If you create something, fill the relevant sheet and PM it to me please: [u][b]Life:[/b][/u] Individual or Species (delete as appropriate) Name: Lifespan: Description: (What is the nature and behavioural habits of this/these life form(s) and its/their purpose?) Appearance: [u][b]Creation:[/b][/u] Physical or Conceptual (delete as appropriate) Name: Description: (Origin, Purpose.) Appearance: [h2][b][centre]Planet Galbar[/centre][/b][/h2] [h3][centre]Creations[/centre][/h3] [hider=Arguis] Creation: Continent Physical Name: Arguilla Description: One of the first lands to ever appear in the new world, created by the King of Knowledge. It is comprised of two countries, one that houses the Zenoth, those who live in Dusis. Dusis is a beautiful, land, filled with rolling hills, lakes, rivers, and many other defining features. This land will be tamed by the Zenoth. Sherima is the second country, it is inhabited by the Cimex, a bipedal, humanoid bug race. It is filled with lone wolves, nomads and tribes, each one at war with one another, at least until one is able to unite there country under one banner. Sherima is a dense jungle, it is extremely dark at night, and the canopy can make day, night underneath them. Appearance: [img]http://fc00.deviantart.net/fs9/i/2006/003/b/5/Fantasy_Map_by_ColorOfInsanity.gif[/img] [u][b]Life[/b][/u] Species Name: Cimex (also known as the Voidborn) Lifespan: 80-100 years Description: The Cimex were created by Arguis, and could be said to have the most complex bodily functions of all the monstrosities on Galbar. Unlike the Dyun, their savagery is not purely directed towards humans. They have not hatred for any race whatsoever, but they are extremely territorial, especially when in relation to another race. The Cimex are self aware, unlike many of the bugs on Galbar each on of the Cimex are capable of utilizing their conscious. Despite this, if the need arises, they can abandon this self awareness to become one mind with many other Cimex. Cimex are born to hunt and fight, their exoskeleton is like iron armor, but very light, they are quick, but slightly slower than the Dyun, unless Reactive Evolution take place. Some are blind, so they grow claws along them to burrow underground, and use the rock to see. They are extremely intelligent, which is what Reactive Evolution is so effective on them. Cimex are carnivorous, but don't have a preference when it come to what they will eat, it does not matter to them as long as it is not their own race. [hider=Appearance] [img]http://apollo-na-uploads.s3.amazonaws.com/1412650218226/KhaZam.jpg[/img] [/hider] [/hider] [hider=Escre] [u]Physical[/u] Name: Planet Cord Description: The Planet Cord provides the only route to the planet's core, and therefore the Astral Home. Gods, and Escre in particular, can use it to travel between space and the planet's center quickly. It also provides a sort of exhaust port for the Astral Home's gaseous life energy, and the sky around it is often darkened by clouds of the it, where it mingles with the air and helps slightly to maintain an atmosphere. Appearance: The Planet Cord is a huge spinal cord, fifty-five meters in diameter and seven and a half thousand meters long. Six thousand meters of its length are underground, while the remaining kilometer and a half towers above the planet's surface, reaching up toward the stars. The Planet Cord is not perfectly straight, and winds a little back and forth. The bone that constitutes it is has a soft, porous outer layer and an inner layer harder than bedrock, meaning that mortals could climb it with relative ease, but not dig into it. Like all vertebrae, the Planet Cord has a hollow, tubelike center, through which those interested in reaching the Astral Home travel. [u]Physical / Conceptual[/u] Name: Astral Home Description: The Astral Home serves as the core of the planet, filling it with life energies that other gods can utilize to aid in their own creations, and sustaining the planet from within. It is Escre's sanctum, where it is the most powerful, and where it guards with utmost jealousy. Because of the Astral Home's existence, all living things that come to be on the planet have their own spirits, and when they die, their spirits relocate to the Astral Home for safekeeping. Appearance: The Astral Home resembles a huge orb of glowing white liquid floating at the planet's very center, in a spherical cavern only breached by the tip of the Planet Cord. Nervelike roots of white energy extend from the orb into the walls, from where they extend up through the planet to the surface. These emanate life energies to the surface. If a nerve breaches the surface, it creates a Fountain of Life, a radiant white pond that invigorates those who drink from it, mortals and gods alike. [u]Species[/u] Name: [url=http://orig05.deviantart.net/6efd/f/2009/069/d/8/kelp_cutter_by_davesrightmind.jpg]Kelp Nuzzler[/url] [b]Lifespan:[/b] 8 months [b]Description:[/b] Kelp Nuzzlers feed on tiny crustaceans and mollusks that infest huge strands of kelp, and in turn, the kelp gives them a hiding spot. They are common food for Torpedo Eels, and aren't very quick. They tend to shy away from open waters, and rarely congregate in groups of greater than two. Their scale plates, soft but cohesive and flexible, can be crafted into decent clothing or waterproofing. [b]Appearance:[/b] Raccoon-sized green fish with thin scale plates, the largest of which are in its shovel-like head, which bares a great similarity to a kelp leaf. Kelp Nuzzlers have striking pink eyes on the sides of their bodies, giving them 360-degree vision. [u]Species[/u] [b]Name:[/b] [url=http://orig05.deviantart.net/6efd/f/2009/069/d/8/kelp_cutter_by_davesrightmind.jpg]Torpedo Eel[/url] [b]Lifespan:[/b] 2 years [b]Description:[/b] These second-level consumers serve to keep the population of ordinary fishes down. They themselves make for pretty good eating, if one can get around the razor-sharp spikes and fangs. Their ability to 'torpedo' means they can go into a corkscrew maneuver when swimming, increasing their speed greatly but eliminating their ability to turn. This