Hi, I've been lurking for a little while here and finally got a sheet up together. I'm pretty much all done, but I want too see how you guys like it. If anything needs editing, I'm happy to accommodate! [hider= Town and Liar Sheets, (WORKS IN PROGRESS!)](TOWN SHEET) Name: Greyblood Population Size: 470 Settlement Type: Town General Visual Description: Greyblood is a collection of river boats, small merchant stores, and floating mansions-like huts located deep within the Greyblood Swamps. Many travelers would describe the swamp town as 'a rich man's shantytown', housing several outcasts of noble or privileged birth. Many who live in Greyblood are wealthy beyond a commoner's imagination, but are forced into swamp-life due to exile or fear of persecution. the large river mansions built with local flora float like makeshift castles, but are home to few. Merchants from all around the region have moved here, making shop on whatever shores can be procured and bring in a wide stock of food, drink, and luxuries to the wealthy. Settlement Garrison and Defenses: Though there is no true unified defense force in Greyblood, many of the rich houses have their own private defenders in the off chance of attack. Trained mercenaries, thieves, deserters, and slaves wear their master's sigil in their unflinching defense. The crowded and awkward nature of swamp life makes building defensive walls impossible, but some spiked barriers lay dormant in paths deemed unused and in need of fortification. Structures of Interest: - Lady Havin's Manor: One of the largest river mansions in Greyblood, Lady Havin's Manor is known to be the few homes open to weary travels in need of aid. Though not as impressive as the last keep the Lady Havin had the pleasure of being thrown out of, this home is truly his. Guards in shabby armor patrol the manor every night and day, making it one of the safest places in Greyblood. - High Lord of the Invective's War-keep: The War-keep of the High Lord is not a place of jokes and merriment. Trained mercenaries and soldiers of the Invective lick their wounds here after a campaign so horrendous that few will speak word of it. The War-keep is made up of a large river boat surrounded by smaller personal vessels, regrouping and rethinking their loses. - The Sweet Water's End Tavern: Located a short way from Lady Havin's Manor, The Sweet Water's End is the only reputable tavern in the area. The owner does his best to keep the place clean, but the swamp always seems to find a way to muddy the place. One of the few two-story structures in the area not owned by a wealthy house, The Sweet Water's End is a home to all. The first night is always free, as long as you pay for the second and a good round of drink. - The Warlock's Keep: At the furthest 'border' of Greyblood sits a small shack, dressed in exotic vines and stunning flowers that would never survive the harsh swamps without some mystical aid. Inside reveals a much larger realm, an academy of oddities a hundred times larger then the unceremonious shack could physical accommodate. Beings unseen for several millennia grace the interior, servants of the old Warlock. Those who seek unconventional aid would find great friends here. People of Interest: - Lady Havin: There a few in Greyblood who know not of the drunk baroness of a far of land, a thin woman of elegant nature who is more often then not sloshed from her personal ale store. Lady Havin is a kind woman at heart, but after so much tragedy and hardship drink is the only thing that can cork her wounds. To share a drink with Lady Havin is no uncommon event, but to win her favor after several rounds of strong brew with made you an ally for life. - High Lord of the Invective: The High Lord is a mysterious man, always in large ornate armor baring the images of dragons. Very, very few have ever seen the man's face, and those who have sworn never to give that information away in fear of death. The High lord once lead an army larger then any seen in the realm, but was crush when an eastern house met him in true combat and almost wiped his legacy and his army into nothingness. Many say he is a broken man, but few have the influence to truly know. - Tomas Vill: Owner and keep of The Sweet Water's End, Tomas Vill is maybe the kindest soul in Greyblood. Many vagrants, beggars, and nobodies have passed through his tavern's doors praising him as a saint. With so many rich men a and woman in Greyblood fighting to keep a lifestyle lost tot them long ago, Tomas finds that fighting for the