[color=red][b]PLEASE NOTE:[/b] You are expected to read the entirety of this post before posting. If you've been to the interest check already, you may skip any parts that are drawn directly from there, but it is suggested you read anyway.[/color][hr] [center][h1][b][color=99CCFF]Orvell[/color][/b][/h1][/center] [hider=Current Map] [url=http://i.imgur.com/pDlXr9l.png]Image Link[/url] [img]http://i.imgur.com/pDlXr9l.png[/img][/hider] Welcome to the world of Orvell, or at least the known world. It is a realm of squabbling city-states, each struggling to survive in the aftermath of the fall of the Orvelli Empire. Though the previous age was called the Age of Empires, we now stand in the Age of Adventure, a time when strange and beautiful things can be found in the untamed wilderness... as can dark and dangerous beasts. This is a time when the few beacons of civilization must survive against an omnipresent shadow that cloaks the land. But who populates this land, and what lurks in the ancient forests? Where are these beacons of light, and what shadows do they cast? What rests on those isles in the middle of the world? And, just as important as all those, what lies beyond the known world? Those are the questions we have to answer together. What answers do you have? [hr][center][h2][color=99CCFF]The Premise[/color][/h2][/center] Now that I have your attention: this is a world creation thread. You and I are going to work together to make a setting that people will enjoy playing in. Yes, I will be GMing this world later, when I decide the world creation phase is finished and have enough material to keep a thread going for a while. I may, in fact, run multiple threads based on this setting, and others are invited to do the same should they wish to. Blah blah blah, we're making a freakin' [i]world[/i], man. That said, this won't be a "first come first serve" thread. I am the GM. [b]I am going to be very selective about what becomes a part of this world's history, and there will be guidelines you will have to follow.[/b] Those guidelines are as follows: [list] 1) Don't play to "win," but to create a setting that's fun to play in. 2) Adhere to the themes of the setting (which will be listed shortly). 3) Make certain your submissions adhere to the formats provided (which will be listed in the Characters tab). 4) Be ready to make changes based on my critique. 5) And generally don't be a dingleberry, okay?[/list] Hopefully this seems pretty straightforward. Now, you may be thinking "Inlaa, this thread is starting to sound a little totalitarian." Well, yes: I am claiming complete rights to approve or disapprove of whatever pieces are submitted. Still, I am a [i]friendly[/i] totalitarian dictator, so that makes it okay. Jokes aside, I'm going to be selective, but anyone may submit material and I will give everything a serious critique. I only ask that if I tell you "No" you accept my answer rather than argue. When I eventually create a roleplay based on this thread, I will allow people who participated in world creation the first [i]opportunity[/i] to join. As with this thread, however, there will be no "first come first serve" basis for acceptance. If a potential player submits a character that I do not want in my thread, I will simply refuse them. So long as the character is acceptable, however, that player [i]will[/i] have a spot in the roleplay. Finally, please note that I am not going to rush the creation of the world. It will be done when it is done. It's as simple as that. [hr][center][h2][color=99CCFF]Categories and Formats[/color][/h2][/center] So, if you want to submit something to be part of the world of Orvell, you need to use one of the seven formats included below. These seven formats represent the seven categories: [list][*][b]Settlements[/b] - The bread and butter of most settings, these are places where people live: towns, cities, city-states, villages, hamlets, etc. They can be built just about anywhere based on who lives in them: in the mountains, on a volcano, around a lake, in a forest, whatever. There will be certain limitations, but we'll talk about this soon. [*][b]Races[/b] - Every setting has different races in it. Sometimes these races aren't bound to any one place. They might be monsters for killing or something you intend to be playable in the future. Either way, you can write up a race - even if it's just dwarves or elves or kobolds - if you like. [*][b]Terrain Features[/b] - Perhaps you want to talk about a certain mountain range, forest, or river. Perhaps there's a wetlands area that's been floating around in your head that you want to write about. Or, perhaps, you want to make something more fantastic: a crystal lake, a wall of obsidian, or floating sky islands. Stranger things have existed before, so why not make them here? [*][b]History[/b] - Sometimes, the past is more important than the present. Maybe you don't want to add something onto the map, but instead want to talk about something that happened