[center] [hider=Appearance] The power armor will be a crimson color, while the hide of the wolves on both the mantle and the codpiece take on more of an amber-like hue. For this example, replace the claws with a power sword and combi-flamer. [img]http://pre09.deviantart.net/a5d7/th/pre/i/2011/289/f/e/jarl_vaer_greyloc_by_arkkin-d4d1vda.jpg[/img] [/hider] [h3]Brother Rand[/h3] Chapter: Red Wolves EXP: [87/100] Level: 1 Warp Charges: 0 HP: 35 Wounds: 2 [h3]Skills:[/h3] Weapon Skill: 5d6 Ballistic Skill: 2d6 Initiative: 4 Leadership: 3d6 [h3]Equipment:[/h3] Indomitus Pattern Terminator Armor Power Sword Combi-Flamer Melta Grenade Fenrisian Wolf Pelt: Though offering no real protection, this momento of combat reminds the wearer of the thrill of the hunt. Once per mission, a target can be declared. Roll +1d6 on any attack made against said target. [h3]Veteran Traits:[/h3] Glory of the Brawl: Having engaged your fellow brothers in multiple tests of strength, you have honed your strikes to a near work of art. Melee attacks against targets apply the Sustained Fire status. (This does not stack with, but does provide the bonuses to ranged attacks) Deny the ‘Red Wolf’: Along with the Space Wolves mutations, your chapter suffers halucinations of a wolf with blood red fur. It is said amongst your battle brothers, that this is the Emperor’s sign that you have been marked for death. Through sheer force of will, you’ve beaten back the ‘Red Wolf’ before, and will continue to struggle againt your namesake- an angel of Death. On any attack that would be deemed fatal, roll 1d6. On a 1-3, you ignore the blow. 4-6, the attack happens as normal and your terminator dies. This can only be used to save from death once per mission. Psyker Abilities: 0 [/center]