allows for vicious surprise attacks. These things are smarter than they appear, and might work together to flush out food. [b]Appearance:[/b] Short, streamlined eels built more for swimming than winding. Their dorsal fins and heads are adorned with spiked not unlike miniature scimitars. They may or may not have dark streaks running down their sides. Males have blue fins and bluer scales, while females ahve red fins and grayer scales. Their mouths can open to an 80-degree angle. [u]Species[/u] [b]Name:[/b] [url=http://orig05.deviantart.net/6efd/f/2009/069/d/8/kelp_cutter_by_davesrightmind.jpg]Kelp Cutter[/url] [b]Lifespan:[/b] 7 years [b]Description:[/b] These grim creatures glide through the ocean on gray-green wings, watching with their red eyes. Their weight and the sharp edges on their fins means that they can cleave plant matter and flesh alike should it be unfortunate enough to be in its way. On the inside, Kelp Cutters are dark. Their meat and blood alike is inky-black, sticky, and viscous, making them practically inedible as well as giving them a defense mechanism: when wounded, their inky blood escaped and sticks to whatever attacks them, potentially blinding but at least confusing their assailants. Kelp Cutters are solitary, meeting only to mate, and lay small clutches of eggs that look like black pearls. [b]Appearance:[/b] They are much like rays, with gray-green skin, red eyes, and bladed fins. Their blood is thick, sticky, and pitch black. Their tails are barbed, but not venomous. [u]Species[/u] [b]Name: [/b][url=http://orig03.deviantart.net/e6b2/f/2009/069/8/7/spongeback_from_wayback_by_davesrightmind.jpg]Spongeback[/url] [b]Lifespan:[/b] 40 years [b]Description:[/b] These creatures patrol the waters near or above reefs, soaking in sunlight. They're pretty skittish, and will flee from large boats and bigger sea creatures with haste. Their sponges are practically ecosystems in themselves, for they contain lots of algae and commonly small organisms, even fishes. The oldest Spongebacks may even have miniature reefs on them. Those sponges are resistant to impact, but vulnerable to cutting, and aside from making good sponges, they can be used for bedding or as waterskins, for no liquid ever evaporates from the sponges. If unable to flee, Spongebacks can attack, whipping their tails around foes and trying to strangle any enemies. They can also leap out of the water for short periods, using their winglike fins to propel themselves. The fins themselves turn completely rigid if left in the sun once harvested, and can make excellent sails. [b]Appearance:[/b] Stringy blue sea-serpents about a hundred and twenty feet long when fully grown. Predictably, their backs are covered in yellow sponges. Near their heads are four large, translucent flippers. They actually have only one eye, which is in the roof of their mouths. [u]Species[/u] [b]Name:[/b] Xaroco [b]Lifespan:[/b] 16 years [b]Description:[/b] These airborne beasts hunt small land creatures, including mana worms, though without suffering any adverse effects. Though nasty creatures for normal humans to fight, they prefer not to engage in combat, and prefer dark, quiet places like caves and graveyards to roost in. There is a supercolony of them surrounding the Planet Cord on the surface, who hunt fishes during the summer and penguins during the winter, when an ice cap surrounds the bony spire. Xarocos are known for their ability to clean corpses in mere minutes and to shoot spikes from their tails in a pinch. [b]Appearance:[/b] [url=http://orig11.deviantart.net/a596/f/2014/070/e/e/eldrivore___creature_concept_by_cloister-d79rfnf.jpg]They're pretty unique, let me just show you.[/url] [u]Species[/u] [b]Name:[/b] Mana Worm [b]Lifespan:[/b] 3 months [b]Description: [/b] These things occupy the role of decomposers in the environment. They take dead tissue and process it, turning it into usable nutrient for the soil. More than that, however, Mana Worms appear to have a connection to the Astral Home. The tentacle sacs in their bodies pulse with the same liquid life energy that resides at the planet's core, albeit much less pure, hence the blue color. On death, these worms retract their tentacles into their bodies. If consumed, the raw, impure life liquid can have a host of effects on the consumer. Usually it provides healing and reinvigoration, but too much can cause sudden mutation. Drinking the mana worms' mana habitually can severely disfigure a person...perhaps, if they're lucky, even make them into an outsider. [b]Appearance:[/b] [url=http://orig12.deviantart.net/fec2/f/2014/078/c/4/aether_husk___creature_concept_by_cloister-d7as8ep.jpg]Grubby little black things with loads of tentacle sacs[/url] [u]Species[/u] [b]Name:[/b] Outsider [b]Lifespan:[/b] Infinite? [b]Description:[/b] [hider=Those who Watch]Where do you find outsiders? Even among gods, the answer is not clear, but it is this: wherever you find humans. In the cities and villages of humans, near their farms and their ports, an outsider or two certainly dwells, though more near the sea. They hide among humans, disguised, their eyes closed, and always watching. They want to be human, to have that intelligence and that drive and that wonderment at the stars, but all they feel is loneliness and unfairness. Unable to be human, they merely play at it, adopting heavy disguises and hanging around or nearby human settlements. They can mimic speech, but don't speak often. Outsiders are light and agile, able to run fast, climb high, and crawl low. Are outsiders sentient? Not in the same sense that humans are sentient. They are resistant to change, whether of their surroundings, of their hoarded possessions, or even of themselves if a meddlesome god comes calling. Above all, outsiders can [i]see[/i]. If they open their eyes, their gaze can pierce any illusion, even those created by the gods. Their understanding of divinity and the secrets of the cosmos is alarmingly sharp. If killed, their bodies melt away into ink, leaving only their eyes behind, solidified into an rubbery ball. The ball, too, will melt away quickly unless it is