in the distant past. Was there a great war between the dwarves and elves? Were the orcs once a proud civilization that was rumored to have been ruled by an almighty wizard-king? Why is that ruin in the woods abandoned...? History is part of world building. [*][b]Adventure Sites[/b] - These are places that people can go and explore. Dungeons, dark forests, forgotten tombs, strange portals - whatever would make for an interesting story. When writing these places, [b]DO NOT[/b] spell out everything in these places; instead, be vague and talk about what the history and what the denizens [i]might[/i] be. [*][b]Important Characters[/b] - Important characters are people that have impacted the world in huge, powerful ways. This might be an elusive wizard that's spoken about only in legends, a legendary hero - either past or present - that has slain not one but [i]three[/i] dragons, an ancient ent that has been around since the dawn of the world... etc. NOTE: Do not use this to make a character you want to play. [b]Characters made in the world-building stage are NPCs ONLY.[/b] [*][b]Important Organizations[/b] - Again, these organizations are important to the world in some way. Religious sects, the fantasy equivalent of the Illuminati, a secret demon-worshiping cabal, a thieves guild that spans several cities... Etc. [/list] As stuff is finished and approved, I will add it to the relevant posts in the Characters section. With luck, enough content in all seven categories should be added over time until we have a large, fun-to-explore world in our hands. I am going to make an example for each category for you to inspect. These examples will be found in the Characters section under their respective sections (one post per category). If you aren't sure where to start when creating a submission, it may be worth looking at my work (and the works others have made as they become approved) for an idea of what you're supposed to do. [color=Red]As of now, these examples are not complete, but they are being constructed at a fair pace. I will delete this message when I have finished making them all.[/color] You will find the format you need to use in the hiders below. If you are unsure how to make your format look like mine, simply open the "No Parse" hider for a given format, then copy its contents and paste that into your reply. [b]Remember that anything you write here may be used by other players to add more to the world.[/b] You might make a nation of elves, for instance, and another player may use that nation as the birthplace of a character, the home of a criminal organization, or the antagonist in a piece of history. It's best to communicate with people whose material you want to use, and I will, as always, be the final arbiter when the time comes to approve or disapprove a submission. [color=Red][b]PLEASE NOTE:[/b] Refrain from using trademarked material from other settings. Halfling, for instance, is NOT a trademarked term, but Hobbit is. Use Halfling, not Hobbit.[/color] [hider=Settlement Format][color=LightGreen][b][/b][/color] [color=LightGreen][b]Name:[/b][/color] The name of the settlement. Just don't call it Pooptown or something, guys. Okay? [color=LightGreen][b]Summary:[/b][/color] A few simple words that describe what your settlement is all about. For instance: Warlike Orcish Encampment, Beautiful but Corrupt Merchant Republic, and The City On the Edge of the Haunted Woods are all good summaries. [color=LightGreen][b]Location:[/b][/color] Where is this place? You may describe its location on the map, post a picture with a clip from the map showing its location, or leave it up to me to decide where this place should be. [color=LightGreen][b]Type:[/b][/color] Metropolis, City, Town, Village, Hamlet are all standard options for settlements. Fort and Fief are also options. If you have another idea for something, such as a monastery or mead hall, feel free to use that as the type instead. [i]Keep these simple rules in mind: safety and numbers. First, settlements are generally "safe" places to be. A town may be crime-ridden, but at least a weary traveler can seek shelter there if they haven't angered the guards. Secondly, a settlement consists of multiple people, not some lonely ranger's hut.