Name: Pinegrove Population Size: 32 Settlement Type: Village General Visual Description: A few scattered hollowed-out hills with paths connecting them by a lake in the middle of the forest. There are doors mounted at the entrances and chimneys sticking out of the tops of the burrows. The interior of the burrows differ but are generally timbered in a robust, homely fashion. Settlement Garrison and Defences: The dwarves living in Pinegrove have no formal defence force and everyone is expected to aid if danger should arise. Structures of Interest: Orin's Inn is the only building which isn't a private home. It is also the largest structure in the village. Here weary travellers can rest their feet and have a pint of ale or mead, and there are three rooms for those that wish to stay the night. People of Interest: Orin the inkeeper, and old greybeard that likes to regale his visitors with one or two of his many stories. Unni the huntress, the villages first ranger and master at arms. Settlement's Leader: Pinegrove has no official leader, but people tend to listen to either Orin or Unni. Location: By a lake in the middle of a large forest north of the iron mountains. [hr] Name: Blackblight Inhabitants: Zombies Lair Type: Cave Alignment: Hostile General Visual Description: The Blackblight caverns is a network of tunnels and hollows under a small mountaneous part of a forest. They are dark, cold and moist. Many sections of the caverns are partly flooded with stale water, making passage difficult. It is easy to get lost in the gloom. Population: 30 Places of Interest: One of the lower hollows has a great black obelisk in it. The surface of the obelisk is covered in strange runes, and the room has a dark aura about it. Torchlight is nearly useless here. A faint rabid whispering can be heard here as well. Creatures that spend more than a few minutes in the chamber tend to get aggressive and confused. People of Interest: The zombies are unusually well preserved and also very well armed - many are wearing mail armor and wield steel weapons such as swords, axes and maces. Lair's Master: The ghost of an old necromancer, Gol Goroth, haunts the black obelisk in the lower hollows. His menacing spirit keeps reanimating any and all creatures that perish inside the caverns. He cannot be hurt by magical or physical means - the only way to defeat him is by destroying the black obelisk. Location: In the southern parts of the large forest located north of the iron mountains.