[IMG]http://i109.photobucket.com/albums/n60/demetriknighthawk/Sinder.png[/IMG] [b]Name:[/b] Sinder Tarrock [b]Age:[/b] 15-17 (depending on how 'experienced' we are supposed to be) [b]Height:[/b] 3'3" [b]Weight:[/b] 90 lbs [b]Class:[/b] Berserker "hill killers" [b]Race:[/b] Demonfolk/Halfling [b]Weapons & Equipment:[/b] [I assume nothing so I am drafting up certain 'tiers' of his equipment depending on how 'experienced' you want the characters to be] [hider=15]Large greatsword, leather armor, Spear, throwing ax[/hider] [hider=16]Large masterwork greatsword, Studded leather armor, throwing ax, Short-bow[/hider] [hider=17]Large magical greatsword, Chain shirt armor, Compound short-bow[/hider] [b]Skills and Abilities:[/b] Fiendish abilities: As a demonfolk, he can see in the dark quite well, his skin is quite tough and the metallic presence in it lets him conduct lighting over him rather than through him to a small extent. His body is twisted and deformed much like an ape ending in huge hands larger than even a normal mans on his small frame which lets him still get into the most amazing of places. Take a beating: Perhaps neither an ability nor a skill, he is so used to daily beatings within an inch of his life then starved for days, he can take more punishment than most and his skin is thicker from all the abuse. Survival: In part of being on the fringes of society, in part of being the tribe omega. He has learned how to scrounge for food and water daily while making the most of scraps of cloth and putting them to the best use while not succumbing to the dangers of the wild. Giant weapons: While an odd skill, the people of the Tarrock clan have been fighting hill giants for so long that they have learned how to use the over-sized weapons of their enemy as easily as any other. Rage: A berserker trait, he can 'let the demon out' and deliver frightening blows to the enemy. In his own claim to fame he once unseated a mounted knight by cutting down the horse, in half, longways, from breast to butt. [b]Bio:[/b] Sinder's tale starts with his father, 'Deathless', a skald/bard known for surviving the worst life had thrown to him. His tribe of tieflings lived as barbarians in the hills across the river from one of he lesser Alviontown/villages where they risked the wilds of nature over the true dangers of the great city. At one time a forager noted a new wizards tower in the dwarves hills since the last full moon, Deathless organized a raiding party to raid the tower and add the riches to their own. Sadly all were slain by the wizards enchanted defenses and processed for reanimation as skeletal warriors. The necromancer fossilized all the fallen tieflings skeletons to make them stronger before bringing back to un-life except for the leader of the raid whose bones he turned to steel instead. When the necromancer began to animate dead, 'deathless' fiendish heritage came to pass and brought him back to life as per the raise dead instead with the steel still bound to his body in permanent living agony. He killed the necromancer with a backstab and returned alone but victorious with a wizards tower for the clan to use as a home base. The tower wasn't big enough for everyone but its magical construction was better than any other shelter they had for miles so they built the village around it and began to settle on the hill rather than simply roaming to survive. They used the wizards enchantment tools for much more mundane tasks such as simple crafting and mold casting stolen metals into new weapons and items. They grew in wealth and power by having a place to stay to raid out from instead of only carrying their lives upon their backs, as the tribe grew in power so did the bard who now went by 'Coldbones' for the new gift he posessed. Sinder Tarrock is from a settled barbarian clan of 'hill giant hunter' tielflings, his mother was the successful capture of a raid on a halfling caravan and the personal 'pet' of the clans Skald. When she died giving birth to a child, he possessed the same red sheen on his skin as his father did on his iron horns so there was no mistaking his heritage. This small creature was malformed with oversized forearms with hands like mittens and a flesh of rusted iron. His father felt shamed in the ill omen that his prodgeny should be so far malformed and so Coldbones made the shaman summon an infernal 'relative' of the bard that he could make a deal for more power with his own son as a sacrifice for the cost, but the demon decided the price would be paid over years of the boy's life, not just a lump sum with the boy's murder. To cheat the demon as well as be rid of the boy, he took every pleasure in starving or kicking the child about for the slightest of infractions, trying to kill him off in every way but outright murder. To say he had it rough was an understatement, for his father's position as third in power under the shaman and chieftan made it hard for any to assist the boy without reprisal but there one who showed him kindness, the shaman's daughter found a kinship with him in that she was being forced and shaped into a witch whether she liked it or not. She desperately wanted to fill a position she didn't choose and him completely unwanted. Anytime she saw Sinder being attacked, she would always take that moment and position to interrupt with a demanding request to be told one of the tales it was the bards job to memorize. These moments would give the unwanted a chance to slip away or on the moments of forced martial practice to flank and strike with all his might. As the years rolled on, she would sneak him food when he would starve and practice her weakest of magics to heal him. For over a decade, the child's skin grew thick in body and mind as he molded a burning hate for his father until finally he could take no more and challenged his father to a duel at the top of the wizards tower for all to see. The cocky bard agreed for the chance to finally be rid of the stain to his bloodline in a way that even the demon couldn't refute and even made great mockery as the boy had to snap an copper tipped longspear in half just to wield it properly. Under the rolling storm of their skygod, both climbed the outside of the tower from opposing sides and faced off on the sloped tile roof. Like an ape, the boy threw himself at his father in a barbaric rage to begin climbing up the man to plant the jagged wood into the collarbone like a flag of first blood, then the lightning struck. The tallest point for miles, with a skeleton of steel and a copper tipped pole sticking out. The skygod judged the man and found him weak while the son emerged transformed from the ordeal as he climbed back down with his fathers body to begin the funeral pyre.But he wasn't done yet. Since the founding of the tower, the Tarrock clan has started forging their own items mostly by casting stolen molten metals into molds. Sinder took one such mold and set it under the pyre with some guiding troughs so that as his fathers melting bones would drip into the mold to shape them into a weapon that would be far too large for him to use if not for his over-sized arms. He took his father as a weapon and seeks to earn his father's pride by dragging him from fight to fight to show him just how strong his son truly is. He asked for the shaman's daughter to come with him, but she refused. With Coldbones dead, she could become the new skald of the tribe and escape the life of the witch. She wouldn't go with him but he freed her all the same. Sadly, it seems that draging your murdered fathers melted bones around seems to garner some bad karma in the form of the restless spirit of that same father haunting you for the rest of your days. While not able to physically abuse him anymore, he settles for the constant jeering and sewing of verbal discord in his child’s ear. Now he could leave the weapon behind in a riverbed and be done with it but some strange contractual compulsion of pride keeps him attached to the tool of war to prove to the spirit he is worthy. [hider=WIP] One of the first places he went to was the halfling village of his mother. He explained his situation and came to learn of the other side to his family tree. Unfortunately the village was besieged upon by gnolls and if he wanted to earn his place amidst the halflings then he would help with the looming danger. [/hider] Finally, fate has brought him here before the lord of the land with a chance for great honnor or power. He is a man of simple needs and so his request is stronger enchantments for his blade and a title of nobility to claim the area of his tribe's wizard tower as his own private land beyond protestation.