collected by a person. If in a person's possession, the ball begins to give off a hard-to-resist smell, prompting the collector or anyone close to the collector to eat it--though only females can smell it. Once a woman has eaten the ball, a change occurs. In the course of the next week, regardless of how much the woman eats, her body rapidly gains weight until it's up to five times her original. During this time, the woman's irises turn orange, and they, too can see through even the most divine illusions. Though hard to notice, three additional eyes grow in random places on the woman's body. Finally, in the night at the week's end, approximately three-fifth's of the woman's body mass sloughs off and turns inky black before becoming three new outsiders. Any witnesses are hunted down by the outsiders to keep the secret. After this, the woman falls unconscious, and upon waking remembers nothing of the past week. Nonhuman races like the Cimex and the Dyun can also be affected. If a female of either of those races is enticed by a ball's aroma, the change they undergo is that they develop a new eye in their torsos, at the same position and size of an outsider's. After the week is done, the epidermis of the Cimex or Dyun in question peels away, revealing that an outsider has grown to occupy the creature's entire inside. Gods can use the eyes of dead outsiders differently, should they be able to catch them. Gods can take their eyes and slot them directly into their avatars' bodies, gaining better peripheral vision and resistance to other gods' mind-powers with every eye. Despite all this, outsiders' impact on the world is rather insignificant. They're not capable of any greatness, of forming their own civilization, or any advanced learning. The are but phantoms in the world of man, and purposefully try and keep their race as secret as possible. The majority of humans will go their entire lifetimes without knowing that outsiders even exist; and perhaps, some gods will as well. [/hider] [b]Appearance:[/b] [url=http://orig10.deviantart.net/588d/f/2009/005/c/2/torthune___kobold_quarterly_7_by_michaeljaecks.jpg]An outsider[/url] [u]Individual[/u] [b]Name:[/b] The Liaison [b]Lifespan:[/b] Infinite [b]Description[/b] The Liaison functions as one of Escre's subordinates among the mortal world. It is the Liaison's responsibility to watch over humankind, both to gather information on them and the work of other gods among them, and to defend humans from the assaults of other, vicious races. The magical 'arts' inherent to the Liaison as a result of its status as a hero give it an elemental affinity for ice. It can empower its strikes with ice, both hurting and freezing what they hit, or create crude constructs out of ice to fight with. It does its very best to keep its actions, and even its existence, secret. Naturally, also due to being a hero, the Liaison is both far stronger and more agile than other members of its race. [b]Appearance:[/b] The Liaison resembles a typical outsider, but its eyes is a brilliant cyan rather than orange.[/hider] [hider=Undasis][b][u]Physical[/u][/b] [b]Name[/b]: Oceans of Galbar [b]Description[/b]: The Ocean of Galbar was formed by the God of Seas as both a way to show their power and to serve as a catalyst of their divine will in this world. Many worshipers of Undasis believe that the ocean is an ultimate incarnation of Kraken's force and Woman's love. Galbar's ocean is- for the most part- entirely salt-water, with the exception of certain points in [i]Kraken's Crater[/i]. Waves are often seen rippling their way across the surface of the water, and below you'll find an infinite mass of blue (which will be filled with fish, eels, and sealife of all sorts imaginable). Deeper down, the bottom is covered in a thick layer of sand and the occasional loose rock; no sunlight reaches this far into the depths, and as such most life that makes it's way here is strange and hardly pleasing to the eye. Only the most beloved creatures of Undasis have the power to survive so far from the hated surface. Any god may enter these seas, but they should be aware that they are descending into the territory of Undasis. [hider=Appearance] [img]http://superfunsite.com/wp-content/uploads/2012/09/underwater-amazing-pictures-superfunsite-84.jpg[/img] [/hider] [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [b][u]Physical[/u][/b] [b]Name[/b]: Moon of Galbar [b]Description[/b]: The Moon of Galbar was, along with the oceans and atmosphere, created by Undasis. It was made through combining thousands of asteroids into one roughly spherical, rocky object of about 63 million square kilometers around ((for the record, Earth's moon is about 38)). It orbits tirelessly around Galbar, completing a cycle every thirty-three days. There is nothing of significance on the surface, but it should be said that the Moon is very "lumpy" in it's form. It is, for the most part, a very dark grey shade that borders on entirely black. Undasis- Kraken specifically- may occasionally use this as a "safe haven" on which to be away from the world while keeping it, literally, within view. [hider=Appearance] [img]http://images.fineartamerica.com/images-medium-large/the-black-moon-lupu-victor.jpg[/img] [/hider] [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [u][b]Physical[/b][/u] [b]Name[/b]: Kraken's Crater [i]Also known as Galbar's Scar[/i] [b]Description[/b]: When Kraken smashed himself into the barren crust of the world directly following it's creation, he shattered it with such power that a massive mark was left forever in the earth. It is the descends deeper than any crater, trench, or canyon. When it was filled with water by Undasis it became the lowest point of the ocean- at one point going as far down as 50,300 feet (or 15,331 meters). The length by longitude is roughly 9,400 miles (15,127 kilometers) and the width by latitude is 8,100 miles As one descends, they fall more and more into the Kraken's dark realm. The Woman of the Water has no hold here, and as such there is no peace for trespassers. Even god's may find reason to fear this place, and only the most