[center][IMG]http://i58.tinypic.com/2pr9uah.jpg[/IMG] [url]https://www.youtube.com/watch?v=JDePkbgwYFU[/url] [i]Through the centuries, the vampires ruled over humans They were the feudal lords, and humans were their livestock But, a hundred years ago, humans rose in rebellion against the living-dead A hero named the Fair Lady led them With her holy powers and strategical genius, she led humans from one victory to another Although the Fair Lady paid the ultimate price, humans prevailed And the vampires ruled mankind no more But the job that the Fair Lady started had yet to be finished For although they were defeated, vampires still exist today Skulking in the dark corners of the world Hiding away from the centers of the young human civilization Among humans there are those who hunt them Members of the holy order of the Sunlight Lance A group of them has been sent to the uncharted lands of the North to investigate rumours of undead sightings You are one of them[/i][/center] [hider=Classes] Class determines your starting skills and equipment. If your class gives you a choice between two skills or two items (for example: Riding or Speech) you must pick one. [center][IMG]http://i62.tinypic.com/ejx35g.jpg[/IMG][/center] [b]KNIGHT[/b] [i]Member of the warrior-aristocracy of the West where codes of chivalry are in high regard, the Knight boasts strong defense. [/i][indent][indent][b][Skills][/b] [indent][b]A: B: C:[/b] Bravery, Weapon Proficiency (Sword), Armor, Vigour [b]D:[/b] Willpower or Discipline, Ride [b]E:[/b] Speech [/indent] [b][Equipment][/b] [indent]Longsword Heavy Shield (Armor C) Massive Armor (Armor A) Warhorse Healing Draught (x3)[/indent][/indent][/indent] [center][IMG]http://i61.tinypic.com/vde6ir.jpg[/IMG][/center] [b]SOLDIER[/b] [i]Either a mercenary or a conscript, the Soldier is a versatile combatant who has survived numerous battlefields fighting on the front lines. [/i][indent][indent][b][Skills][/b] [indent][b]A:[/b] [b]B:[/b] [b]C:[/b] Vigour or Prowess [b]D:[/b] Weapon Proficiency (Any), Armor, Reflex [b]E:[/b] Athletics, Discipline, Awareness[/indent] [b][Equipment][/b] [indent]Any one melee weapon Medium Shield (Armor D) Heavy Armor (Armor B) Arquebus (10 shots) Painkiller (x4) Rumelian Ale (x2) Grenade (x2)[/indent][/indent][/indent] [center][IMG]http://i59.tinypic.com/29vjlfl.jpg[/IMG][/center] [b]SKIRMISHER[/b] [i]Coming from the East where mountainous terrain makes it difficult for standard armies to operate, the Skirmisher is fast on his feet and with his blade. [/i][indent][indent][b][Skills][/b] [indent][b]A:[/b] [b]B:[/b] [b]C:[/b] Acrobatics, Reflex [b]D:[/b] Weapon Proficiency (Sword or Spear), Ride or Throw, Stealth [b]E:[/b] Armor, Survival or First Aid[/indent] [b][Equipment][/b] [indent]Sword or Spear Light Shield (Armor E) Medium Armor (Armor D) Crossbow (10 bolts) Smoke Bomb (x4) Fire Bomb (x2)[/indent][/indent][/indent] [center][IMG]http://i62.tinypic.com/10f54bm.jpg[/IMG][/center] [b]PRIEST[/b] [i]Member of the Holy Church, the Priest is trained in sacred Psalms of the Fair Lady in order to guide and protect his flock. [/i][indent][indent][b][Skills][/b] [indent][b]A:[/b] [b]B:[/b] [b]C:[/b] Faith, Willpower [b]D:[/b] Speech, First Aid [b]E:[/b] Discipline, Armor, Survival[/indent] [b][Psalms][/b] [indent][i]"Be cleansed of injury and disease" "There is no sanctuary for evil" "Surrounded by darkness faith shines brightest"[/i][/indent] [b][Equipment][/b] [indent]Bloodstone (10/10 charges) Mace Medium Armor (Armor D) Healing Draught (x3) Bandages (x10) Disease Cure (x3) Disinfectant (x10) Greta's Boon (x2) Flaming Extract (x2)[/indent][/indent][/indent] [center][IMG]http://i57.tinypic.com/2ef2pgp.jpg[/IMG][/center] [b]RANGER[/b] [i]Present wherever there are woods, the Ranger is master of survival and ranged combat and a friend to animals. [/i][indent][indent][b][Skills][/b] [indent][b]A:[/b] [b]B:[/b] [b]C:[/b] Weapon Proficiency (Bows), Survival [b]D:[/b] Reflex, Stealth, Awareness, Hawkeye [b]E:[/b] First Aid[/indent] [b][Equipment][/b] [indent]Longbow (20 arrows) Light Armor (Armor D) Painkiller (x4) Bandages (x5) Disinfectant (x5) Animal Companion (Wolf or Hawk)[/indent][/indent][/indent] [center][IMG]http://i61.tinypic.com/mujrsg.jpg[/IMG][/center] [b]SABOTEUR[/b] [i]In