[quote=@Voltus_Ventus] [hider= WIP: Bittebourne] Name: Bitterbourne Population Size: 688 Settlement Type: Town General Visual Description: Bitterbourne has no uniform layout and consists of buildings and and houses crammed close together in no precise order. Whereas in a normal town there would be roads and streets in between then haphazardly placed buildings Bitterbourne is different as waterways and small channels make up the spaces between buildings, due to the fact that it is built within a marsh. The fact the buildings are built in marsh means that they must be elevated, richer people construct polders, circular dirt dams and fill them with rock and soil to form a sturdy base but poorer people tend to use wooden stilts and pillars, with the slightly more well off people using stone pillars. The city, though having no internally uniform layout looks remarkably like a circle form up high, with the industrial platforms forming a narrow band on the outskirts and the poorer districts making up a large, thick ring on the interior, the richer people in the most center and the well off people right before. The houses of poorer individuals tend to be single level buildings, consisting of one room or multiple rooms flimsily cobbled on to a central room. They are made from a wood supplied from trees that grow on the outskirts of the marsh, dense and hardy but unbearably grey, made worse by the soot and smoke of the outer industrial district. They have slate shingle roofs and blackened tin-iron chimneys, as they can be made thinner then stone chimneys and weigh considerably less over all. They have flimsy wooden walkways between burrows and cramped waterways where two boats could pass through side by side. Washing up generally hangs between buildings, greened dull as the rest of everything else. The more well off individuals have, as stated above, buildings built on stone pillars, though the buildings are most defiantly not made of stone, as the weight would sink the pillars into the clay at the bottom of the water and bring the house down with it. Instead, the houses of well off people are built of wood though wood imported from a bit further away then the edge of the marsh, giving the 'well-off' district a more colorful look, with buildings made form planks and logs varying from reds to creams and often having stained glass windows. the houses of the well off are multi-level and multi-roomed, generally culminating in fresh copper roofs or aged, blue-green copper. Again chimneys made of metal. The water ways between houses tend to be wider as most commercial buildings are in the area and need space for loading and loading. The walkways are stone. Finally, the houses of the richer, elitist members of society are built on polders (described above) and are made entirely of stones or clays, Imported form far abroad and ranging in colors from violet to red and all the colors in between, it is a colorful place with buildings soaring 9 or 10 stories high and boasting large open windows of stained glass, though generally protected by an iron lattice to protect it from rocks throne by angry poor passersby. The roofs also very, made form stone shingles or metal, they usually come in domes or four-sided pyramids. Most houses belonging to influential families fly family flags from the tops of their houses. No boardwalks in the richer districts, as over the years, the polders have merged together and formed a large soil platform. The town on the horizon is breathtaking, buildings from the outside of the circle give way to taller buildings deep within and taller buildings still at the center, making it look like a beautiful, haphazard man made mountain, though instead of gradually sloping, it rises suddenly and sharply at the center. Settlement Garrison and Defences: The city has an external stone ring, a castle wall in it's own right going all the way around with towers dotted every hundred yards. The space between the outer wall and the start of Bitterbourne is about 700 yards. The garrison of the city consists of professional Mercenaries hired by the Duke, they are extremely loyal and well trained and patrol the streets of the inner city, around the well off and rich districts; they number 100 hundred, they are recognizable by their colorful puffy leggings and arms of blue and orange, the colors of the Duke's house and wear brass chestplates and brass morions, they are equipped with steel short Halberds. The rest of the guard consist of 130 militia men, equipped with standardized gear (leather armor and bronze swords), they patrol the outer ring and the poor district. Structures of Interest: List a few structures of interest, such as taverns or churches -- anywhere players might want to visit. A brief description of them would be helpful, but wont be necessary. People of Interest: Any NPCs of interest the players might want to meet, such as a renowned weapons merchant or a famous bard. Again, brief descriptions would be helpful, but not necessary. Settlement's Leader: The name and description of the individual in charge of the settlement, whether it's a count, mayor, military general, village elder. Location: Either indicate with an image editing program on the map provided, where you would like it to be, or describe it to me - I'll do my best to put it where I think you mean. [/hider] Still working on it. Hope you enjoy the read. [/quote] Liking what I'm seeing so far, you've out done yourself on the description. Many thanks, looking forward to the final version :)