beloved of the World-Drowner are allowed to enter. It is rumored that here the Kraken has built a massive palace from which to command his armies that will rise up from the sea and conquer the world. The Sun does not cast light in the furthest depths of Galbar's Scar, and as such it is home to some of the strangest life the world- and Undasis in particular- has to offer. The creatures who inhabit this realm are monstrosities of the most eldritch fashion, and must be explained in another place. [hider=Appearance:] [img]http://i.ytimg.com/vi/fmdWfFAyJ1k/maxresdefault.jpg[/img] This is an artist's abstract interpretation, as it is difficult to see the Crater from above as anything but a giant, continent-sized dark spot on the world's oceans [/hider] [b][u]Species[/u][/b] [b]Name[/b]: Sea Ants Sea-ants Seants [b]Lifespan[/b]: 15 Years [b]Description[/b]: Sea-ants came about when Undasis, Astarte and Vestec captured a small number of Vowzra's ants and transformed them to survive in an undersea environment. They share many traits with their distant, land-based cousins; they have strong and powerful jaws that can lift up to twenty times the Sea-ants body weight, they scavenge relentlessly for any meat or plant matter that may be found, and they live in vast families led by a "Queen" that births all members of the hive. The "legs" of Sea-ants can serve as both paddles when traveling through the depths, and as digging claws when pushing away seafloor sand to create a suitable home for themselves and their hive-members. To achieve this purpose, the ends of their feet curve to the left and create a "cup" shape- the cups catch water easily when swimming, and scoop up dirt for digging. Also like the inferior land ants, Sea-ants have a habit of unintentionally spreading nutrients and cleaning waste left by other creatures- thus making them vital to any sort of complex undersea life to come. [hider=Appearance] [img]http://www.wallhd4.com/wp-content/uploads/2015/03/ant-animal-hd-wallpaper-3.jpeg[/img] [/hider] [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [b][u]Species[/u][/b] [b]Name[/b]: Vestecian Sea-ants Vestecian Sea Ants Vestec's Seants [b]Lifespan[/b]: 15 Years. But, compared to their more peaceable cousins, they are extroadinarly likely to die in conflict [b]Description[/b]: Only a few moments after the above Sea-ants were created, Vestec brutally corrupted them into a mockery of their former selves. The are now strictly carnivores. Furthermore, they have no more "Queen", rather, every female in the group is forced into a form of reproductive slavery in which they must give birth to periodically, or be killed and eaten by the other Vestecian Sea-ants. Vestec's ants do not create hives of their own: instead, they wait for a hive of non-corrupted Sea-ants to toil away at making a suitable tunnels system, and then the Corrupted Ants viciously attack. They rarely lose, due largely to their superior pincers and the twisted tentacles arising from their backs. Sea-ants who survive the Vestecian onslaught are quickly hunted down and eaten. [hider=Appearance] [quote=Rtron's description] The ants on Vestec's body began undergoing a notable change. Their bodies became more streamlined, built for moving quickly underwater, and their pincers grew larger and decidedly sharper. Tentacles arose from their backs, ready to grasp anything within reach. [/quote] [/hider] [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [b][u]Species[/u][/b] [b]Name[/b]: Colossal Sea Ants/Sea-ants/Seants Krakenian Sea-ants/Sea Ants/Seants Kraken's Ants [b]Lifespan[/b]: 15 Years [b]Description[/b]: Unlike the other two forms of mutated Undersea Ants, Kraken's Ants have little to no connection with the land-dwelling insect that first comes to mind as one hears the word "ant". No, these are more like something out of a nightmare. They were created by Kraken in response to Vestec's ants. They grow anywhere between 8-16 feet long and 5-10 feet tall, and survive primarily in and around the cusp of Kraken's Crater. They are [url=http://www.biology-online.org/dictionary/Hypercarnivore]hypercarnivorous[/url], their diet consisting mainly of the meat of whatever animal they may find (octopus, squids, and other cephalopods are by far their favorites), and the various fungi that grow around Kraken's Crater. These creatures swim at an average of about forty miles (sixty-five kilometers) an hour. [hider=Appearance. They are very "unique"] In the place of legs they have grown large, red-coated, seashell shaped fins built for paddling through the seafloor. Rather than two antennas, they possess a thick coat of extremely small and sensitive hair-like tentacles spouting from their back. These tentacles possess the ability to sense vibrations in the water, so as to detect approaching prey or potential mates. On the other hand, they have retained the segmented body and insectoid facial features. [/hider] [u][b]Species[/b][/u] [b]Name[/b]: Devourer Fish [b]Lifespan[/b]: 15-25 Years [b]Description[/b]: [quote=The Creation of the Devourer Fish]He transformed it. He waved his arm over the fish, first it's body changed. The sea-creature became massive in it's proportions. It's bare gums grew fangs as sharp as swords and it's scales became harder than steel. Then he waved his other arm over his pet, and it's mind changed. The eyes became glazed over with hatred, and it developed anger towards any poor fool who entered the home it would make about halfway down Kraken's Crater. Undasis named it the Devourer Fish. It was impregnated and released, so that it may swim directly for the Crater to hatch it's spawn and become a terrifying species.