within half a mile. [b]Animal Instincts-[/b] Some joke that it's just her feminine intuition, she's very good at detecting when something is amiss even if she can't quite place what it is. [b][u]Powers[/u][/b] [b]Primal Blood Fury-[/b] Similar to adrenaline, this gets released naturally during a fight in smaller quantities but she can willingly release a much larger dose into her bloodstream, boosting her physical abilities (not including senses) by two times, eliminating all sense of pain, and reducing logical reasoning. After the effects run out in around two minutes she crashes down and often faints depending on exertion levels. She can keep fighting through most wounds that wouldn't immediately be debilitating or fatal, even ignoring things like arrows sticking out of her chest and multiple nonfatal gunshot wounds. [b][u]Equipment[/u][/b] [b]Clothing:[/b] A simple, tattered beige tunic and medieval styled pants cut into shorts. [b]Armor:[/b] She wears sparse armor parts on her body that don't all belong to the same set, scavenged off of defeated opponents. Her shin guards and gauntlets leave her hands and feet exposed for obvious reasons. All of the armor pieces are iron, leather, or steel. [b]Weapon:[/b] A unique ball and chain based magical weapon called Grinder, appearing to be made of steel but 10 times more durable. The ball, in it's base form, weighs 3 pounds and the chain is 20 feet long, the extra length of chain often wrapped up around her belt until put to use. The ball is made up of a container in the inside that can hold materials and bands that are free to rotate around the outside, cutting up material with the sharp edges and absorbing the broken down material inside the ball to increase it's size and mass. It has the power to chip away at steel but cannot make very large cuts even if sharp, making it best at breaking down more fragile targets. The ball can grow as large as 3 feet across and weigh depending on the materials inside. Grinder only grinds when it senses the intent of the wielder to do so or if it feels like it. [b][u]Bio[/u][/b] Her people were often hunted by humans so she had a very rough time growing up, living in near constant fear. Due to looking more human she was able to pass as such by wearing disguises and aided by her human father, but her mother would have no such luck. While trying to visit her family during the cover of darkness one fateful night, her husband's "friend" had gotten suspicious and alerted the guards of this possible interloping going on, causing both parents to be captured and executed and Kuhra also hunted down, but she managed to flee thanks to her superior agility and night vision, as well as an intentionally false report on where she ran off too, given by the only kind old man nice enough to help her upon knowing her secret. While sprinting frantically through the forest, she literally bumped into an unusual adventurer from another world who made the offer of helping her destroy the entire village, save for the old man, a feat which he accomplished within only 8 minutes, leaving hundreds dead. Kuhra was actually glad for once in her life, as glad as she could be after the death of her parents. She decided that she'd follow this man and see if she could experience more of this sweet revenge and attain power she never had before. Noticing her talents at such a young age, he gifted her with one of his treasures, Grinder, a weapon fitting her strength and lack of finesse with her hands, even if they were far better then what normal Ku'Tahl was capable of.