Hope it's not too early to throw in a settlement idea. Name: Osimeri Population Size: 197 Settlement Type: Town General Visual Description: Osimeri is a haven for Orcs- inside of a massive cave. The place was hollowed out by a band of Dwarves centuries ago, it's valuables such as gold and other metals mined, and abandoned by the Dwarves. Just over fifty wears ago, a peaceful group of Orcs found it, and choose to make it thier home. It appears very akin to a mine, with rickety wooden walkways attached to walls, supported by somewhat flimsy wooden pillars that look as though they could snap any second, yet somehow support the weight of even the largest Orc. Though there are segments of the town in other areas of the sprawling cave, the heart of the town is in a huge, circular cavern, with stalgmites hanging overhead that appear as though they are ready to fall at any second. There are several dozen huts constructed from wood, stone, leather, and other scrap materials, few proper establishments as you'd see in other town exist. Walking through the streets you can see Orcish people participating in games and rituals, and often you can see a small band of Orcs painting their faces and picking up spears to go on the hunt. In terms of the layout, it's generally disorganized, and one must wander to find what they were looking for. There is no form of infrastructure, but natural roads have seemed to appear in the alleys between the Orcs huts. Settlement Garrison and Defenses: Given that it is inside a cave, they don't need very much in the way of walls. but three or four particularly menacing-looking Orcs tend to stand outside, armed with swords and crossbows. The town as a whole, however, is ready to spring into action if need be. Structures of Interest: -In the town center is City Hall, where the leader and his mate live. -Pete's Bar, run by the only human living in the town, named Pete. The bar doesn't have the greatest food or the greatest drink around, but its some of the best grub in Osimeri. It's one of the few buildings that is not a hut, but is a stone, wood, and mortar establishment. -The Armory of the town is inside of a hut, with weapons hanging from the ceiling by way of string. It is tended by a blind Orc with sharp ears, and he can sell the weapons to you if you earn his trust. -In many huts you will find people saying that they can take you traveling into the surrounding caves(for a price, mind you), where you could find anything from gold pieces to cave monsters. -In one of the western corners of town there is an small arena where Orcs will bet money on each other in fights. If they so chose, an adventurer could participate in one of these fights, or bet on one. People of Interest: Pete- He runs the bar. He's a rough and tough bastard, and likes to spend time in the arena when he can. He's a smiling, friendly fellow. Nurghed- The Orc in charge of the armory. He's old(not as old as Garekk, the elder) and blind, but his sense of hearing more than makes up for his lack of sight. He'll sell you the weapons in the Armory if you earn his respect through beating him at a game, the game of Liars Dice. (Liar's Dice: https://en.wikipedia.org/wiki/Liar's_dice ) Mortimer- A somewhat crazy and constantly happy Orc who honestly believes he is a human named Mortimer. If the players ask him why he think he is human he will change the subject to something about his Wife who became lost in the caves many years ago. If the players go searching for her, they will eventually discover a skeleton with a dagger through it and a note beside it. The note reveals that Mortimer's Orcish wife killed herslef because she couldn't stand the constant strain and humiliation of her husband beliving he was human. Showing Mortimer that note will make the Orc depressed and will cause him to realize that he is indeed actually an Orc named Yatur. Settlement's Leader: Garekk the Orc is the Elder of the town, and doesn't 'lead' the Orcs as much as give them guidance. He has taught them to be kind, and is a very nice, extremely large gentleman. He always advocates his people for peace, but wants to help the people of Eramar as much as he can. He does not advocate violence, but understands that it is a tool that must sometimes be used. Location: Somewhere in south western mountains, if possible. If there are no mountains to the south west, and group of mountains will do. I grant that it is somewhat basic, and I can make it more complex if you desire. Honestly, i threw this together in just over half an hour and should probably work more on it XP