[quote=@Prince of Seraphs] Not a bad idea but this also has to be the magic that damages the binding spell on the main characters powers. While a slave crown (to quote Final Fantasy XI) would be both an interesting idea to toy with and something to be kept out of the king's hands I don't see how it would be able to do damage to another kind of enchantment. [/quote] Oh you're talking about the item she touched. Still, naming conventions. I do suggest you make and abide by them once you do, especially if you're writing this for the long run. Next, I think the item should be a more neutral force, and part of something greater. Like... [b]Fragment of Riviera[/b]: The Riviera is an object of myth and legend, and is said to be the essence of an ancient civilization that used magic as it's power source. The Riviera is not a single object though, writings found within ruins tell of them being used to power cities, suggesting that they were numerous. In some ruins lay fragments of these mystical power sources, though due to being fragments, their magical power is continuously being emanated, powering the ruins around them, and keeping traps active. Many of the ruins with fragments within them are too dangerous for any normal exploration party, so skilled warriors are sent after them instead. Because these items emanate so much magic, it is dangerous to touch them. Many have reported to have turned into ether, the raw essence of magic, due to their bodies being overloaded, and any defensive spells were broken, and any binding spells applied to it were simply overpowered. They can only be handled with a special satchel that suppresses magic. A fragment of Riviera can earn someone two lifetimes worth of money if they sell it to the right people, all the same they are in demand by nations to possess, in hopes of having enough to create their very own full Riviera one day. Traits [list][*] Power source, can be the focus of an energy crisis. [*] Possesses huge raw magical power anyway, so can be used for death machines or whatnot. [*] Generally a power source, small fragments could even be used for character's magical weapons. [*] Also very valueable, if there is a rush for these, you can easily introduce thief or outlaw characters, or characters who want money. [*] Has historical and magic-scientific properties, allowing those kinds of characters to also become involved. [*] Ruins containing them are dangerous, making the main character and her partner's entry into one have more sense, and discovery of the fragment, more exclusive. [*] Due to being raw and overpowering other magics with pure magical power of it's own, can easily be what breaks the main character's magical bindings. [/list]