[quote=@Kitsune] Very detailed and you have put some real effort into it despite saying that it is not even done yet! Very interested to say the least. Maybe I will finally give playing a ghoul a try ^^ Interested [/quote] Haha, thanks for your compliment :) I'm going to hit it hard today... I've got about 3 hours or so to get this baby nailed down and ready to fly. There's a few issues I need to resolve, like the whole "only three skills" thing, and I think I'll look into setting up an "Objectives" post that can be easily referenced to remind people what the group is [i]supposed[/i] to be up to. [quote=@Viscerous] Interest noted, because my other fallout rp is taking forever to start. At least nv is ready to go. Also would like to reserve the unarmed, sneak, and lockpick skills. Also maybe a second? If so, energy weapons, science, and barter. [/quote] The story is obviously ready and good to go, but I need to do a bit more work on the RP's inner functions. Like I've said, it shouldn't be too long. As for second characters, I can't see that being a problem- might get a bit crowded, but I've got nothing inherently against it. Speaking of crowded, I'm going to rewrite the intro, changing the characters from the Courier's hired guns, to simply members of a caravan that chanced upon Benny's ambush and were themselves caught up in it. Not much of a difference, but it adds a bit more scope on what kind of character you may have, and it'll get rid of the idiotic notion that the Courier was rich enough to hire so many people! Haha. Stay tuned, folks.