[/quote] Devourer Fish are one of the most well-known breeds of "sea monsters". They- along with StormHunters, Terrorfish, and Mighty Sharks- were created by Undasis to terrorize mortals who entered his domain. They are the apex predators of the mid-Crater area (about 30,000 feet deep), where they struggle to search for food but rarely fail to consume their prey once it's been found. Devourer Fish are close relatives to the [url=http://animals.nationalgeographic.com/animals/fish/anglerfish/]Angler Fish[/url], and have many of the same habits (including the unusual mating habits). Angler Fish have a natural "lantern" on their head, the light of which lures prey into their waiting jaws. Devourer Fish, on the other hand, have a similar natural lantern- the main difference being that Devourer Fish are imbued with a strong magical element. Their lanterns are able to create any illusion needed to pull in their prey; someone lost in the bottom of the ocean may see it as a light to lead them out, a sailor with a sinking boat will believe it's another ship coming to rescue them from a watery grave, a dying man sees it as a healing force of the gods, and so on. Devourer Fish are very dangerous in this manner, anything one desires they will imitate until you swim right into their grasp. It's far too late by the time the trap that's been set is discovered. [hider=Appearance] [img]http://hdwallpapersfit.com/wp-content/uploads/2015/03/sea-monster-wallpapers.jpg[/img] [/hider] [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [u][b]Species[/b][/u] [b]Name[/b]: StormHunter [b]Lifespan[/b]: 200-300 Years [b]Description[/b]: [quote=The Creation of the StormHunter]He brought the snake near him, and Kraken stretched it's body out to massive proportions. He pulled sharp fins from it's sides that would serve as both deadly weapons and locomotion. He imbued it with magic to make it near-impossible to kill by any normal means and granted it powers to stir up whirlpools. It, too, was impregnated and released. But this one would not go for the Crater. Instead, it would haunt the seas and destroy life and ships alike during storms. He named it the StormHunter. It was multiplied and made a species.[/quote] Like the Devourer Fish, StormHunters are closely tied to mystical forces, which they use for hunting their prey. Unlike the Devourer, StormHunters do not wait and lure their prey in. Instead, they actively hunt their prey at the absurd speed of ninety miles-per-hour (one-hundred-and-fifty KPH) by invoking the sea to push them faster, and they have been granted the powers to stir up the forces of water at will. They possess an extra organ molded on to the back of their brain, which forms a bond with the elemental forces of the world (particularly that of the ocean and air) and is used at will to spin the waters into a whirlpool, cause lightning to strike it's prey during a storm, or bring rain down from already cloudy skies. It should also be said that they are normally among the most difficult creatures to slay (to kill one of these is to be hailed as a hero by many), and are several times worse during storms. StormHunters serve the purpose of guarding those parts of the ocean furthest from land. They are Undasis' last resort to terrify mortals, and they are generally considered to be the most fatal of Kraken's monsters, even more so than the ever-dreaded Mighty Shark. Only a select few brave men and fools approach them willingly. [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [u][b]Species[/b][/u] [b]Name[/b]: Terrorfish [b]Lifespan[/b]: 50-100 Years [b]Description[/b]: [quote=The Creation of the Terrorfish]Then there was the Squid. That one he wanted to truly strike fear into the hearts of sailors and those who he knew would come into seas in the near future. How did he know land-dwellers would come into the sea? Well, because he would invite them to do it, of course! He needed them to sail into the ocean so he could put the fear it into them. Like with the others, Kraken forced the frightened squid to absurd proportions and allowed it to develop humongous teeth and a hatred for life- especially land life and humans, in this case. It would be able to identify humans and the like by their scent, which it would find irresistible. He named it Terrorfish, and released it to hunt for the shores and those who enter them. Like the others, it was both multiplied and impregnated.[/quote] Terrorfish are perhaps not as dangerous as a StormHunter, but they are nearly as terrifying. There is no magical elemental powers to these creatures, there is no cunning lure, there is simply brute strength. Terrorfish swim at an average speed of thirty miles per hour (fifty KPH). They have no known mystical powers, but they do not need them. The lack of magic is easily made up for by an impeccable sense of vision above and below water, the strength to crush iron with their tentacles, an ability to smell prey from over almost a hundred miles away, and a merciless attitude. There is no room in their mind for anything more than eating and destroying, and they favor land-creators who enter the sea. They were created with the express purpose of attacking sailors or deep-sea fishermen. Kraken desires people to enter the water, of course, but he does not want them to do so without certain knowledge of the dangers that may be waiting for them. Kraken is, after all, an embodiment of the sea's bipolar force and rage. [hider=Appearance] [img]http://pre00.deviantart.net/bf2b/th/pre/i/2012/259/5/0/kraken_unleashed_by_papercutillustration-d344cgc.jpg[/img] [/hider] [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [u][b]Species[/b][/u] [b]Name[/b]: Mighty Shark [b]Lifespan[/b]: 40-80 Years [b]Description[/b]: [quote=The Creation of the Mighty Shark] Now for the shark. [color=00aeef]Sharks are already predators[/color], the Woman of the Waters said to Kraken, [color=00aeef]you won't have to do much to them.[/color] Kraken laughed. Was this the holier-than-thou Woman giving him monster making advice? How entertaining. Nonetheless, she was correct. There is not much that can be said about his mutation of the shark- Kraken simply made it gigantic. It was named the Mighty Shark, and set free to do as it will- after it gave birth, of course.