[/i] [color=LightGreen][b]Description:[/b][/color] What does the place look, smell and sound like? [color=LightGreen][b]History:[/b][/color] If there's anything historically relevant you want to mention, such as how this place came to be, let us know. If there's a History submission that relates to this, name it here. [color=LightGreen][b]Governance:[/b][/color] Who rules this place? What system of government is there? [color=LightGreen][b]Culture:[/b][/color] What do the people do for fun? What festivals or holidays do they have? What do the people want out of life? What is their art like if they have any? [color=LightGreen][b]Populace:[/b][/color] Who lives in this place? What races can be found here? [color=LightGreen][b]Religion:[/b][/color] Whom do the people worship? Do they pay homage to a specific deity? Are they highly religious or do they largely offer only lip service? [color=LightGreen][b]Economy:[/b][/color] What do these people do for a living? What keeps the community afloat? [i]Is[/i] it staying afloat? [color=LightGreen][b]Diplomacy:[/b][/color] Do these people have friends or enemies among the other settlements? This is something you should discuss with other players, perhaps. [color=LightGreen][b]Military:[/b][/color] How do the people protect themselves? Do they have a military force, perhaps? [color=LightGreen][b]Plot Hooks:[/b][/color] What makes this place an interesting place to visit? What sort of adventures might someone expect to find in this settlement? What makes this a fun place for a GM to steer the story towards? Are there any important events that take place here or certain individuals / groups of notice lurking around? [hider=NoParse][noparse][IMG]WhateverYourPictureURLIs[/IMG] [color=LightGreen][b]Name:[/b][/color] [color=LightGreen][b]Summary:[/b][/color] [color=LightGreen][b]Location:[/b][/color] [color=LightGreen][b]Type:[/b][/color] [color=LightGreen][b]Description:[/b][/color] [color=LightGreen][b]History:[/b][/color] [color=LightGreen][b]Governance:[/b][/color] [color=LightGreen][b]Culture:[/b][/color] [color=LightGreen][b]Populace:[/b][/color] [color=LightGreen][b]Religion:[/b][/color] [color=LightGreen][b]Economy:[/b][/color] [color=LightGreen][b]Diplomacy:[/b][/color] [color=LightGreen][b]Military:[/b][/color] [color=LightGreen][b]Plot Hooks:[/b][/color][/noparse][/hider][/hider] [hider=Race Format][color=LightGreen][b][/b][/color] [color=LightGreen][b]Name:[/b][/color] Your race has a name. At least, it should. [color=LightGreen][b]Playable?:[/b][/color] Is this race meant to be playable or non-playable? Simply put "Yes" for playable or "No" for non-playable. [color=LightGreen][b]Appearance:[/b][/color] What does the typical member of your race look like? What are the ranges of hair color, skin color, scale color or whatever? Do they have certain smells? What size are they? What is their build? Etc. [color=LightGreen][b]Culture:[/b][/color] Are there any universal constants for your race? For instance, is your race typically warlike? Do they have certain religious trends? Are their ancestors important to them? Music? Values? Etc. [color=LightGreen][b]Outlook:[/b][/color] How does your race view the world? How do they judge others? Obviously this is not a universal trait; not every member of this race will think this way. However, there should be common views held by these people. [color=LightGreen][b]Strengths:[/b][/color] What are the strengths, typical skills, and special abilities of this race? [color=LightGreen][b]Weaknesses:[/b][/color] What are the unique flaws and weaknesses of this race? [color=LightGreen][b]History:[/b][/color] Present a rough history for your race, especially with some regard to how they fared during the existence of the Orvelli Empire. If there's a History submission that relates to this, name it here. [hider=NoParse][noparse][IMG]WhateverYourPictureURLIs[/IMG] [color=LightGreen][b]Name:[/b][/color] [color=LightGreen][b]Playable?:[/b][/color] [color=LightGreen][b]Appearance:[/b][/color] [color=LightGreen][b]Culture:[/b][/color] [color=LightGreen][b]Outlook:[/b][/color] [color=LightGreen][b]Strengths:[/b][/color] [color=LightGreen][b]Weaknesses:[/b][/color] [color=LightGreen][b]History:[/b][/color] [/noparse][/hider][/hider] [hider=Terrain Feature Format][color=LightGreen][b][/b][/color] [color=LightGreen][b]Name:[/b][/color] [b]Terrain Features have important naming conventions.[/b] Namely, I'd rather not see a forest named something like The Kithsuuri Wood. Instead, call it The Black Forest, The Shadowed Wood, or The Ivory Elms. Names for terrain features should be descriptive like that. A mountain range may be called The Daggers for its dagger-like shape; perhaps a lake is called Winewater Lake because it has a sweet flavor that's useful when making wine. Maybe some orc-infested steppes are called, I'unno, The Orcish Steppes. Be creative! (Also, if you want to make some stranger terrain features - a lake made of crystal or a desert of red sand - then feel free to submit such a piece.) [color=LightGreen][b]Summary:[/b][/color] A few simple words that describe what your terrain feature is all about. For instance: Cave-Covered Mountains, Hellish Desert, and Bounteous Lake of Fish are all perfectly good summaries. [color=LightGreen][b]Location:[/b][/color] Where is this place? You may describe its location on the map, post a picture with a clip from the map showing its location, or leave it up to me to decide where this place should be. [color=LightGreen][b]Description:[/b][/color] Describe this place to me, dawg. What's it like? Smells, looks, etc. [color=LightGreen][b]Denizens:[/b][/color] Who might you find in this territory? [color=LightGreen][b]History (Optional):[/b][/color] Some