[b]Disclaimer;[/b] I do not own any of the rights to Warhammer 40k. Also, to participate in this RP you must have sufficient knowledge of Warhammer 40k and it's lore/setting. [s]-----------------------------------------------------------------------------------------------[/s] [center][h3][b]+++Terminatus+++[/b][/h3][/center] [s]-----------------------------------------------------------------------------------------------[/s] >Incoming file report from Inquisition... >Please stand by for upload >... >... >File uploaded to ODYSSEY-002 database >File name; [i]Mission Briefing-[/i] [i]Terminator Squad B1067[/i] >... >... >Mission Briefing imminent... >Stand by for relay... +++[i][b]Mission Briefing[/b][/i];[i]Terminator Squad B1067;Coordinates 9130[sup]o[/sup] 8220[sup]o[/sup][/i]+++ [i]Attention Terminator Squad B1067 of the Cadian Gate Sector; 499. Current Space Hulk 'Fallen Icarus', Closest to your position, has been deemed by the Inquistion suitable of scavenge for the profit of the Adeptus Mechanicus. Yet, infestations have occurred upon Space Hulk 'Fallen Icarus', Preventing any further salvage. Infestations include, but are not limited too;[/i] [i][list][*]Minor Tyranid Hive fleets [*]Renegade Traitor and/or Cultist Legions [*]And Multiple Minor Ork Clans[/list][/i][i]The Inquisition hereby grants Terminator Squad B1067 Full authorization of infestation control aboard 'Fallen Icarus', with Infestation termination deadline nearing the start of the 42nd Millennium. Transportation will be of Astra Militaruim origin, and can be expected within a fortnight. [b]May the Emperor be your torch, and by his flame you may cast away the shadows.[/b][/i] >Inquisition Transmition cleared... >... >... >Prepare for departure towards Cadian Gate; Sector 505 (8880[sup]o[/sup] 5460[sup]o[/sup])... [s]-----------------------------------------------------------------------------------------------[/s] [center][h3][b]+++Rules and Game Mechanics+++[/b][/h3][/center] As a loyalist group of Terminators, you have been sent to lead the investigation and decontamination of a subject [b]Space Hulk[/b]. Space Hulks, usually composed of thousands of abandoned starships, range in about the size of planets. They usually develope their own indivual Gravity due to their massive size, and can attract many unwanted species to live in their specialized, metal environment. Space Hulks are also prominent for their mass of resources, readily available to the imperium if the need does arise. But, the mass of potentially hazardous species hidden in the dark corners of said space hulk can prevent future excavation of usable materials. This is where you, the Imperuim's trusted Terminators, come in... [img]http://media.moddb.com/images/groups/1/3/2055/making_an_entrance_by_jasonjuta-d5xwad4.jpg[/img] [b]Rules:[/b] [b]1. No Godmodding;[/b] You maybe a badass grey knight Terminator, but your no Emperor. [b]2. Minor Cussing;[/b] Yes, your Terminator may cuss, but keep it low. [b]3. Be Respectful;[/b] If the GM tells you to do something due to game function or any other factor, please be respectful and listen to him. If you have questions about the request, that's fine, but don't be a jerk about it. [b]4. Keep gory descriptions to a minimum;[/b] Title says it all. [hider=Character Sheet] [b]Name;[/b] (self explanatory) [b]Chapter;[/b] (What Space Marine chapter does your Terminator hail from? Ex: Space wolves, Dark Angels, or Blood Angels.) [hider=Appearance] (Picture or Description, Picture is preferred.) [/hider] [b]EXP;[/b] [Starting; 0/100] (A measure of your Character's skill development) [b]Level;[/b] [Starting; 