[/quote] All fear the Mighty Shark. They are in many ways identical to "Great White Sharks", with the obvious exception being that they can grow up to be several miles long. They feed their massive bodies by inhaling the water around them (as whales do), sucking in whole schools of fish, squid, eels and whatever or whoever is unfortunate enough to be near them. Like the Terrorfish, they have no mystical powers, but they do have a taste for human flesh and blood. [hider=Appearance] Fear it! [img]http://th04.deviantart.net/fs70/150/f/2010/237/e/b/Giant_Shark_by_Ironmaster99.jpg[/img] [/hider] [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [b][i]The First of the Krakenian Demons[/i][/b]: [b][u]Individual[/u][/b] [b]Name[/b]: Rune [i]Also known as[/i]: The Mystic The First The Grey One [b]Description[/b]: What was once a whale has been blessed with an unfathomably small but powerful portion of Undasis' divine mystic powers. Rune, as with all other Krakenian Demons, has lost all sense of individuality, self, animal instinct, and sexual desire. What it has gained, however, is worth so, so much more; it is the Demon of magic, it has developed masterful powers over the elemental and mystical forces of the world. Not being sentient, it of course doesn't understand the strength it wields so easily. All it knows is Kraken's will, and if Kraken demands that it fight, then it can and will use all the raw magical power at it's disposal to crush it's foes. It can summon fire, wind, water, and earth to it's aid, and it can attack or defend with bolts of pure mystic energy. Rune can cancel-out most magic being used by the enemy with relative ease, and it can even use the energy from an enemy's spell to it's own ends, if it so needs. [hider=Appearance. It's the gray one in bottom right corner] [img]http://static1.squarespace.com/static/535adf45e4b0cd207ffc69c5/t/542c8060e4b093783746b64c/1412202592796/kraken-sketches-brynnmetheney[/img] [/hider] [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [b][i]The Second of the Krakenian Demons[/i][/b]: [b][u]Individual[/u][/b] [b]Name[/b]: Impetus [i]Also Known As:[/i] The Forceful The Strong One The Purple [b]Description[/b]: Impetus is the most physically strong of the four original Krakenian Demons, and the most resistant. All the Krakenian Demons can move at underwater speeds of hundreds of miles an hour, but this one is the only one able to utilize that gift of speed as a weapon: When Krakenian Demons travel, they do not do so in the physical. They "fade" out of this world and exist solely in the spirit for a brief time before popping back into reality at a new destination. This connection to the spirit world is one reason they are known as "Demons" (implying a connection to the ethereal), and it is why they can transport themselves three-hundred miles away in only an hour or so. Impetus is the only Demon able to manifest this power in the physical realm. In other words, when he pops back into reality he maintains momentum and uses himself like a spear. From the perspective of an enemy, this would be like suddenly seeing a monster appearing in front of you and running itself into you, head-on, at several hundred miles per hour. Furthermore, Impetus has extraordinarily strong jaws and near-impervious skin. That is not to say it's invincible by any means, but it would require a true hero of the gods to slay it and all it's brethren. [hider=Appearance. Purple one, bottom left corner] [img]http://static1.squarespace.com/static/535adf45e4b0cd207ffc69c5/t/542c8060e4b093783746b64c/1412202592796/kraken-sketches-brynnmetheney[/img] [/hider] [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [b][i]The Third of the Krakenian Demons[/i][/b]: [b][u]Individual[/u][/b] [b]Name[/b]: Phrenic [i]Also Known As:[/i] The Catalyst The Mental One The Blue [b]Description[/b]: It should first be stated that Phrenic is in [b]no[/b] way a truly sentient being. Kraken has bestowed him with a great sort of intelligence, but not the same sort that may be found in a humans. This mental prowess is more animalistic, more instinctual. It knows how to respond and strategize in conflict- it's only real purpose in life, but it could never learn to speak or achieve a higher level of thinking. As with the other Demons of it's kind, it is nothing more than a semi-intelligent living weapon. Phrenic is highly telepathically linked to all other Krakenian Demons, and as a direct result is able to "hear" all their thoughts and relay those to the others. If Rune notices an enemy quickly approaching to the right, Phrenic will immediately hear that information and relay it to all the others, so that they may [i]all [/i]prepare to fight. Another example: if Impetus is about to use ram himself into the enemy, Phrenic will hear that and relay it to any other Demon around Impetus, so that they may avoid being caught in the cross-fire. But there are some drawbacks. For The Catalyst, anyway. It is wholly blind, deaf, scentless, has no taste, and cannot feel physically or emotionally. Phrenic was made to be less of a living thing and more of an object. Phrenic sees, hears, learns, tastes, and feels all though the thoughts of others. If Impetus bites an enemy and tastes its flesh, then Phrenic "tastes" it also. If Rune is stabbed, Phrenic "feels" the stab alongside it. The reason for all of this is so that the Four Demons may stay in contact at all times. If one is attacked, they will all know immediately through The Catalyst. This instantaneous contact greatly aids them in combat. If Phrenic were to die, the Krakenian Demons would have no form of communication whatsoever. [hider=Appearance. Blue one, top left corner] [img]http://static1.squarespace.com/static/535adf45e4b0cd207ffc69c5/t/542c8060e4b093783746b64c/1412202592796/kraken-sketches-brynnmetheney[/img] [/hider] [center]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[/center] [b][i]The Fourth of the Krakenian Demons[/i][/b]: [b][u]Individual[/u][/b] [b]Name[/b]: Reverend [i]Also Known As:[/i] The Devout The Spirit One The Red [b]Description[/b]: It is because of Reverend that the Krakenian Demons are able to "fade" into a spiritual existence at times, and why they are so difficult to kill. Reverend's very presence strengthens the souls of his fellow demonic creations, ensuring that any enemy will be hard-pressed to harm them enough for their souls to leave their bodies. It is impossible