[quote=@Hael] I'm not promising interest, but I'm not promising [i]not[/i] interest... Also, I'm not promising a lot of activity if I join, because I'm currently planning on starting my own RP for the first time. So that will be taking up lots and lots of my time, I'm sure. Also also, when you say "monster" do you mean a unique creature that has no relatives, members of the same species, origins, etc.? Or do you mean a member of another species? Do we create our own monsters, or would you prefer we stick with the usual fantasy beasts? [/quote] Alrighty~ With regards to the other forms of monsters your characters will be able to become, it'll vary. The whole "starting off as low-tier Goblins and then becoming different species" thing is the main idea I took from re;Monster, which is why I said this was partially inspired by it. Basically, I have a very large list of monsters of varying kinds in my wonderful little mod doc for this. It's extensive enough that I can more or less guarantee that you won't be lacking for options. For each style of how you can play your character, there's a different "evolutionary path", if you will. Let's say you're all about punching things. All you do, all day is punch things. You're the frontline melee monster of your group. In that case, after a while you might evolve into an Ogre-class monster as your first evolution. Or let's say you're all about diplomacy and communication, you spend more time trying to communicate with a human group that showed up last week than with your fellow Goblins, or you try to focus on societal bases. You might evolve into a more humanoid-formed Goblin with better communication and diplomacy skills. When you've reached the necessary criteria to "evolve", I'll inform you. At that point, you can either accept the evolution, or put it off so you can accept a different one down the road. Also, even after your first evolution, the process can continue. In theory at least, there's no cap on how many evolutions you can undergo. It's a branching path that goes on "forever". (Of course, my monster list does end at a certain point, but I honestly doubt that'll ever be an issue~) From there, things can get more in-depth. While most of the "first" evolutions you'll undergo, the ones that change you from a Goblin to X, will be pretty simple in nature, the more you carve out your specific style of playing, the more precise and rare your own species will get. In theory, while you start off as a Goblin, in time it's possible to become something completely different, tailored to the theme of your character. Let's say you take the Ogre route I mentioned above. You do X to evolve into an Ogre; there are plenty of Ogres around, most of them being natural-born, but some of them are monsters who evolved into Ogres, just like you. After a couple of evolutions though, you could go from an Ogre, to, say, something extinct like a Minotaur, where you'll be one of a handful of living examples, if not the only one. There are also a handful of less obvious routes you can pursue, as well. You can compare them to "secret classes" in RPGs, if you want a conceptual parallel. It's obvious how to become a close combat god, or a strategic mastermind, or an archmage, but it's also possible to have the option to take less obvious evolutions, if you clear the requirements for them. For instance, there's one particularly strange evolutionary path that results in you turning into a Hydra, with more possibilities branching off from there. Some are standard fantasy stuff, some are mythological, some are just plain weird. The rarer a monster you are though, and the greater your abilities, the more attention you'll attract. It's basically a matter of finding a style that suits you, having your character mold themselves to that style in time, and playing the game how you want it. If you decide you want to basically turn into Typhon, kill all your fellow RPers, and declare war on the world, feel free. If you want to be a diplomatic character who gets tied up in interspecies political and military intrigue, feel free. I'm not going to tell you how to play the game; I'm just the one who builds the world, what happens in that world is up to you. Of course, this also includes the consequences of foolish actions, should any be taken~ [quote]Also also also, I like your username, [@Moonlit Sonata][/quote] Th-Thanks. [quote]Also also also also, yeah, I just said that I like your name for a clever way of mentioning you and, thus, insuring you see this. Yes, I am a terrible manipulator, I know.[/quote] Baka-ass bitch.