terrain features have some important history behind them. Feel free to explain it. If there's a History submission that relates to this, name it here. [hider=NoParse][noparse][IMG]WhateverYourPictureURLIs[/IMG] [color=LightGreen][b]Name:[/b][/color] [color=LightGreen][b]Summary:[/b][/color] [color=LightGreen][b]Location:[/b][/color] [color=LightGreen][b]Description:[/b][/color] [color=LightGreen][b]Denizens:[/b][/color] [color=LightGreen][b]History (Optional):[/b][/color][/noparse][/hider][/hider] [hider=History Format][color=LightGreen][b][/b][/color] [color=LightGreen][b]Name:[/b][/color] What is the name of the historical event? [color=LightGreen][b]Time Frame:[/b][/color] How long ago was this? A century? A decade? Did it predate the fall of the Orvelli Empire? Has the exact time frame been forgotten? [color=LightGreen][b]Description:[/b][/color] What happened in this event? Who was involved? [color=LightGreen][b]Causes:[/b][/color] What are some possible reasons this event happened? (For instance, a war might have started over a sex scandal or a political assassination.) [color=LightGreen][b]Significance:[/b][/color] Why is this event so important and noteworthy? [hider=NoParse][noparse][IMG]WhateverYourPictureURLIs[/IMG] [color=LightGreen][b]Name:[/b][/color] [color=LightGreen][b]Time Frame:[/b][/color] [color=LightGreen][b]Description:[/b][/color] [color=LightGreen][b]Causes:[/b][/color] [color=LightGreen][b]Significance:[/b][/color][/noparse][/hider][/hider] [hider=Adventure Site Format][color=LightGreen][b][/b][/color] [color=LightGreen][b]Name:[/b][/color] Names, man. Whoa. If you're making a terrain feature that happens to be an adventure site, it should have a descriptive name like The Smoldering Hills (for hills that always burn) or The Shivering Peaks (for really freakin' cold mountains) rather than, say, The Hills of Karthal or the like. Unless your adventure site is named after a historical event or legendary figure. If so... have at it. [color=LightGreen][b]Summary:[/b][/color] A few simple words that describe what your adventure site is all about. For instance: Haunted Forest, Pirate Cove, Ruins of an Old Castle and Goblin-Infested Mountains are all good summaries. [color=LightGreen][b]Location:[/b][/color] Where is this place? You may describe its location on the map, post a picture with a clip from the map showing its location, or leave it up to me to decide where this place should be. [color=LightGreen][b]Type:[/b][/color] Abandoned castle? Deep, dark forest? Ancient battlefield? Whatever it is, tell me what type of adventure site this is. As with terrain features, feel free to submit something strange and weird. [i]Remember: not all Adventure Sites are places you travel to when you want to kill monsters and find loot. Some have other, non-violent challenges to be overcome, such as riddles, traps, or difficult terrain. Others are not dangerous at all, but are still incredibly interesting places to visit...[/i] [color=LightGreen][b]Description:[/b][/color] What does the place look, smell and sound like? What will you find in this place? [color=LightGreen][b]Denizens:[/b][/color] Who - or what - lives here? [color=LightGreen][b]History:[/b][/color] A brief (or long) history of this place. If there's a History submission that relates to this, name it here. [color=LightGreen][b]Plot Hooks:[/b][/color] What makes this place a cool place to adventure? Be descriptive. Make me want to run an RP that takes you here. [hider=NoParse][noparse][IMG]WhateverYourPictureURLIs[/IMG] [color=LightGreen][b]Name:[/b][/color] [color=LightGreen][b]Summary:[/b][/color] [color=LightGreen][b]Location:[/b][/color] [color=LightGreen][b]Type:[/b][/color] [color=LightGreen][b]Description:[/b][/color] [color=LightGreen][b]Denizens:[/b][/color] [color=LightGreen][b]History:[/b][/color] [color=LightGreen][b]Plot Hooks:[/b][/color][/noparse][/hider][/hider] [hider=Character Format][color=LightGreen][b][/b][/color] [color=LightGreen][b]Name:[/b][/color] Might come with a moniker or epithets. Y'know, "Marcus Maximus, The Bull of Rome" or something. Just don't use Rome. We're not on Earth. We're on Orvell. Duh. [color=LightGreen][b]Summary:[/b][/color] A few simple words that describe what your character is all about. For instance: Reclusive Wizard, Paranoid King, Powerful Merchant and Corrupt Elven Bishop are all good summaries. A legendary monster, like a rampaging dragon of special note, may also be a character. [color=LightGreen][b]Appearance:[/b][/color] What does this person look like? [color=LightGreen][b]Personality:[/b][/color] What makes this person tick? (I bet they're a jerk.) [color=LightGreen][b]Background:[/b][/color] Everyone's got a story. What's theirs? [color=LightGreen][b]Goals:[/b][/color] What goals does this person have? [color=LightGreen][b]Abilities:[/b][/color] A quick summary of their skills abilities. [color=LightGreen][b]Magic Spheres (Wizard ONLY):[/b][/color] What sort of magic does this wizard