[center][img]https://i.pinimg.com/originals/2a/13/5b/2a135b5bb07a4c5224dce4574f431c5c.jpg[/img] [b]This is your quest, brave fellowship, I have called upon you from the 4 corners of the world, although we are in a time of relative peace and tranquility, the stomach of chaos is beginning to churn and the inherent self destructive nature of mankind is once again beginning to itch and boil. The Cult of Maven on the Bishop Isles is once again rising and recruting, speaking of deadly summoning magic that should never be revisited. As the chief battle-master of the Arch-Order I pray I never have to send our few but brave soldiers into full scale war and upset the fragile balance of peace across the 4 provinces. Thats why I need you, a small group of brave adventurers, soldiers, mercenaries, hunters and drifters who will be brought together under a common righteous cause to stop this deadly conspiracy. I have promised you each a reward of your choosing, whatever your motivation. I can only hope it keeps you on the path of righteousness and towards your final goal. Many may call you a ragtag bunch, but I see you all as a true noble fellowship, may the guardians be with you. [/b] [u][b]-Ser Grant Velkon, 3rd Battle-Master of the Arch-Order[/b][/u] [b][u][i]THE 4 PROVINCES AND OTHER AREAS[/i][/u][/b] [hider=Alvion] [b][i]Welcome to the lands of Alvion, the 1st of the main provinces, you can find this area of land in the north east part of the world. The Alvion Kingdom is a living example of a fairy tale royal city. The Country has mainly forrests and plains and the neighboring towns monstly deal in horses and tools. The very mixed community are moderately intergrated with each other. Although elves prefer to live in forest towns and the majority of dwarves live underground. Halflings seem to live quite closely with humans, and even the demon folk are generally left to their own business.[/i][/b] Population: 50% Humans 20% Elves 10% Dwarves 10% Halflings 5% Demonfolk, 5% Other [img]http://cdn.playbuzz.com/cdn/410f466f-5eee-407e-869e-c25e43ce68b3/dc8c9763-0d59-42fc-8fa5-526f675db89e.jpg[/img] [/hider] [hider=Roh] [b][i]To the south of Alvion the landmass is connected to a harsh desert area known as the domain of Roh, the sun has scorched most of the land into endless miles of desert and savannah the Royal City of Roh is run by the beautiful council, a group of 6 beautiful women said to be over 1000 years old but never age. The Country has very few natural resources so makes most of its income through trading exotic spices, cusines,tourism and assasins. Human's make up the vast majority of the land and there are some tensions between those and the Demonfolk who are known to be murderers and thieves, the other small pockets of races keep to themselves and dont have established communities. [/i][/b] Population: 70% Humans, 5% Dwarves, 20% Demonfolk, 3% Elves, 2% Other [img]http://fc05.deviantart.net/fs71/i/2012/175/6/6/city_in_the_desert_by_rhynn-d54q06a.png[/img] [/hider] [hider=Ispar] [i][b]Across The Grand Ocean Past the Bishop and Knight Isles in the North East is the ice capped region of Ispar. This nation takes pride in it's highly developed democracy, technology and education, the people of this nation are also very studious and well versed in magic, which contrast to the large burly Dwarves and Human lumberjacks who harvest the Frostwood, some of the finest timber to survive in such a cold country. The reigon is home to many mountains, ice caves, and frozen rivers, the main city of Ispar is controlled by the Greater Ispar Government. The diverse racial makeup of land is very well integrated and all beings live together in the advanced cities. [/b][/i] Population 30% Dwarves, 30% Human, 35% Elves, 5% Other [img]http://regularlyscheduledprogramming.com/wp-content/uploads/2014/02/arendelle.jpg[/img] [/hider] [hider=Naveroth] Population: Humans 75%, Elves 15%, Demonfolk 9%, 1% other [b][i]Finally in the south west of the world you will find the Gothic Empire of Naveroth, a very ancient and secluded nation made up of swamps, and very urban towns with stone pavements. The Naveroth main city, is home to the Empress and very little is known about her beyond her solitude, independence and authority over her people. The few large business chains in the land specialise in weapons and the notorious bio-pit is home to some of the most dangerous creatures who are thought to be bred and mutated by Naveroth's highly developed but unethical science community. The City's are almost all Human and the Elves have been driven out to live in small towns in the middle of the swamps. Segregation and Racism is a huge issue here. [/i][/b] [img]http://3.bp.blogspot.com/-RdKGhHENyRc/UM_o-OEwYMI/AAAAAAAAALo/3bDEYMHkLls/s1600/gothic_architecture_by_jacklovesallys-d3kxjiu.jpg[/img] [/hider] [hider=Costa(other)] [i][b]The Costa Islands are dotted around the south cost of Roh, where the weather is more tropical than desert-like, although technically owned by the Roh council the Costa is generally seen as 'free islands' where most of the tourists come to relax and Inns and markets flourish at this beautiful resort land. There is no real ruler but the very rich Halfling produce merchants have a lot of control of what goes on and generally keep order.[/b][/i] Population: Always changing but the main inhabitants are currently humans and halflings. [img]http://cache.desktopnexus.com/thumbseg/82/82635-bigthumbnail.jpg[/img] [/hider] [hider=Bishop and Knight Isles(other)] Population: No offical demographics, but home to many demonfolk. [b][i]These very small islands in the centre of the map fall under two different controllers, the Knight Islands Port towns are run by pirates and organised criminals from around the world, and the Bishop Isles are run by insane cults and mystics. The Islands are generally considered dangerous places to be and the 4 kingdoms have largely turned a blind eye to the dealings of the two communities mainly because they are contained in centre of the world map where they are surrouned and generally inactive globally. The Pirates sell stolen goods and train deadly mercenaries while, the mystics of bishop will sometimes part with their ancient artifacts for the right price. Tensions are obviously very high and the communities are unstable at best.[/i][/b] [img]http://media.wizards.com/images/magic/daily/stf/stf165_nephalia3.jpg[/img] [/hider] [b][u]Character Sheet[/u][/b] [b]Name:[/b] (Full Please) [b]Age:[/b] 15-70 [b]Height:[/b] [b]Weight:[/b] [b]Class:[/b] (knight, wizard, thief. assasin, beserker, etc) [b]Race:[/b](Dwarf, Human, Elf, Demonfolk, Halfling or a mix of two?) [b]Weapons & Equipment:[/b] (detials but fairly brief) [b]Skills and Abilities:[/b] (expertise, techniques, and magic go here) [b]Bio:[/b] (must be AT LEAST on paragraph long, please use the small amount of lore that I have provied in the lands and intro to help shape your background and backstory) [/center] Once I have APPROVED your CS you may post them in the CS Tab, if you post before Approval the Character will be removed from the RP.