[b]Sid Meiers Pirates! Roleplay[/b] [IMG]http://i.imgur.com/cjEmUzz.jpg[/IMG] [i]Welcome to Sid Meiers Pirates! Roleplay. A Roleplay set in the Golden Era of Piracy, which is around 1650. The rp is located in the Caribbean, with real places like Nassau, Florida Keys, Barbados and many more ports along the Caribbean and the Northern part of South America. However, besides from being a pirate trying to make its money by plundering towns, there the likes of four major superpowers. One, the esteemed British Empire that makes it’s living off of trade. Two, the royal French Empire who see this has a chance to gain money to fund its battles against the English and the Spanish. Three, the Spanish who desire to take the treasures of the Caribbean for themselves. Four, the Dutch who only desire the Caribbean to expand there ever so mighty trade network. You can also become a governor if you like. Being a Governor is different since you are responsible for managing the towns garrison and men. But also protecting it against Pirate Raids and Foreign attacks. So, are you a pirate wanting to make their fortune of looting and plundering, a privateer allied with one of these great nations , a captain under one of these nations, or a governor? It’s up to you![/i] ================ Alright, so welcome to this rp! This is the first Rping I’m GMING, so bear with me. Any who, basic rules before we get on to the CS’s - Medium Casual to High Casual ( 1.5 Paragraphs to 3 Paragraphs ) - 1-3 Posts Per Week - No “God Modding” or ignoring damage. To determine damage we will use common sense, and maybe some other method later agreed on. - 2 [b]Maximum[/b] Characters at a time! - All Nations do not begin at war. I , the GM will act has world news and tell when a nation is at war and peace with one and other (You can dictate this however..) More Rules shall be added, but for starters this should be enough for the CS/Interest stage. [b]Now, for the moment you all been waiting for… the CS’s[/b] [hider=GOVERNOR CS] Name: Age (40-70 Please): City of Governing: Background: Town Prosperity: Town Garrison: Town Navy : (Town Prosperity, Garrison and Navy shall be rolled and decided for) [/hider] [hider=CAPTAIN OF A NAVY] Name of Captain: Age (20-40) : Nation? : Ship’s Name Background: [/hider] [hider=PRIVATEER/PIRATE] Name: Age (20-40: Any Nation’s Supported?: Background Ship’s Name: [/hider] Now, you may be wondering why I only put “Ship’s Name”, it is because you’ll create your own vessel. You have is : 13 Points! [hider=CREATE YOUR SHIP] The way this will work is, HULL TYPE Small Light Hull – “ Light Weight, more faster and cheaper to maintain, but incredibly weak and easy to damage (1)+ Medium Light Hull – “Stronger then it’s smaller variant, but a few well-placed cannon shots can end it with ease. Decent Speed and below average maintenance costs. (2)++ Large Light Hull – “ Stronger and more room than a small and medium light hull. More resistance then a Medium and Small Hull combined. Average Maintenance costs and somewhat sluggish speeds. (3) Heavy Hull – “Speed is sluggish, a lot of room to store cannons and stuff. Maintenance costs are extremely high” (4) + -> Restricted to 16 Cannons ++ -> Restricted to 16 or 24 Cannons. CANNONS Small Amount of Cannons (16) – Small amount of cannons, nothing special (1) Medium Amount of Cannons (24) – Decent Cannons, enough to battle a brig on a good day (2) Large Amount of Cannons (32) – Enough Cannons to challenge a frigate. (3) A Hefty Amount of Cannons (48) – Possibly enough to face a heavy frigate and create a bad day for a Ship of the Line. Crew Skill Level Wannabes - “Small time adventures that haven’t been in a fight” (1) Tavern Dwellers – “ They have seen a few sword fights here and their (2) Mercenaries – “ Not afraid to fight, they seem ready for combat whatever the scenario” (3) Shore-Leave Sailors –“ These Sailors need some kind of work, they know how to fight a fair battle, whether it be with cannons or swords” (4) CREW SIZE Small Crew ( 50 ) – “ Easy to maintain, yet overrun in battle quickly” (1) Medium Sized Crew (100) – “Decent size, expect some short comings here and there however” (2) Large Crew ( 200 ) – “Large Enough to battle a frigate, food problems tend to linger here” (3) Huge Crew (300) – “ Hard to feed at times, however can overrun small ships easily” (4) OTHER ADDITONS (CHOSE 3) - Swivel Guns - Extra Food Storage - Gun Supply - Sword Supply - Comfortable Hammocks’ - Cozy Captain’s cabin - Extra Rum Storage - Battering Ram PERSON OF INTREST (More can be found, pick one for now) - Chef - Quartermaster - Navigator - Doctor - Carpenter - Cooper ( Allows Food to be preserved for longer) - Sailmaker (If I forgot about any of the Specialists, please tell me!) [/hider]