to [i]truly[/i] kill one of the Krakenian Demons so long as Reverend lives. You see, Reverend has the innate ability to cage souls to this plane of existence. Should Rune, Phrenic, or Impetus fall, he will curse their souls to haunt the area of their death like ghosts until their bodies are healed. There are only two real ways to stop this: - You can burn the bodies to ash, thus making it impossible for them to return to their own physical being. You should be warned that this will not solve the problem entirely, as their ghosts will haunt the place of their death forever. -You could kill the Reverend. This will allow the bodies to decay naturally and the souls to be freed. Kraken can always make more demons, but not entirely the same as these original four. If they are all slain- Reverend included- then they will never appear in this world again. If neither of these things are achieved, then the Demons will eventually return. Then they will return again, and again, and again, and so on until someone burns the bodies or kills the Reverend. [hider=Appearance. Red one, top right corner] [img]http://static1.squarespace.com/static/535adf45e4b0cd207ffc69c5/t/542c8060e4b093783746b64c/1412202592796/kraken-sketches-brynnmetheney[/img] [/hider][/hider] [hider=Vowzra] [u][b]Life:[/b][/u] [color=ed1c24]Species[/color] Name: Ants [color=ed1c24]Lifespan:[/color] 20 years [color=ed1c24]Description:[/color] Ants were the very first living creatures to come about. They were created in order to maintain the Oxygen cycle along with trees. Other than that, they are vital in preserving various life cycles, and the existence of other creatures would be impossible without themas they clean up the environment and improve soil quality. To help them with cleaning, ants have incredibly powerful jaws called mandibles which allow them to lift up to twenty times their weight and break items apart to carry them to the colony. Some are carnivorous while others leaf-eaters, making them among them ultimate scavengers. By creating colonies, defecating and bringing food back to the colony, ants unintentionally aerate the soil and introduce extra nutrients into the earth,thus increasing its quality greatly. Further, ants are a vital pollinator, without which many flowers would die out. Overall, these little creatures are incredibly important for the development of advanced life on Planet Galbar. [hider=Appearance][img]http://www.peterandpaulspestcontrol.com.au/files/media/thumbcache/011/c11/60b/ant.jpg[/img][/hider] [u][b]Creation:[/b][/u] [color=1a7b30]Physical[/color] [color=1a7b30]Name:[/color] Trees [color=1a7b30]Description:[/color] Trees were created by Vowzra as the first non-sentient living creations, excluding the Planet Galbar itself. They are a vital part of sustaining and advancing life, as they produce oxygen, improve air quality, preserve and increase soil quality and conserve water. Trees also filter air by removing dust and absorbing gases dangerous to life, such as nitrogen dioxide, sulfur dioxide and carbon monoxide. Trees also preserve cool conditions by absorbing the heat of the sun, and they preserve heat by acting as a barrier for winds. Further, tree roots hold the soil in place and prevent it from collapsing while the entire tree provides a potential home for various future creatures, both above and below ground. And it cannot be forgotten, many trees also produce sweet fruits which animals can eat from, and their leaves also provide food for ants and many other future creatures, something Vowzra does not need his all seeing eye to know. [hider=Appearance][img]http://wallpaperest.com/wallpapers/jungle-fantasy_552827.jpg[/img][/hider] [u][b]Life:[/b][/u] Numerous Species [color=ed1c24]Name:[/color] Animals; The Animal Kingdom [color=ed1c24]Lifespan:[/color] Varies from a few minutes to hundred of years depending on species [color=ed1c24]Description:[/color] Animals are the product of Vowzra's knowledge, Escre's imagination and the Guardian of Life's pure power over Life. Their combined created over 10 million species of animals, all designed to live, reproduce and create an enormous, self-sustaining ecosystem on Galbar. Animals range in size from no more than a few cells to organisms weighing many tons, such as the colossal squid. The most numerous species of animals are, without any doubt, insects. Groups such as mollusks, crustaceans, and nematodes are also especially diverse, while mammals are a very little in number when compared. Find [url=http://lib.colostate.edu/wildlife/atoz.php?letter=ALL]here[/url] a far from exhaustible list of animals one can expect to come across. [hider=Appearance] [img]http://biblebro.net/wp-content/uploads/2013/11/animal_spirits.jpg[/img] [img]http://www.sealifeweymouth.com/images/main-images/mobile-main-images/creatures-montage.jpg[/img] [img]http://www.tattoostime.com/images/123/insects-tattoos-designs.jpg[/img][/hider] [u][b]Life:[/b][/u] Species [color=fff200]Name:[/color] Humans; Vowzra's Children; Mankind [color=fff200]Lifespan:[/color] Up to 120 years; average of 70 [color=fff200]Description:[/color] (What is the nature and behavioural habits of this/these life form(s) and its/their purpose?) Humans were the first intelligent beings to come into existence, along with their Outsider cousins and protectors. They are beings of extreme intelligence and can learn and adapt very quickly. With time, they are able to learn and develop without the intervention of the gods, but divine intervention would certainly speed up their development. Already, upon being created, they are capable of feeling loss and anguish at being separated from the Heavens - though they cannot quite put their finger on these emotions, what they mean and why they are so. Humans are naturally pack animals, and it is not unusual to find that many of them live in groups and look out for one another. They are still nomadic in the extreme, however, unprotected and very vulnerable. While they have great potential, it is originally untapped and they can grow in any direction depending on the will of the