wield? For more information on magic and Wizards, see the Themes section. Erase this line if you are not making a Wizard. [color=LightGreen][b]Role:[/b][/color] What makes this person so important? What is their role in the world? [color=LightGreen][b]Plot Hooks:[/b][/color] What are some plot hooks surrounding this particular individual? What would be a good reason to have them appear in an RP? [hider=NoParse][noparse][IMG]WhateverYourPictureURLIs[/IMG] [color=LightGreen][b]Name:[/b][/color] [color=LightGreen][b]Summary:[/b][/color] [color=LightGreen][b]Appearance:[/b][/color] [color=LightGreen][b]Personality:[/b][/color] [color=LightGreen][b]Background:[/b][/color] [color=LightGreen][b]Goals:[/b][/color] [color=LightGreen][b]Abilities:[/b][/color] [color=LightGreen][b]Magic Spheres (Wizard ONLY):[/b][/color] [color=LightGreen][b]Role:[/b][/color] [color=LightGreen][b]Plot Hooks:[/b][/color][/noparse][/hider][/hider] [hider=Organization Format][color=LightGreen][b][/b][/color] [color=LightGreen][b]Name:[/b][/color] Look. It's a name. I think we're clear on that by now. [color=LightGreen][b]Summary:[/b][/color] A few simple words that describe what your organization is all about. For instance: Thieves Guild, Wizard Cult, Workers Revolution and Secretive Multinational Manipulators are all good summaries. [color=LightGreen][b]Description:[/b][/color] What is this organization like? What do they do? Is their existence common knowledge or secretive? If secretive, be sure to leave some details vague. [color=LightGreen][b]Areas of Influence:[/b][/color] Does the organization have bases around the world? Where at? Who do they have the most influence over? Where is their headquarters? [color=LightGreen][b]Goals:[/b][/color] What does this organization want? [color=LightGreen][b]History (Optional):[/b][/color] What brought about the existence of this organization? What has it been involved in? If there's a History submission that relates to this, name it here. [color=LightGreen][b]Plot Hooks:[/b][/color] What would make this organization fun to include in an adventure? Would it be an antagonistic or helpful force? Give me reasons to use this organization. [hider=NoParse][noparse][IMG]WhateverYourPictureURLIs[/IMG] [color=LightGreen][b]Name:[/b][/color] [color=LightGreen][b]Summary:[/b][/color] [color=LightGreen][b]Description:[/b][/color] [color=LightGreen][b]Areas of Influence:[/b][/color] [color=LightGreen][b]Goals:[/b][/color] [color=LightGreen][b]History (Optional):[/b][/color] [color=LightGreen][b]Plot Hooks:[/b][/color][/noparse][/hider][/hider] [b]Please remember:[/b] You are creating a world for yourself and others to play in. Don't make something because you want to see the halflings wiped out by dragon-men - make something because it would be interesting and engaging to interact with. Don't just make races and cities you want to play - make races that you want to fight, places you want to explore, or mysteries that you think others would like to solve. Again, do NOT "play to win." Instead, "play" to make the world a more interesting place. [center][h2][color=99CCFF]Themes[/color][/h2][/center] There are several themes you should keep in mind when submitting content. They are as follows: [list][*][b]Medieval Fantasy[/b] - Swords, axes, bows, crossbows! Dragons, manticores, wyverns, hydras! This is a world where mortals face off against each other and fantastic creatures with medieval era equipment. [*][b]Points of Light / Fallen Empire[/b] - Our world stands upon the ashes of a once great empire. Much of the world is unexplored and dangerous. Bandits wait in ambush along the roads; dragons hoard gold in ancient halls; the restless dead rise from haunted battlefields. Still, civilization clings on; though the old Imperial Highway may be difficult to traverse, people yet live in city-states and small realms scattered about the continent. Nobody travels alone in these days: adventurers form companies, merchants travel in well-guarded caravans, and anyone that wants to settle a new village is careful to make sure they settle near other villages for defense. Wars are waged between neighboring city-states as they vie to procure new lands, but the threat of a monstrous invasion lurks in the back in the minds of the rulers of the frontier kingdoms... [*][b]Magic Users Are Rare[/b] - Wizards are not a dime a dozen. Wizards are, in fact, incredibly rare and powerful beings, similarly to how rare they are in the Lords of the Rings series. Mages are famous people that wield considerable power and [i]strictly are not playable.