1] (A more permanent measure of Your Character's skill development) [b]Warp Charges;[/b] [Starting; 15] [b]HP;[/b] [Minimum; 20] (A Measure of your character's constitution) [b]Wounds;[/b] [Minimum; 2] (A Measure of your character's overall constitution) [b]Weapon Skill;[/b] [Minimum; 1d6](Your Terminator's Accuracy when using Melee weapons) [b]Ballistic Skill;[/b] [Minimum; 1d6](Same as above, but with Ranged Artillery) [b]Initiative;[/b] [Minimum; 1](The number of Actions your character can take in single Round, and also the number of attacks your character makes in close combat.) [b]Leadership;[/b] [Minimum; 1d6](A Measure Of Your character's stableness under pressure.) [b]Equipment;[/b] [Starting; 2 Pieces of Equipment+Armor, Melee Weapon, and Ranged Weapon] (The useful Items your Terminator carries on himself as he traverses the Space Hulk) [b]Veteran Traits;[/b] [Minimum; 1 Chapter Trait] (The unique, veteran aspects of your Terminator. Usually acquired from years of endless war and battle. Please be creative when designing your traits!) [b]Psyker Abilities;[/b] [Minimum; 0 Pysker Abilities] (Just to make things interesting, I will allow characters to generate subject Psychic abilities, much like magic, but more sci-fi. Keep in mind that due to their minimum of 0, Psychic abilities are NOT mandatory. Please be creative when designing your Psychic abilities!) [/hider] [hider=Customizing your character] Upon creating your Terminator, you will receive [b]15 Warp charges[/b] to spend to increase the score of various stats, the amount of abilities and traits you have, etc. Your character will also gain [b]5 Warp charges[/b] upon each [b]Leveling Up![/b] For each [b]Warp Charge[/b] you distribute to each respective stat, you will receive the following rewards:[list] [*][b]Health;[/b] [i]+5 Maximum Health[/i] [*][b]Weapon Skill;[/b] [i]+1d6 Weapon Skill[/i] [*][b]Ballistic Skill;[/b] [i]+1d6 Ballistic Skill[/i] [*][b]Initiative;[/b] [i]+1 Initiative[/i] [*][b]Leadership;[/b] [i]+1d6 Leadership[/i] [*][b]Veteran Traits;[/b] [i]+1 Chapter Trait[/i] [*][b]Psyker Abilities;[/b] [i]+1 Pyschic Ability[/i][/list] Yet, Some catagories can only be increased by [b]Leveling Up[/b]. When leveling up, your character gains these improvements to their stats:[list] [*][b]Wounds;[/b] [i]+1 Wound[/i][/list] [/hider] [hider=Example Character] [b]Name;[/b] Brother Aeral [b]Chapter;[/b] Blood Angels [hider=Appearance] [img]http://ts3.mm.bing.net/th?id=JN.y4oQ3GNzRj151vaj6HycFA&pid=1.1[/img] [/hider] [b]EXP;[/b] 0/100 [b]Level;[/b] 1 [b]Warp Charges;[/b] 0 [b]HP;[/b] 30 [b]Wounds;[/b] 2 [b]Weapon Skill;[/b] 4d6 [b]Ballistic Skill;[/b] 3d6 [b]Initiative;[/b] 2 [b]Leadership;[/b] 3d6 [b]Equipment;[/b][list] [*][b]Terminator Armor;[/b] [i]-5 to all damage allocated to wearer[/i] [*][b]Heavy Bolter;[/b] [i]1d6 Ranged Damage[/i] [*][b]Power Fist;[/b] [i]3d6 Melee Damage: -1 Intiative all of next Turn[/i] [*][b]Krak Grenades;[/b] Consumable: [i]1d6 damage[/i] [*][b]Head Of Kha'Zix;[/b] A legendary artifact, taken from the revered Tyranid Hive Tyrant Kha'ZiX, it inspires fear among any Tyranids who look upon it: [i]-3 to all Tyranid Leadership tests.[/i] [/list] [b]Veteran Traits;[/b][list] [*][b]Feel No Pain;[/b] [sup]Ignoring agony or any other vile sensations that flow through his body, Brother Aeral gains -1 to all damage allocated to him.[/sup] [*][b]Fearless;[/b] [sup]Unbending to the ways of fright, Brother Aeral gains +1d6 on all leadership checks, and is immune to [b]Fear[/b].