Name: John Bridger Race: Android (passes as a Cyborg) Age: 22 (chassis/body appear to be in the mid 30s.) Height: 6'3 Weight: 230lbs Appearance: Time has not been all that kind to John. Much of the skin and false muscle around his right eye has been burned off, revealing the metallic skeleton underneath. John's right eye has long since been burned and blasted away, leaving only the glowing red cybernetic eye in it's place as if to glare or scorn those who would have taken it in the first place. In order to cover up the missing flesh John always keeps a set of glacier glasses on and over his eyes, even if the glow from the right eye still seems to shine through. The rest of him could easily described to be "mass produced" human. his body having just the right build and muscle mass (even if most of that mass is artificial) in order for people to dismiss him most of the time. His skin was of Caucasian coloration, but has since taken on a more pail coloring, almost sickly pail but not quite. people may mistake him for being dehydrated at first glance. john's hair is long and blond. pulled back behind him in a stiff braid going back to his mid back. he does have a beard, sort of. scruffy and short is the best way to describe it, save for the right side of his face where the beard has been burned off and the skin is somewhat damaged, barely hinting at the metallic skeleton underneath around his chin. Underneath all his clothing, his right shoulder and part of his right breast no longer have any skin to hide the metal underneath. Plasma burns litter his upper arm, with the skin and muscle being completely removed in some areas revealing his skeletal frame underneath. To say time has been kind to John would be a bold faced lie. Covering his chest and upper torso is a black short sleeve shirt with a Nuka Cola Quantum emblem on the chest with the words "Feel The Glow" embroidered on the back in a glow in the dark fabric for both. His pants are the refurbished remains of a Nuka Cola jumpsuit, with the extra fabric that couldn't be salvaged to repair the entire jumpsuit, being converted into Cargo pockets. On his feet are a two mismatching boots taken from different people... they're both dead now. One black combat boot and one leather steel toe boot adorn his feet. Equipment: Sentient AI. Pip-Boy 3000. Worn, burned, and shot up Leather combat jacket. Vault Tech Satchel. damaged MF Hyperbreeder Small energy cell recharge belt with attached fission battery for power. (depleted small energy cells are plugged into the hyperbreeder belt to charge. not very efficient, chews through fission batteries. 1 battery= 1.5 magazines worth of small energy cells.) Enough Small energy cells to equate to 3 magazines. 3 Nuka Colas. Weapons: Custom WATTZ Magneto-laser pistol he calls "ToG". Tog's Modifications allow it to charge up a shot allowing it to fire off a stronger blast. The charge shot function consumes an entire magazine's worth of ammo for the weapon and fires off a much stronger blast than it's single shot, although it's only 70% efficient, with 30% of the energy and potential damage being wasted as the weapon vents a large amount of heat.The Magneto line of WATTZ laser pistols were prized for their armor penetrating ability. Other than the charge function, the pistol has received no other modifications. Specializations: Energy Weapons, Repair, Science, PipBoy User. Other: Being a robot, as androids are technically robots, advanced humanoid robots but robots none the less, John is more durable than the humans he looks like. Able to operate in irradiated and hazardous zones, it's no wonder the commonwealth uses them as disposable slaves. This means he doesn't need to breath or sleep for the most part. strenuous labor does drain his power so he needs to eat to recharge, but breathing and sleeping, yeah not important. VATS being integrated into his system thanks to the pip boy is also rather useful. (Energy Weapon: WATTZ magneto-laser pistol. Game: Fallout 2. http://fallout.wikia.com/wiki/Magneto-laser_pistol Armor: Leather Combat Jacket Game:Fallout 2 http://fallout.wikia.com/wiki/Combat_leather_jacket MISC Aid Item: MF Hyperbreeder. technology used in fallout new vegas for recharger pistol and rifle.) Negative Attributes: Like All robots John has an allergy to EMPs, be they going off because some jackass shot a transformer, he stepped on a pulse mine, a pulse grenade went off in his general vicinity, or he got hit with a pulse gun, EMPs and john don't mix. After being captured by the commonwealth many of his combat subrouteans were deleted. as a result projectile weapons are largely alien to him in their function and operation. An example of this is he's more liable to use a .357 magnum revolver or an assault rifle as a crude club than he is to use it properly. Thus pointing a projectile weapon at someone and pulling the trigger just doesn't compute. he recognizes them as melee weapons not ranged weapons. Oh yes, and stimpacks are largely useless to him, requiring him to find scrap metal and scrap electronics to heal him and Solvent Green for any fleshy damage. His body's power supply is also faulty so eating and drinking like normal do not replenish all that much energy for him, Only Nuka Cola (and it's varieties) seem to charge him up fully. This results in him looking almost always perpetually tired even after a large meal. however one nuka cola and he's bounding with energy for hours on end. being made of, or rather having a metal skeleton also has it's downsides. he's a bit of a hammer/anchor depending on your preferred terminology in that he can't swim even if he tried. He just flat out sinks. Biography: John Bridger, Android number J-70 began his "life" up in the commonwealth well after the bombs fell. John started