[/i] You should feel free to make them as characters, but don't expect to play that mage. Furthermore, remember that mages are incredibly powerful, moreso than mortals, and some may even be worshiped as deities. [*][b]We Must Have Faith[/b] - There are no clerics calling down the wrath of the heavens. The Gods themselves do not walk the land, nor do their avatars. No: much like in the real world, a person that believes in a God must simply have faith that they exist. [*][b]One Continent[/b] - Everything we're building will be on one subcontinent. There may be other continents out there, but we don't know where they are or what exists in them. We're sort of backwards like that. [*][b]Hope[/b] - This is not a grimdark setting. Yes, the world is pretty awful. Yes, the mortal realms are ruled by self-serving monarchs; there are bandits and monsters; even the dead cannot always seem to find rest, as proven by how they rise from tombs and graves at the beck and call of some supernatural force. Still, we press on. Still, we keep our eyes to the sky, hopeful that a better, brighter future awaits out world. The world may be against us, but adventurous heroes can make the world a better place. They have to.[/list] [hider=On Wizards]In the world of Orvell there may only ever be thirteen Wizards at a time. These Wizards are supremely powerful individuals that command enough power that people sometimes confuse them for gods. And perhaps they are gods: they wield such powers, beautiful and terrible, that the world is changed by their presence. Monsters fear them. The most ancient of races appeal to them for help and guidance. Some travel the world as simple wanderers, others as adventurers, and some prefer to stay locked away in solitude. A few make themselves protectors of others or deign it fit to rule cities and kingdoms. Wizards have control over specific spheres of power. These may be elemental spheres (earth, fire, water, air), or they may be abstract spheres (life, death, chaos, order). The elemental spheres are usually very visible and physical whereas the abstract spheres are often less so. Fire, for instance, allows a wizard to whip up great balls of fire, choke people with ash and emit blinding flashes of light. By contrast, Order can revitalize the morale of fearful warriors, turn the tide of a battle and make a realm more peaceful. This is not to say that there are no physical manifestations of the abstract magics; far from it. Death can spread disease and decay and is the source of the undead; Life can heal and banish the powers of Death; Chaos can make arrows fly in ways that defy the laws of nature and cause strange hallucinations; and Order can manifest itself as bolts and barriers of raw magical power. When designing a Wizard, choose two spheres that Wizard has control over. Their magical powers are a mix-and-match of these spheres. A Wizard that controls Fire and Water, for instance, has control over both of those elements and may mix them to create steam magic or to boil someone's blood. Stuff like that. Wizards may be members of any race... At least, they appear to be members of one of the other races. It is believed they are another species in and of themselves; after all, they are immortal beings, able to live for all eternity. They can be killed, however, but when they are killed another Wizard is born somewhere in the world. Thus, there are always thirteen Wizards, never more and never less. Wizards are NPC characters ONLY. You will not play a Wizard.[/hider] [center][h2][color=99CCFF]Final Notes[/color][/h2][/center] Since you have read this far, you may begin submitting things. You may want to read the Characters Tab to see what's already been posted (I'll have seven sections and constantly edit in content there). You should try to make both things you want to play and things you think would be fun to face in an adventure. If you plan to write but not to join the roleplay thread, that's fine as well - just make whatever you think is interesting and I'll tell you if I accept or deny each given piece. Some of this information may already have been stated, but I'll say it all again: The first roleplay for this setting will begin when I feel the setting is complete. The setting will be complete when I believe it needs no further submissions. Submissions may still be made after the setting is finished, but I may be less likely to accept them. I expect some decent quality from your submissions and will critique them as they're presented. I reserve the right to refuse your submissions. Anything I accept for use in this setting may be used by other players for their own submissions. You are expected to cooperate with your fellow world builders to create a vibrant setting. Dark dungeons, ferocious monsters and bandits that plague the roads are all just as desirable as city-states, legendary heroes, and so forth. Sometimes, it's better to make something small than something big. You don't need to have vampires, dragons and demons to have a cool adventure site. Some goblins ruled by a warlord can be just as threatening and interesting as a vampire lord ruling his lonely keep. It pays to be vague, sometimes. It can be better for the details of an Adventure Site or non-playable Race to be a little vague and uncertain, for instance, and it can make them better opponents. [b]If you have any questions, feel free to ask![/b]