gods. [hider=Appearance][img]http://i.imgur.com/AVyaLeS.jpg[/img][/hider] [/hider] [hider=Ferghus] Creation: Physical Name: Pyrkagia Description: The most legendary of legendary hammers, the first creation to be smelled by Ferghus, God of the Forge. With it, one can use it cause mass fiery destruction or to repair whatever needs to be repaired. It can cause fiery explosions on impact, or it can repair broken objects on impact. Its form will, of course, change to suit the purpose it is.being used for. Appearance: Varies. However, it's main form is [url=http://previewcf.turbosquid.com/Preview/2014/07/06__13_24_34/blacksmith%20h2.jpgca7ab9f5-f9c0-4553-9c6b-12764e5ad317Large.jpg]this[/url]. [u][b]Plane of Existence[/b][/u] Name: The Forge (how original) Description: At the moment, there's not really much to it. In one corner of this square room, there is a forge. Within it lies a magical fire that never dies out and can change temperature and size at Ferghus' will, although it may need a little coaxing with an air blower. There are multiple racks within it for placing multiple projects into it. On the walls the forge is connected to, there are display cases for holding the various products of forging that Ferghus will one day create. There are also a few tables nearby, holding other various blacksmith tools necessary for the job, such as tongs, chisels, saws, etc. A small pool of water also exists, presumably to cool metal when appropriate. Last, but not least, is the anvil. Made of metal, of course, but the anvil will not wear down, no matter how long it gets used for. [/hider] [hider=Vestec] [u][b]Creation[/b][/u] Physical Name: Blade of Chaos Description: Created by Vestec, while the world was still a barren wasteland, this weapon currently has only one desire. To cause as much pain and suffering as possible, and it gives that desire to the wielder. It can also shoot bolts of pure chaos energy out to destroy whatever is in it's path. Appearance: Changes based on wielder. It could go from sword, to axe, to mace, to bow, etc [u][b]Life[/b][/u] Species Name: Dyun Lifespan: 100 years(though, this is if one lived a peaceful life, since they don't, it's more often going to be like, 60 years tops.) Description: The Dyun are a violent race. They only respect strength, and hate humans with a passion. In their eyes it is their distant cousin's fault that they were turned int the monsters they are now. Thus they hunt down the fledgling humans, brutally killing any the can catch. They're faster than humans, their four legs propelling them forward at a terrifying pace. They rely on savage fury and speed to win them fights, their strength being merely equal to most humans. Their diet is purely meat. Preferably human meat. As evidenced by their appearance, they can go years without food. They have a surprisingly sharp sense of smell, using it to their full advantage when hunting the humans they hate. Appearance: [hider=Dyun][img]http://pre01.deviantart.net/13c3/th/pre/i/2012/363/2/e/__dark_earth___humanoid_creature_by_sbwomack-d5plv9b.jpg[/img][/hider][/hider] [hider=Sauranath] [b]Life[/b]: Dragon Eggs (Dragons) [b]Individual or Species[/b] (delete as appropriate) There are too many species to list, they come in "[i]Chromatic[/i]", "[i]Liang[/i]", "[i]Primordial[/i]", and "Primal",[i]"Metallic"[/i], varieties. Chromatic dragons are dragons named after their colors, like Red, Black, White, Green, etcetera. Liang dragons are oriental dragons, frequently powerful cloud, rain and water dragons, like flying, slithering snakes, giants, only they possess arms, hands and claws, they are frequntly smarter than other dragons. Primordials are much closer to the Stars, Star dragons, Crystal dragons, Light dragons, Dark dragons, Moon dragons, Sun dragons and other kinds of dragons. Primal dragons are based on lizard like qualities. Tyrannosaurs and dinosaurs that have dragon like qualities. Basically, Primal dragons are dinosaurs, but their like the "Legendary", or "Dire" type of dinosaurs. More ferocious and powerful physically even than dinosaurs. They typically lack fire and elemental breath but they can breath poisonous gas, have poisonous bites, and spite out venom and highly corrosive acid. Metallic dragons are the Gold, Silver, Copper, Brass, Bronze, Platinum types. Platinum type dragons have high leadership qualities and are fortunate enough to have numerous kinds of breath. Metallic dragons tend to have very hard scales compared other dragon types with some notable exceptions. [b]Name[/b]: [b]The Dragons[/b] [b]Lifespan[/b]: Immortal (As in having a limitless life span, not invincibility) [b]Description[/b]: They all have purposes. Most exist to spread knowledge, some exist to test other dragons. Some exist to test mortals. Crystal dragons, for example, exist to acquire both knowledge of non magic and magical knowledge. Golden dragons exist to guard villages, towns, cities, maybe countries, etcetera. [b]Appearance[/b]: Way too numerous to mention. All are some variant of dragon of the folktales, fairy tales, and prehistoric dinosaurs. [b]Creation[/b] [b]Name[/b]: Dragons [b]Description[/b]: Dragons were born as living stars, breathed out of the Arch Dragon Lord's mouth at the beginning of time. [b]Appearance[/b]: [url=http://imgur.com/aA385dG][img]http://i.imgur.com/aA385dG.jpg[/img][/url][/hider] [hider=Sveiand] Physical/Conceptual Name: Galbar’s Tilt Description: Galbar is now tilted on its North/South axis as is visible by the Polar Cord being ‘off’ like a spinning top. Appearance: It's a tilt... Physical Name: The Shattered Sea Description: The Shattered Sea is the ice cover spreading from the Polar Cord at the north of Galbar and its vicinity. The ice pack will undergo a regular seasonal cycle in which ice melts in spring and summer and then increases during fall and winter. The Summered Shattered Sea is about 50% of winter cover but the ice around the Polar Cord survives from one year to the next growing ever thicker. Appearance: Sans boat. [img]http://www.cankler.com.au/wp-content/uploads/2012/12/Cankler-Science-Antarctic-Ice-Sheets-Melting-Faster-Than-Previously-Thought.jpg[/img][/hider]