out fresh off the presses and fresh out of the vats as a Butler, serving his "master" for a good 4 years before his master decided to take him on a caravan run. Caravan run didn't go so well and a few raiders soon saw to his master's demise. The raiders themselves ended up walking too close to the water and attracting a school of mirelurks. In the chaos and confusion John managed to snag a weapon to defend himself. it was just a simple WATTZ 1000 laser pistol that had fallen out of a torn open satchel the raiders were using to haul around their stolen loot. Several frantic shots later and the face plate of the mirelurk had boiled away, cooking the beast from the inside. the others didn't seem to like the smell of their cooking comrade and fled back into the water leaving John to fend for himself for a bit. All this commotion caught the attention of an elderly old couple who were traveling by, thankful with a few well armed guards. when the guards realized thanks to a securitron that John didn't turn up on thermals, they took him in, becoming his new owners. not an all too uncommon thing in the commonwealth. With his new "family" taking care of him as it were John spent the next several years attending to a local digital library and attached garage. The old man was a bit of a book worm and the lady friend he'd shacked up with loved to tinker. unbeknownst to his wife though the librarian was actually a member of the railroad, and after ensuring John had learned all he could in science considering the limited selection at the library, he made a break to free John, who thanks to his help, made it all the way to Ohio before the commonwealths goons caught up with him. There things didn't go well. John had settled down a bit there, opened up his own garage to help travelers repair their gear in exchange for caps. Problem was he still had the same face, so he wasn't hard to find. He put up a bit of a fight though, not wanting to be taken back and pressed into slavery. Unfortunately for John he was out gunned and out manned, 4 on one is never good odds even if he did manage to kill one and down another. John's luck seemed to turn around a bit though when they were staying in a hotel and his memory was being wiped. The hunters who tracked him down were playing it safe and wiping his combat protocols first. But right as his projectile protocols had been deleted an armed detachment from the underground came to his rescue. After his captors were dead John was on his own once more. While sifting through the ruins of a downtown Ohio city, John managed to come across an Old Wattz store. Only reason it hadn't been looted yet was the MR handy units guarding the place were rather efficient at stopping "shoplifters" as they called it. While there John decided to make the most of the situation. The MR. Handy units watching the store had mistaken him for a Protectron. After using their mistake to his advantage John made his way to the computer terminal controlling them and set them to guard the outside of the store only. after they were gone John did a bit of.... shopping. With his shopping done it was time to set out again. Ohio was no longer safe as far as he was concerned. His welcome to Kentucky wasn't the warmest one. right on the border he wan into a vault and his timing seemed to be horrible because right as he was crossing out walked a vault dweller shouting with glee that it was "just like the simulations". Next thing he knew he was being called a savage for no other reason than he was walking down a road and something rather hard impacted his head. He'd just been shot with a 10mm pistol and had the misfortune to look at the vault dweller when the shot went off. When John went down he could hear the vault dweller hooting and hollering like some kind of mentally challenged raider hyped up on drugs. This was of course because the vault dweller just took a big unhealthy dose of Psycho and started shooting at John even as he started to move to pick himself up off the ground. "Why won't you die?" he distinctly remembers the vault dweller asking as a poorly aimed Molotov cocktail smashed into the side of his face. "I'm the good guy!" the vault dweller would cry out. "I'm the hero!" he'd add in protest, pelting John with poorly aimed frantic bullet after poorly aimed frantic bullet. John however had been buying his time in the engagement as stupid as that sounds. the impacts he was taking hurt, but the angle of attack and poor aim of the vault dweller meant this guy was more of an annoyance than a threat. When John finally shot the man with a fully charged blast from his pistol he was a tad spooked when someone came walking down the road just then, Telling him he was supposed to say something witty when killing the overconfident. The traveler laughed some as John responded only with the words "Something Witty" as he picked over the vault dwellers corpse. He'd seen that pip boy attached to the vault dweller's arm, and that would be the prize he'd take from this engagement. John traveled with the traveler for a good long while as a loyal companion, but after a few years down in Tennessee things finally went bad. Knoxville, just outside of a Nuka Cola plant was where shit hit the fan and some jackass with a rocket launcher turned the traveler he had been following from a guy who was great with a gun and had a winning personality into a pile of meaty chunky bits. John managed to catch the guy in the reload, but without someone to follow around, John felt like the proverbial lost puppy. And so he'd drift from town to town, Always on a quest for more Nuka, and always on a quest to find a new drifter. You'd think that be easy as a guy with a Pip boy on his arm, But so far? No such luck. Maybe in Dixie someone would let him tag along.