(WIP) [b]Name~[/b] The Ordos Dominion [b]Religion~[/b] Ones of Iron - Hephistes Worshippers. [b]Ruled by[/b] Superior Forged Huldox, as a Superior Forged Huldox is exactly that - superior. A long line of Supers have trailed off from the ancient ones and become the leaders of the majority of Warforged that remain. Standing 5 times taller than many tall humanoid races , such as Orcs, the supers are a race of Warforged who share the ancient ones coding. With superior intelligence, strength and awareness there is no doubt that they are the rightful leaders. Huldox is the 5th super after his anvil mother Gordox and her forge father Wedox before her. [b]Enemies/Alliances[/b]~ [b]Education System[/b]~ The Ordos Dominion teach their children ( new forged ) to fight at a very young age. As the inheritance of skills is almost directly passed down from parents to the offspring, they can usually go into either the profession of their forge fathers or their anvils (mothers) when they come of age. Other than this the Warforged have formal educations in history, mathematics, engineering and art. These subjects are taught simultaneously throughout the new forged life up until around 18 years old (average lifespan being 160) when they then follow an educational path of their choice, these could include foreign cultures and histories, religious studies, warfare and tactics and many more. After 5 years of such courses mixed in with mandatory jobs that change every few months, the Warforged are aptly prepared for any position in their society. [b]Defense/Weapons[/b] Warforged defenses are the very earth that its enemies walk upon. As most of their major cities are built upon great mechanical burrowers, they are constantly moving, as well as this the natural armour they possess is durable and strong. Warforged weapons are usually spears and crossbows but they do utilise shields and morning stars with deadly effect. As a whole their greatest weapon is their ability to Forge. While any one anvil mother can only give her essence to two or less new forged, forge father can imbue their essence into their creations of war - giant constructs, charge Warforged hounds. Vast armies of pint sized warriors that can sneak behind enemy lines. If they can make it they can fight with it. [b]Any Landmarks/special information about the Kingdom[/b] The five darks. Most of the kingdom above ground is forest and mountains, with the occasional village or small town that mines or lumbers. The 5 darks are 5 deep passages that lead down into the burrow trail. The burrow trail is the path that the three major cities and handful of large towns take, stopping for a matter of hours at each dark before moving on again. It is not unusual for a dark to remain empty of a burrowed for a day or two, but this is a rare occurance as a burrower usually comes along every 6-8 hours. [img]http://flag-designer.appspot.com/gwtflags/SvgFileService?d=0&c1=0&c2=1&c3=7&o=3&c4=5&s=14&c5=2[/img]