the South where many rich principalities prefer scheming over open battle, the Saboteur is often hired for assassinations or espionage. [/i][indent][indent][b][Skills][/b] [indent][b]A:[/b] [b]B:[/b] [b]C:[/b] Stealth [b]D:[/b] Speech or Awareness, Acrobatics, Larceny, Reflex, Throw [b]E:[/b] Weapon Proficiency (Crossbow) [/indent] [b][Equipment][/b] [indent]Daggers (x10) Hand Crossbows (x2, 20 bolts) Thieves Gear Fire Bomb (x4) Flash Bomb (x4) Smoke Bomb (x4) Antidote (x2) Black Lotus Poison Dancing Ogre Dark Venom (x2) Manticore Spoor (x2) Chimera Spittle (x2)[/indent][/indent][/indent] [center][IMG]http://i57.tinypic.com/qrdlsp.jpg[/IMG][/center] [b]BARBARIAN[/b] [i]Born in the cold and unforgiving North, the Barbarian relies on his physical might to survive and triumph in battle. [/i][indent][indent][b][Skills][/b] [indent][b]A:[/b] [b]B:[/b] [b]C:[/b] Arms Master [b]D:[/b] Vigour, Prowess, Athletics, Throw [b]E: [/b]Willpower, Reflex [/indent] [b][Equipment][/b] [indent]Greataxe or Greatsword Handaxe (x10) Light Armor (Armor D) Mad Cap Mushroom (x3)[/indent][/indent][/indent] [center][IMG]http://i60.tinypic.com/rhpksj.jpg[/IMG][/center] [b]WITCH[/b] [i]Dangerous heretic which wields mysterious powers, the Witch draws power from the contract she has made with the Abyss.[/i] [color=ed1c24]The Witch's power is almost as dangerous to her as it is to her foes; she is in danger of injury or dying every time she uses it. Keep this in mind when picking the Witch.[/color] [indent][indent][b][Skills][/b] [indent][b]A:[/b] [b]B:[/b] [b]C:[/b] Channelling [b]D:[/b] Survival, First Aid [b]E:[/b] Willpower, Vigour, Stealth, Awareness[/indent] [b][Equipment][/b] [indent]Quarterstaff Dagger Crimson Shade (x3) Acid Bomb (x2)[/indent][/indent][/indent] [/hider] [hider=CS] [center][i]~Appearance Picture~[/i][/center] [b][Name][/b] The setting is late-medieval not-Europe, so don't give me Asian or African names. [b][Class][/b] Pick one. [b][Age][/b] 12-50 [b][Gender][/b] Male/Female [b][Background][/b] This is combination of personality and biography fields. [b][Skills][/b] Just copy the skills given to you by your class. You can improve 3 skills by 1 rank, regardless of their rank. [b][Psalms][/b] List your Psalms here. If you don't have any, delete this field. [b][Equipment][/b] Same as for Skills, just copy here what your class gives you. [/hider] [hider=Rules] [b]CS[/b] [indent][indent]1. All PCs are members of the Sunlight Lance so they are all acquainted with each other. 2. You can't be half-vampire, werewolf, half-werewolf, or any kind of supernatural creature. Everyone's vanilla human. 3. Your characters have not encountered a vampire before becoming the member of the Sunlight Lance. 4. If your class' equipment list doesn't mention it, you can't have pets of any kind. If you really want some particular animal and can give good explanation how you acquired it, I may let you have it as an animal companion if you're ranger or as a mount if you're knight if I don't find it too outlandish. 5. You can't have anyone in your backstory become a vampire. It's not that easy. 6. Once this goes to OOC, unless I approved your character don't post it in Characters section.[/indent] [/indent] [b]Posting[/b] [indent][indent]1. At the end of your post put a hider with Skills, Psalms and Items section. 2. You keep track of your own ammunition and items. Each time you spend some, edit the hider at end of your post and your CS. 3. During combat you can only post once per round/update. 4. Don't go overboard with how many thing you try to do during a fight. Rule of thumb is you can move a little, make one or two attacks against a single target and say a few words (seriously, don't write a paragraph long speech and expect it not to affect what happens to your character). 