[/sup] [*][b]Veteran Of the Long War;[/b] [sup]Having been through the darkness of the Horus Heresy, and retaining a sour grudge towards the forces of chaos, Brother Aeral gains +1d6 damage when fighting against chaos daemons, space marines, and/or cultists.[/sup] [/list] [b]Pysker Abilities;[/b][list] [*][b]Iron Arm;[/b] [sup]Granting his fellow Terminators an iron-like skin, all Brother Aeral's allies gain the Veteran trait, [i]Feel No Pain[/i], for the rest of the turn.[/sup] [*][b]Emperor's Grace;[/b] [sup]The Emperor's eternal presence reaches out to Brother Aeral and his comrades, granting them [i]+1 Initiative[/i] for the rest of the turn.[/sup] [/list] [/hider] [s]-----------------------------------------------------------------------------------------------[/s] [hider=Actions] While investigating the Space Hulk, 'Fallen Icarus', your Terminator will have to inact various tasks to progress and/or survive on this planet-sized ship. [i]Some tasks your terminator can easily do without increased effort, are:[/i][list] [*][b]Minor Movement;[/b] If it's either to charge through a hail of bolter fire, or just simply nudging your comrade.[/list] These Actions do not require any input from the Terminator's [i][b]Initiative[/b][/i], which scores how many normal Actions a Terminator can take in one turn. Some normal actions are listed below:[list] [*][b]Search/Data Collect;[/b] [i]Many unknown wonders and dangers inhabit Space-Hulks, and a search or data collect may display their origin and status[/i] [*][b]Attack; Melee:[/b] [i]Charging into close combat, your Terminator distributes a deadly Melee attack against one target hostile.[/i] [*][b]Attack; Ranged:[/b] [i]Shooting into the fray, your character sprays out a barrage of bullets in a single ranged attack.[/i] [*][b]Flee;[/b] [i]Flanking away from the current battle, your Terminator leaves from any current battle he was involved in and is regarded as Absent for the time being. But, next turn, they may renter the skirmish if it is still active, but cannot take any other actions there-after.[/i] [*][b]Use Equipment:[/b] [i]If your character possesses grenades, health kits, or any other consumable equipment, they may now use them to their advantage.[/i] [*][b]Regenerate:[/b] [i]Allowing their Terminator's armor regeneration to kick in, your Character is restored to full HP, and if they were unconscious, are now awake and at 1 HP. (Terminator's can only take an action, Regeneration, if they are not in combat.)[/i] [*][b]Use Pysker Ability:[/b] [i]If your character is able to generate Pyschic abilities, they may conjure one for the time being.[/i] [/list] [/hider] [hider=Other game mechanics you might want to know] [b]HP and Wounds;[/b] While fighting, your Character gradually losses HP if he takes damage. If your character's HP is ever diminished to 0, your character is rendered unconscious, and suffers the loss of 1 Wound. If your terminator is ever to lose all it's wounds, it is seen as being dead or near death. But, don't worry, you'll be back in duty as a dreadnought in no-time! [b]Leadership Tests;[/b] Leadership tests are only taken when a character is reduced to half their maximum HP. They must roll (with the amount of Leadership dice displayed in their CS) a high enough number to succeed the test. If a character is to fail their indivual test, they must immediately take an action: [b]Flee[/b]. [b]Calculations and other boring thingies;[/b] I will be taking care of calculations, dice rolls, etc., So you can focus on the amount of Tyranids currently swarming your Terminator. I have nothing to gain from picking favriotes and cheating on dice rolls, so I will strive to keep the game as fair as possible. [/hider]