[Hider= Akuseru]Name: Akuseru Hitomishu Appearance: [Img]http://mynetimages.com/f1f0a29186_md.jpg[/img] Age: 385(19) Height: 5'12 Weight: 70 kg Hair Colour: Refer to pic Eye Colour: Refer to pic Birthday: August 21st Clan/Family: Hitomishu Race: Shinigami Profession: Shinigami Rank: Lieutenant of Squad 9 Spiritual Energy Colour: Gold Power Level: High Lieutenant Level Personality: Will Reveal in IC History: Will reveal in IC Relationships/Friendships/Rivalries/siblings: Kaido Hitomishu(OlderBrother),Terain Hitomishu(Younger Brother) Other: Akuseru has a tendency to take things that don't belong to him. Also, Byakuya, Kenpanchi & Mayuri.. ~Zanpakuto~ Zanpakuto name: Sukurīmingu· ōshan (Screaming Ocean) Type: Dark & Ice Shikai Release command: Suffer The Wraith Of My Blade, Sukurīmingu ōshan Spirit Appearance: Beastly Version: [img]http://rs227.pbsrc.com/albums/dd191/Skipreis/Castle%20Age/SeaSerpent.jpg~320x480[/img] Humanoid Version:[img]http://img08.deviantart.net/db84/i/2010/165/5/2/celsius_by_mizutori.jpg[/IMG] Spirit Personality/Goals: Sukurimingu, just like her master, is a cold hearted individual. However, she pushes her coldness to the extreme in comparison to Akuseru. She comes off as very insensitive and would say anything on her mind at a moments notice. If that wasn't already enough, Sukurinmingu looks for every opportunity in sight to aggravate her company. The reason for doing so is simply because she finds it entertaining to assess the mental strengths of those who happens to cross her path. Sukuringu's only goal in life is to preserve herself by furthering the capabilities of her master while also strengthing his mentality by attacking him on a psychological level. Inner world: A world entirely made up of water, with a gigantic ship resembling that of a pirate's being stationed out in the world's ocean. Sealed appearance: [img]http://www.freewebs.com/rook51788/fnrapier.jpg[/img] Shikai appearance: Same as sealed Bankai appearance: Shikai skills: Darkened Skies: Upon activating Shikai, clouds in the shape of a pirate ship form in the air for a time. Lasts seven posts. 1. Night Of The Raven: The user summons a very large amount of ravens that attempts to attack the target. While not very effective offensively, they are vey useful for when the user requires a temporary distraction. Lasts three turns, cooldown 5 posts. Night of the Raven(Improved): Same as the original except that the user makes all of the ravens flock and fuse together to become one, transforming them into a vicious large raven. Lasts three turns, cooldown five. 2. 3. 4. Dark Manipulation: The user's spiritual pressure turns into a pitch black substance and for a period of time, the user is capable of hardening and manipulating their Reishi to deadly efficiency. The Zanpakuto fuses with the user's shadow for the entire duration of this move. Lasts Three posts, Cooldown Seven. Dark Manipulation(Improved): Same as the original except that the duration is greatly extended. Last Seven posts, Cooldown Fourteen. 5. 6. Ice Maiden: The user creates a large thick iron maiden in front of him that is composed entirely of ice. This skill is mostly used for defensive purposes as its large size and increased thickness can defend against strong attacks. Cooldown Five Posts. Ice Maiden(Improved): Same process as previous version except that the size of the Ice maiden is twice as big and thick as the original. Cooldown 5 Posts. 7. Shattered Memory: As a prerequisite for this skill, the user must impale the ground with his Zanpakuto. Afterwards, two icicle spears rupture from beneath the target and impales the target's legs. Seconds later, two more icicle spears come from underneath the target before piercing through both of their arms(If any). Finally, one last ice spear will rupture from the ground and head for the target's abdominal area. However, the last Icicle is considerable bigger than the previous ones and will likely fatally wound the target if not kill them upon impact. All of the follow up icicles will attack wherever the first two ice spears ruptured from, even if the target managed to evade the initial attacks. Cooldown 15 Posts(Becomes seven while Frozen Chill is activated) 8. Hollow Soul/Frozen Chill: Hollow Soul: Akuseru's left pupil becomes black as night, resulting in a major increase to his dark elemental skills. As such, all Shikai skills of the dark element can go into their upgraded versions for a time. Frozen Chill: Akuseru's right pupil becomes as white as the winter's chill, resulting in a major increase to his ice elemental. As such, all Shikai skills of the ice element can go into their upgraded versions for a time. Also, the skills that have been increased by one of these effects will be the only ones usuable until the end of the set duration. However, once the duration is up then the increased element as well as its skills will become unusable for seven posts. Lasts Seven Posts, Cooldown 1 Day(Or Seventeen Posts) Bankai skills: 1. 2. 3. 4. 5. 6. (Ultimate Skill) Non-lethal Zanpakuto Skills: Skills Zanjutsu: Hozuri (1) Shitonegaeshi (1) Kido Hado: #1 Sho (1) #4 Byakurai (3) #11 Tsuzuri Raiden (1) #31 Shakkaho (1) #32 Okasen (1) #33 Sokatsui (1) #34 Kongobaku(1) #40 Gaki Rekko(1) #54 Haien(1) #58 Tenran(1) #63 Raikoho(3) Bakudo: N/A Hakuda: Tessho(1) Super Harisen Slipper (1) Tsukiyubi (1) Chohigezutsuki (1) Kazaguruma (1) Panchira Torunedo (1) Gatoringu Jidanda (1) Sandobaggu Bito (1) Hoho: Shunpo(3) Total Points Gained:160 Total Points Spent: 32 Mission log: Points spent and skills gained: 9(Max out Shunpo, Byakurai and Raikoho), 23(Hado Skills 34 - 63), 21(Hakuda Skills Super Harisen Slipper - Sandobaggu Bito) [/hider]