5. Using Psalms or the Witch's magic takes up one whole update, you can't do anything else during that time. [/indent][/indent] [/hider] [hider=Info] [hider=Skills] All skills are ranked from E to A. What skills you start with and their rank depends on what class you pick. You improve them by spending skill points which you receive after overcoming challenges (one skill point corresponds to one rank). However, to learn a completely new skill you first have to find a trainer. Other PCs can be trainers only if they have B rank or above in the skill you wish to train. Weapon Proficiency skill has specializations listed in parenthesis. Each specialization is treated as a completely separate skill and you have to invest points separately to gain the benefits. [indent][indent][b]Acrobatics-[/b] ability to defy laws of gravity and travel over rough terrain with ease. [b]Awareness-[/b] skill at noticing concealed objects and people. [b]Vigour-[/b] endurance and ability to take hits before getting knocked out (or dying). [b]Weapon Proficiency (Swords, Axes, Maces and Hammers, Spears, Halberds, Daggers, Bows, Crossbows, Firearms)-[/b] mastery over certain weapon type. [b]Arms Master-[/b] capability to wield any weapon (improvised or not) that falls in to your hands decently. [b]Stealth-[/b] ability to hide your presence. [b]Prowess-[/b] physical strength, increases damage you do in melee combat and with bows, as well as how much you can carry. [b]Survival-[/b] ability to survive in wilderness, whether by knowing which plants are edible or how to track prey. [b]Larceny-[/b] skill at lock picking and sleight of hand. [b]Reflexes-[/b] efficiency at dodging attacks. [b]First Aid-[/b] makes one able to administer medicine and patch up wounds without magical aid. [b]Speech-[/b] proficiency at persuading others and ability to haggle. [b]Athletics-[/b] ability to sprint, climb and swim. [b]Discipline-[/b] ability to remain unshaken by pain or any sudden occurrences during battle. [b]Ride-[/b] skill at riding mounts. [b]Faith-[/b] determines what tier of Psalms the Priest has access to. [b]Channelling-[/b] reduces the risk of death and injury while casting spells as the Witch. [b]Armor-[/b] skill at wearing armors without being hindered by it (each armor has necessary rank for this to be achieved) [b]Bravery-[/b] ability to face any horror and not cover in fear (some monsters can be so horrifying your character won’t be able to face them without Bravery). [b]Willpower-[/b] resilience to spells which influence mind. [b]Throw-[/b] determines velocity and precision of thrown objects. [b]Hawkeye-[/b] visual perception, allows one to see clearly over great distance.[/indent][/indent] [/hider] [hider=Items] [b][Bombs][/b] [indent][indent][b]Grenade-[/b] a bomb which explodes 5 seconds after its match has been lit. [b]Fire Bomb-[/b] bomb filled with easily flammable mixture which, upon impact, is set on fire and spread over the surface of 3 square meters and will burn for couple updates. [b]Smoke Bomb-[/b] upon breaking this bomb, after one update, covers large surface with thick smoke making it hard to breathe and severely reducing visibility. Duration depends whether bomb is used in open or closed space. [b]Flash Bomb-[/b] blinds everyone in radius of 5 meters for 2 updates. [b]Acid Bomb-[/b] covers surface of 2 square meters with acid which quickly eats away any organic material and cause severe pain to living beings. Lasts 2 updates.[/indent][/indent] [b][Remedies][/b] [indent][indent][b]Healing draught-[/b] speeds up recovery of bruises, cuts and broken bones. [b]Painkiller-[/b] makes one unable to sense pain for 3 updates. [b]Disinfectant-[/b] apply to open wounds to prevent infection. [b]Antidote-[/b] cures natural poisons. [b]Disease cure-[/b] cures natural diseases. [b]Bandages [/b][/indent][/indent] [b][Poisons][/b] [indent][indent][b]Black Lotus Poison-[/b] Works only on living creatures. If weapon coated in this poison inflicts wound target will die in the next update. [b]Chimera Spittle-[/b] An acidic poison which eats away organic material for 2 updates. [b]Flaming Extract-[/b] Works only on undead. When weapon coated with this extract inflicts wound on a vampire it will slow down its regeneration. [b]Mandrake Root-[/b] Stiffens the muscles of the target and reduces its agility. [b]Dark Venom- [/b]Inflicts excruciating pain upon the target, reducing its ability to do anything unless it has high Bravery. [b]Manticore Spoor-[/b] Anyone who inhales fumes of this poison is put to sleep for several hours.