Name: Sarah Sinclair. Race: Human, Chinese-Canadian descent. Date of Birth: 31st of October 2256 (29 Years old.) Height: 5'6. Weight: 135lbs. Appearance: Usually considered rather attractive by most men and even many women, Sarah almost always wears her brunette hair in a ponytail, with a fringe flick that hangs down the left hand side of her face. Her nose and right half of her face sport a fine scar that gaps at the eye socket. Her facial features are very Chinese in shape, though she seems to sport the bodily frame and hair colorings of her Canadian father. Equipment: Sarah sports the outfit that many refer to as the 'Merc Adventurer' a red jumper beneath a black leather cut and ripped black jeans. Under the cut, Sarah wears a shoulder holster harness with a holster on each side, though it is rare she ever actually uses these to store her pistols, as she can draw much faster from the pair of holsters sat at each side of her hip, which are both worn backwards in order to allow the woman to 'cross-draw'. A technique she has mastered. Aside from this, Sarah wears a leather bracer on her right arm, which is used to hold twelve .45ACP rounds and keeps a satchel upon her back with an old rifle sling which is no larger than the surface area of her buttocks, however she still manages to carry everything she needs, which includes: x3 .357 Magnum ammunition boxes x4 .45 ACP ammunition boxes x2 Bottles of water A Roll of bandage Wraps x1 Stick of flint x2 Irradiated mutfruit x1 Box of noodles x1 Proto Pip-Pad x350 Bottle Caps Weapons: In terms of weaponry Sarah packs as light as she possibly can, save for her heavily weathered chrome-slide Colt .45 M1911, which sports a suppressor and her black .357 Magnum revolver. To allow for completely silent takedowns, Sarah keeps a KA-BAR knife strapped to her left shoulder. Specializations: Years of travelling the wastes have self-taught Sarah the art of gunslinging. She is often considered arrogant and/or lacking in actual combat ability, but when her enemies get close is when she truly shines. Sarah can call upon her fast hands to draw forth her handguns with incredible speed and style, and proceed to start firing. Although she is not the best shooter in the capital wasteland with sidearms, she is certainly among the most stylish. Additionally, as a Vault-Prospector of some of the more dangerous Vaults, she has become proficient in the skills of stealth and silent takedowns with bladed weapons. In order to bypass Vault-Tec security systems, Sarah uses the knowledge of her youth spent in a vault paired with the time she has spent gaining a further understanding of technology enough to break the average level Vault locks and systems. Vices: Vain, flirtatious, arrogant, narcissistic and stubborn as a Brahmin, Sarah is an absolute pain in the ass to get along with upon first meeting her. She is a moderate smoker, and a recovered Psycho addict, and will occasionally relapse in times of absolute stress. Negative Attributes: Outside of Vault-Tec computers, Sarah is nigh useless when it comes to technology, and will often outright refuse to attempt to break a piece of code through fear of losing the goods to be locked away forever. Her arrogance can also on occasion, lead her to believe she is unbeatable in any form of combat, which of course in many an instance has resulted in her being seriously injured; which leads us on to perhaps her greatest weakness. She lacks any real medical training or skills, almost always opting simply to just wrap the wound and hope for the best or to simply cauterize the wound should it be bleeding too profusely. All of the skills accumulate not only make Sarah highly dangerous to any who would stand against her, but as much (if not moreso) to herself and those around her. Biography: Born a third generation Chinese-Canadian into Vault 106, Sarah grew up within the Vault with her parents, constantly fighting for survival in the almost tribal wars that raged within the inside of the Vault walls. Even though she possessed a muscular structure that would rival most of the boys, from a young age she learned how to hide from the many fights that occurred on an almost hourly basis. Years and years of this turned the girl into a ghost, being able to move freely through the Vault without anyone so much as batting an eyelid towards her location, the drugs that plagued the residents of the underground 'shelter' for whatever reason never taking their hold on the young girl, even though her parents were among the worse instigators in the Vault. Eventually, on the day of her sixteenth birthday the great riot came. A party of wandering mercenaries stumbled upon the entrance to the Vault and gained entry by opening it from the outside, little did they know what horrors they'd unleashed as the door alarms began to sound, alerting every psychopathic 'thing' left residing inside to it's opening. Almost in an instant, the previously warring and segregated factions became unified and rushed the doors with their batons and heavily damaged firearms. Fortunately for the group they were a rather notorious and successful band of brothers and were as heavily armed as the Brotherhood of Steel operating in the area and were able to hold the savages back with relative ease for a time. Not long after initial contact between the two forces a standstill came to pass, with the psycho Vault-dwellers regrouping their strength and the mercs refusing to back down and lose the potential valuables inside. During this time was when Sarah made her move, she ducked and weaved through the ventilation systems and maintenance tunnels and eventually found her way to the entrance of the Vault. Once there, she disregarded her regular method in an attempt to secure freedom without being harmed by her mad kin. In a burst of all her physical strength she made a full-speed sprint for the mercenaries. Seeing the look of a terrified young girl, as opposed to the crazed bloodlust in the eyes of her kinsmen, the group's leader Dylan Vasquez ordered his party to hold their fire, though he was slightly too late, as one of his men had already fired a shot from his assault rifle. The round skimmed across Sarah's nose and tore the flesh from her right cheek down to the corner of her jaw. The pain was excruciating, causing the girl to immediately fall to the floor in agonizing pain. With that gunshot ringing in the air the Vault-dwellers attempted what would be their final assault, but were quickly suppressed by minigun fire, and locked away once more as Dylan closed the door, giving up on the potential riches that lay within. The company then took Sarah under their wing, stitching the pouring wound on her face and carrying the unconscious girl on Brahmin-back for a few days before she regained consciousness. When she did, Sarah didn't fight the group, she didn't feel like she had been captured. For the first time in her life, Sarah felt what it was like to have family. These men had saved her from that hell-hole, and for that she was forever grateful and loyal to the group. For years the group scoured the wasteland, using their newfound member's knowledge of the Vaults to find a new fortune as Vault-Hunters, teaching her everything they knew along the way and earning substantially more caps than they ever had before. That was, until the day of Sarah's Twenty-Fourth birthday, eight years to the day of the first meeting of Sarah Sinclair and Dylan Vasquez. On that day, the group were carrying out what they thought was a routine protection mission tasked to them by a trader local to the Georgian Wasteland, when they arrived in Atlanta, the trader revealed his true intent; the butchering of Dylan's crew and taking their incredibly valuable gear. A group of approximately fourteen men sprung from the hiding spots and immediately killed four of the eight-man group and pinned the rest to cover. Fortunately for Sarah, she had recently acquired a stealth-boy and was able to use it to slip around the back of the ambushing party. But as she had finished doing so, she heard an explosion that rumbled louder than thunder, with a small mushroom cloud being visible from her position, hanging over where her allies once stood. Broken and defeated, Sarah did not seek vengeance, merely the sustenance of her own life. With the certainty of her brothers' deaths, Sarah fled the Georgian State to finish the mission her and Dylan had set themselves out on; to find all of the technological marvels from before The Great War and use them to bring some light to humanity. Five years on and she has never looked back to that day. Personality: Although she comes off as self-centered, Sarah is actually gifted with a very kind heart. Though since the devastation of losing her mentors, it is truly a rare thing that anyone sees this side of her. She has learned how to get her way with most men by using her sexuality to her advantage and is utterly ruthless when it comes to getting what she wants.