unfortunate is much better for the soul. Tomas keeps a clean tavern, allowing swamp-folk a retreat from the mud and stink for a short time. - The Warlock: To call the Warlock an old little man would be an understatement. To those with the sight for magic and the unknown, The Warlock is a nexus for it, literally pouring with mystical aura when he rarely escapes his hut. Those who have met him see no threat in the odd sorcerer as in most occasions he seems shy or weary of social contact. Many secrets lay within The Warlocks hut, and whose who ente may find more then they are looking for. Settlement's Leader: - Edward Mud: Edward Mud, Bastard of the Last Swamp Lord is nothing like his father. Toland Greyblood, The Last Swamp Lord was a cruel, cold hearted men who wanted nothing more then to rule the swamp lands with an iron fist. Edward hated his father's ventures, killing him to end a legacy of pain and suffering. Lord Mud of the Swamp has opened up the Greyblood lands to those who can afford his modest taxes, knowing that harsh terrain makes the swamps a perfect haven for lost nobles. He would rather use the swamps as a sanctuary then a battlefield. Location: Several miles north of The Pinegrove Forest, deep within the Greyblood Swamps. The swamp itself takes up a few miles east and west, but is thin along it's north and southern boarders. (LAIR SHEET) Name: The Greyblood Catacombs Inhabitants: Zombies, Giant Rats, Bandits, and Tomb Raiders Lair Type: Ruins/Catacombs Alignment: Neutral General Visual Description: The Greyblood Catacombs are home to the unsleeping dead of House Greyblood, long rotten corpses who's deaths have not kept the from roaming down below the swamps. The Catacombs stand on the driest plot of land in the Swamps, so dried and void of life that not even weeds can grow. The main structure is a large stone temple that leads to the now infested underground. Small bandit camps sit just outside the Catacombs doors, waiting and planning. Population: 30 (15 Undead Greybloods, 10 Bandits/Tomb Raiders, 5 giant rats.) Places of Interest: - The Bandit Camps: Though not entirely hostile to those passing by, the bandits waiting outside the Catacombs are territorial when it comes to the crypt. Many small tents housing blood thirty killers are scattered all around. - The Temple of The Swamp Lords: A long untouched place of worship amongst the Greybloods before Edward Mud slayed his father, The Temple of The Swamp Lords is now a decrepit old forgotten place. Giant ravenous rats lurk in these halls, guarding an entry way below to the Catacombs. One may play to their gods here if they wish, but any holiness has long strangled from this hall. - The Greyblood Catacombs: A maze of dry rotting stone and hungry undead, The Catacombs of House Greyblood is a hell within itself. Rotting bodies of old Swamp Lords wander aimlessly throughout the Catacombs, protecting [I]something[/I] of value. The entire catacomb is a maze, leading from the Temple entrance to a final chamber. People of Interest: - Greyblood Undead: Though they no longer breath or bleed, The Greyblood Undead are very much themselves. Old tacticians or the swamp and generals of yore know the Catacombs better then any raider or would be hero. They love their home, and are not too kind to intruders. Most brandish ceremonial knives or old swords from their time in service. Lair's Master: - Toland Greyblood, The Last Swamp Lord: Last born of true the true Greyblood legacy, Toland was a mad vile Lord. Raiding innocent parties neat his swamps and abusing his power was his favorite pastime, fathering dozens of bastards in the mud. When Edward Mud stabbed him in the heart and threw his unhallowed corpse into the family catacomb, Toland awoke again a cursed undead thing. Though unable to leave the Catacomb, Toland would love to return to the surface world and ripe his bastard asunder. - Oryx Greyblood, The Frist Swamp Lord: Oryx was the first to claim the Swamps and name them after his own house. He was a brutish, strong man in life and continues to be so in death. Often keeping his decedents in line and within the Catacomb, Oryx finds that sometimes he must let his ravenous brood feast on a simple headed raider from time to time to keep the peace. Often has to deal with Toland's madness, keeping the fool below where he belongs. Location: West of the town of Greyblood, a mile of swamp between the two. The Temple sit in the center of the river on a dry lifeless isle, with small tents and huts littered around the base.[/hider]