[/indent][/indent] [b][Stimulants][/b] [indent][indent][b]Crimson Shade-[/b] Increases Prowess skill by 2 ranks for 3 updates. If taken more than once in short time period user will get addicted, suffering penalties to any action unless under the effect of Crimson Shade. [b]Mad Cap Mushroom-[/b] Increases Prowess and Vigor by 2 ranks, but user is forced to attack without care for his own wellbeing. Lasts 2 updates. [b]Greta’s Boon-[/b] A concoction whose vapour clears the mind and grants 1 rank increase to Willpower and Awareness. It also removes any effects of mind control. Lasts 2 updates. [b]Rumelian Ale-[/b] Grants 3 ranks increase in Bravery for 3 updates but reduces Reflexes by 1 rank. [b]Hawk’s gift-[/b] Grants 2 ranks increase in Hawkeye for 1 update. [b]Dancing Ogre-[/b] Grants 2 ranks increase to Acrobatics and Reflexes, but reduces Willpower by 1 rank, lasts 2 updates.[/indent][/indent] [b][Other][/b] [indent][indent][b]Thieves Gear-[/b] Lockpicks and tools for disabling devices (only usable with Larceny skill). [b]Bloodstone-[/b] Stores vampire blood. Bloodstone can hold up to 10 charges. You refill it by letting it touch the blood of a vampire. [/indent][/indent] [/hider] [hider=Psalms] Psalms are fuelled by the power of vampire blood stored in the Bloodstone and can't be used without it. How much blood does a Psalm costs to use depends on its tier. Tier 1 cost 1 charge, tier 2 cost 2 charges, tier 3 cost 3, etc. Each tier corresponds to one rank of the Faith skill, so tier 1 Psalms require Faith E to learn while tier 5 require rank A. Each Psalm, regardless of its tier, requires only one skill point to learn. The Priest starts the RP with all tier 1 spells learned, but any other class which gets E rank in Faith only learns one Psalm with it for free. [b][Tier 1][/b] [indent][indent][i][b]"Be cleansed injury or disease"-[/b][/i] Heals target's minor injuries, such as cuts and bruises. [i][b]"There is no sanctuary for evil"-[/b][/i] Detects supernatural creatures in 100 meter radius around caster. [i][b]"Surrounded by darkness faith shines brightest"- [/b][/i]Creates a bright golden light from Bloodstone which illuminates area 30 meters in front of the caster, lasting 5 minutes. [/indent][/indent] [b][Tier 2][/b] [indent][indent][i][b]"Pain is the illusion of senses"-[/b][/i] Target ignores pain, letting it fight without penalties. Lasts until the end of fight. [i][b]"This shall be the weapon of the just"-[/b][/i] Imbues weapon with a blessing, making it do more damage to undead. Lasts until the end of fight. [i][b]"Even faced with Abyss I know no fear"- [/b][/i]Increases target's Bravery rank by one for the duration of the fight. [i][b]"In this struggle no drop of blood spilled is in vain"-[/b][/i] The effect of the next Psalm used is more powerful. [/indent][/indent] [b][Tier 3][/b] [indent][indent][i][b]"Fear the wrath of the righteous"-[/b][/i] Frightens lesser monsters around caster, either causing them to run away or to be frozen in place for a short while. [i][b]"Faith is unquestioned"-[/b][/i] Target gains Willpower increase by 3 ranks against the next mind control spell. Lasts until used up or until the end of the fight. [i][b]"No spawn of Abyss shall tarnish the faithful"-[/b][/i] Monsters not attack caster and ignore his presence until he does something that affects others. [i][b]"In my embrace I offer thee respite"-[/b][/i] Barrier covers 5 meter area, preventing anything to pass through it in either direction. Lasts until dispelled. [i][b]"Know thy enemy"- [/b][/i]Gain a rough glimpse of enemy's strengths and weaknesses.[/indent][/indent] [b][Tier 4] [/b] [indent][indent][i][b]"Become of one body and mind again"-[/b][/i] Heals more serious injuries, such as broken bones and internal bleeding. Can regrow limbs if used continuously. [i][b]"I break thy chains and give thee a new life"-[/b][/i] All beings around caster enthralled to a vampire are released from his control, though he can reassert it. [i][b]"Purify with fire"-[/b][/i] Creates a ray of fire 3 meter long from Bloodstone. Caster can maintain it by spending 1 point of blood per turn after the first. [i][b]"Be crushed under the weight of thy sins"-[/b][/i] Reduces the abilities of the affected target. Lasts 2 updates. [i][b]"Thine blood be thine demise"-[/b][/i] Creates a Bloodstone. You can save blood charges by using fresh vampire blood. [/indent][/indent] [b][Tier 5][/b] [indent][indent][i][b]"In me thou see the majesty of the Fair Lady"-[/b][/i] Caster's skin turns pale and eye turn icy blue. His Prowess, Reflex and Vigour rise by 2 ranks and he gains passive effect of "Become of one body and mind again" and "Fear the wrath of the righteous" Psalms, but can't use "Purify with Fire". Lasts 3 updates. [i][b]"Those who fight the Damned need not fear death"-[/b][/i] Revives a person who died in the last 10 minutes, healed of any life-threatening injury. After using this Psalm caster forgets it and has to re-learn it by using skill points. [/indent][/indent] [/hider] [hider=Vampire] Vampires are undead creatures and the spawns of the Abyss; they don't function the way living humans do. Each vampire has abilities unique to them, but there are certain strengths and weaknesses that are common among all of the Damned. [b][Strengths][/b] [list] [*] Vampire is significantly stronger than humans. They can lift things many times heavier than them, jump huge distances and run on pair with galloping horse. [*] Vampire's sense of pain dulled, so wounds that don't cripple it will not impair it as much as they do humans. [*] Vampire regenerates a lot faster than humans and is capable of regrowing its lost body parts. Given time, vampire reduced to just its head will regrow the rest of its body. [*] Vampire isn't in risk of death while using the magic of the Abyss. Not all vampires use it, though. [*] Most of vampire's organs are useless. It has no need to drink, eat and breathe. Its blood doesn't circulate the body. As long as the brain is undamaged, vampire can survive almost anything. It also can't have sex or give birth, so natural reproduction is impossible for them. [*] Vampire's senses are superior to humans. They can see in the dark as well as in daylight. [*] Vampire is immortal. It can't die natural death and it is immune to all natural diseases. [/list] [b][Weaknesses][/b] [list] [*] Vampire loses most of its abilities while under direct sunlight. It can't regenerate, use its supernatural abilities, its strength diminishes to human level and its senses are dulled (becomes nearly blind). [*] Due to its undead state, vampire is vulnerable to fire and regenerates wounds made by it slower. [*] Vampire shows no reflection in the mirror nor does it casts shadow. [*] While submerged into running water vampire suffers the same penalties as if it's under sunlight. [*] Vampire has limited amount of blood it can store within its body. Once it's spent vampire can't use its supernatural abilities and its regeneration speed diminishes. [*] Brain is the single vulnerable point of the vampire. Destroying it (literally destroy, not just pierce with an arrow) is the only way to kill it. Standard procedure is to cut off the head, burn it and then scatter the ashes into the sea or river. Until the last step is done you can never be sure if the vampire will regenerate some day.[/list] Nobody knows for certain how a vampire is created. It is a widespread belief that vampires come from the Abyss, but there obviously isn't just that because their numbers barely seem to ever increase from what the info humans have indicates. [/hider] [/hider] The main inspiration for this RP is the Souls game series, and like it I plan to be ruthless. Fights will be though and if not careful PCs may die as soon as the first battle (but there are no bonfire revivals here). The focus will also be on combat and exploration and less on character development and story. The setting for the RP is late-medieval. I won't describe its nations and cultures, players are free to come up with them. The only two things I'll mention is that there is the Holy Church which worships the Fair Lady and the order of the Sunlight Lance is part of it. PCs are members of the order, but because it accepts anyone capable regardless of their past, there will be a lot of freedom for players to create their backstories. The system will have classes which will determine PC's starting gear and abilities, but otherwise it won't limit their development. Like I said, Souls games are the inspiration ^^. I'll be accepting about 6 players.